Author Topic: Porking prevention  (Read 1667 times)

Offline jimson

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Porking prevention
« on: July 14, 2011, 12:44:59 PM »
Any suggestions on how to keep objectives from being taken against no opposition?

This week, the Allies rolled 10 bases and met all the objectives by Sunday night.

After resetting it, I shortened auto gun down times to 30 minutes and made it require 2 troop loads to capture so that it would take at least 2 players to capture a base.

I also upped the Ack lethality in the wee hours, but would set it back to low for prime time play.

I'm just not sure how to strike a balance that will keep it fun but fair.

Offline Dichotomy

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Re: Porking prevention
« Reply #1 on: July 14, 2011, 12:47:54 PM »
Crucifixion for unopposed porkers? 
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Offline RTHolmes

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Re: Porking prevention
« Reply #2 on: July 14, 2011, 12:49:44 PM »
lower the ENY of anything that carries troops to 5, so sides need to be balanced for bases to be taken? :headscratch:
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Offline Tyrannis

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Re: Porking prevention
« Reply #3 on: July 14, 2011, 01:04:23 PM »
Make it so objects are still destructible, but The base cannot be captured without a certain number of enemy players in the arena?   :headscratch:

Offline jimson

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Re: Porking prevention
« Reply #4 on: July 14, 2011, 01:06:59 PM »
lower the ENY of anything that carries troops to 5, so sides need to be balanced for bases to be taken? :headscratch:

Well, that would do it for base capture, but seems not to be an option.

Make it so objects are still destructible, but The base cannot be captured without a certain number of enemy players in the arena?   :headscratch:

Also good, but not an option

What else ya got?
« Last Edit: July 14, 2011, 01:18:06 PM by jimson »

Offline Dichotomy

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Re: Porking prevention
« Reply #5 on: July 14, 2011, 01:35:28 PM »
So crucifixion is a no go?
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline waystin2

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Re: Porking prevention
« Reply #6 on: July 14, 2011, 01:46:52 PM »
Bring in a pack of Pigs into the mix that love fighting off attackers?  Just saw pork and felt like I should chime in.... :D
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Offline Nr_RaVeN

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Re: Porking prevention
« Reply #7 on: July 14, 2011, 01:54:08 PM »
Shrt DT
« Last Edit: July 14, 2011, 01:56:40 PM by Nr_RaVeN »
Life is short. PLAY HARD...

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Offline jimson

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Re: Porking prevention
« Reply #8 on: July 14, 2011, 01:56:55 PM »
So crucifixion is a no go?

Counsel's opinion is that it would be considered unlawful.

Damn their oily hides.

Offline Dichotomy

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Re: Porking prevention
« Reply #9 on: July 14, 2011, 01:59:24 PM »
*stamps foot*

FINE!!!!
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Offline Puma44

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Re: Porking prevention
« Reply #10 on: July 14, 2011, 02:00:59 PM »
Counsel's opinion is that it would be considered unlawful.

Damn their oily hides.

...not to mention the law suits.


Hi ya, Dichotomy!  Are ya back in the pixel skys yet?   :salute
« Last Edit: July 14, 2011, 02:02:37 PM by Puma44 »



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Offline Dichotomy

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Re: Porking prevention
« Reply #11 on: July 14, 2011, 02:59:01 PM »
Sure am.  Not as much as I was but I plan on doing at least an hour a night M - Thus fairly soon. 
JG11 - Dicho37Only The Proud Only The Strong AH Players who've passed on :salute

Offline Seadog36

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Re: Porking prevention
« Reply #12 on: July 14, 2011, 05:16:04 PM »

After resetting it, I shortened auto gun down times to 30 minutes and made it require 2 troop loads to capture so that it would take at least 2 players to capture a base.

I also upped the Ack lethality in the wee hours, but would set it back to low for prime time play.



I think this would make airfield capture onerous with 30 min ack, especiall with the low numbers. Good idea for v-bases and ports though. I do think ack lethality should be high all the times, I got vulched more in this AvA setup than ever before by a guy that circled continuously around in large field ack unscathed :furious. Didn't have any other airfields left anywhere nearby to lift from to avoid it.

The exception is puffy which seemed to be on overdrive and extra lethal. :cry

Offline Puma44

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Re: Porking prevention
« Reply #13 on: July 15, 2011, 03:54:10 AM »
Any suggestions on how to keep objectives from being taken against no opposition?

This week, the Allies rolled 10 bases and met all the objectives by Sunday night.

After resetting it, I shortened auto gun down times to 30 minutes and made it require 2 troop loads to capture so that it would take at least 2 players to capture a base.

I also upped the Ack lethality in the wee hours, but would set it back to low for prime time play.

I'm just not sure how to strike a balance that will keep it fun but fair.

Can it be set up to prevent capture until a minimum of two players are on each side?  Then, as long as there are at least two or more on each side, it's a free for all.    :salute
« Last Edit: July 15, 2011, 03:56:18 AM by Puma44 »



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Offline Nr_RaVeN

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Re: Porking prevention
« Reply #14 on: July 15, 2011, 07:20:23 AM »
evil Akkkkkkkk  :devil
Life is short. PLAY HARD...

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