Author Topic: Game Changes  (Read 1194 times)

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Game Changes
« on: July 21, 2011, 08:29:04 AM »
When there are game changes that I don't agree with, I try and voice my opinion.  I try to base that opinion on what facts or observations in the game that I can draw from. 

The recent 12 hour country side switch rule, doesn't affect the way that I play, but I have observed complaints about how others were abusing a "short" side change time.  So, the vast majority of players lost some freedom in order to "improve" the game play.

The increase in town percentage has been the only change, that I really consider to be a "game changer".  I have observed a major difference in the number and size of attacks, since the percentage grew "again" from 50%.  It was a fact that one pass from a bomber could possibly raise a white flag.  It is my observation however, that town ack requires more of a fighter or attacker to prepare a town for capture.  A third element must bring the troops in. 

For a defensive stand it takes one attacker to destroy barracks, vehicle hangars or 1 troop before entering the maproom.  So basically, those who complained that their countrymen were too lazy or self absorbed to defend widespread attacks on their fields, or play any type of strategic chess game that promoted small fights across the map, feel more comfortable with the massive horde raids in literally one or two areas of any map no matter the size of the map. (Sorry, I strayed from the facts in calling players lazy or self absorbed, but more than annoyed that "gangs" are rewarded).

My only question for the game designers is how far is too far?  :headscratch:   All in all, I still enjoy the game and will continue to as long as it is available to me.  Perhaps minor adjustments in the future, instead of hot or cold settings may give the desired results with less of the headache from us "know-it-alls".

Offline R 105

  • Silver Member
  • ****
  • Posts: 978
Re: Game Changes
« Reply #1 on: July 21, 2011, 10:00:24 AM »
 Pardner if you are looking for strategic understanding you ain't going to find it in AH. Just look at how CV's are used. No one ever bothers to pork the ords at the base they are using the CV at. It get sunk right away and every one is surprised.

 It reminds me of an old film I saw of a baboon who turns over a rock and see a snake and faints dead away. As soon as he came to he turns over the same rock see's the same snake and faints again. He keeps doing the same thing over and over because he never learns. That is the strategic understand I see in 98% of the player on AH.

Offline AKP

  • Silver Member
  • ****
  • Posts: 1294
Re: Game Changes
« Reply #2 on: July 21, 2011, 10:27:02 AM »
Pardner if you are looking for strategic understanding you ain't going to find it in AH. Just look at how CV's are used. No one ever bothers to pork the ords at the base they are using the CV at. It get sunk right away and every one is surprised.

I wouldn't use that as a "blanket statement"... that everyone does that.  I will agree that MOST players dont bother to prep a base before announcing the presence of a cv off shore by upping from it... but the more experienced players do.  When a base is attacked properly by a CV group the fight can go on for quite some time... and it becomes a race to capture before the ords come back up, or the defender flies in bombers from another field to sink it.  This assumes of course that the TG commander doesnt take the time to totally flatten the town, then totally flatten the base prior to launching aircraft and making the base flash... giving the attackers a relatively easy capture as long as the defending country doesnt notice the CV offshore blowing everything up.  Which, if I may digress... is just silly.  If you are dropping shells on a base or town... it should flash... period.

Then again... CV's were never that close to shore in RL during combat operations either.  You had assault task groups hammering the shore defenses and were totally separate from the CV task forces which operated far out of shore battery and visibility range.  Unfortunately, AH has combined those two elements into one... and it is what it is.. and therefore different tactics must be used.

***G3-MF***

Offline usvi

  • Silver Member
  • ****
  • Posts: 994
Re: Game Changes
« Reply #3 on: July 21, 2011, 11:21:59 AM »
Some players reactions to changes in a game make me ask.
Which of these things Do Not belong...

1.Cartoon Airplanes
2.Life threatening stress and drama
3.Having fun with your friends

Some will choose fun and some will choose drama and most will forget...it's just a damn cartoon.  :salute
"Come with me and I will show you where the Iron Crosses grow." -Unteroffizer/Feldwebel Rolf Steiner

~POTW-Second Wing~
http://www.pigsonthewing.org/index.php

Offline doomed

  • Copper Member
  • **
  • Posts: 194
Re: Game Changes
« Reply #4 on: July 21, 2011, 11:36:13 AM »
I haven't played for about six months but still keep up with news when I can.
So you now have to change countries every 12 hours?
Wow. I keep up with changes hoping for a few good ones I would like but haven't seen them yet... bummer.
Glad its changing for the better for others though.

Offline ROC

  • Aces High CM Staff (Retired)
  • Platinum Member
  • ******
  • Posts: 7700
Re: Game Changes
« Reply #5 on: July 21, 2011, 11:49:26 AM »
Quote
So you now have to change countries every 12 hours?

No.  You can "only" change countries every 12 hours.  Doesn't say anywhere that you have to.

Quote
Wow. I keep up with changes hoping for a few good ones I would like but haven't seen them yet... bummer.

ROC
Nothing clever here.  Please, move along.

Offline doomed

  • Copper Member
  • **
  • Posts: 194
Re: Game Changes
« Reply #6 on: July 21, 2011, 11:57:19 AM »
I just read that, thanks. I actually like that. Wtg hatch!

Is there still just the one lw arena?

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Game Changes
« Reply #7 on: July 21, 2011, 12:04:47 PM »
Is there still just the one lw arena?

Yep
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Zoney

  • Platinum Member
  • ******
  • Posts: 6503
Re: Game Changes
« Reply #8 on: July 21, 2011, 01:09:10 PM »
Come back Doomed  :salute
Wag more, bark less.

Offline Rich52

  • Silver Member
  • ****
  • Posts: 868
Re: Game Changes
« Reply #9 on: July 21, 2011, 01:14:51 PM »
So no F3 view in IL2 now ? Do bombers still have it ? Still 3 plane sets ?

Congrats on the B-29. Hows she fly ?
Yes, your on "Ignore"

Offline Dragon

  • Platinum Member
  • ******
  • Posts: 7055
      • AH JUGS
Re: Game Changes
« Reply #10 on: July 21, 2011, 01:25:42 PM »
So no F3 view in IL2 now ? Do bombers still have it ? Still 3 plane sets ?

Congrats on the B-29. Hows she fly ?

Nope, yep, yep.

The B-29 eats perks like a pig, takes off like a pig, climbs like a pig, attracts attention like a pig on a spit at an all-you-can-eat full of fat people, and tends to fall apart on orbital re-entry.
SWchef  Lieutenant Colonel  Squadron Training Officer  125th Spartan Warriors

Offline bortas1

  • Silver Member
  • ****
  • Posts: 1228
Re: Game Changes
« Reply #11 on: July 21, 2011, 04:00:39 PM »
 :salute squad misses ya chilli  :salute

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Game Changes
« Reply #12 on: July 21, 2011, 07:14:34 PM »
 :salute Bortas,

To my very dear Duxford pals, I thought that I would give you all a break from my ranting on squad channel.  Unfortunate for Knights, I have joined their ranks and they are stuck with my rants, or find their squelch feature useful.  Coming from Rooks, since 2000 when I started playing as TigerZ, I have noticed certain groups that work well together, but as a whole, communication is limited.  The differences in the group dynamics translates directly to the country gains and losses.

I have to agree with AKP that there are strategists that play AH all the time.  In my opinion, the game has been dumbed down to the point that the only stratedgy needed is the potential to gather a larger HORDE than your opponent.  Once you get that ball rolling, there is no need to attack base strat targets.  You just settle in on top of a base and suck the souls from any defender that dare oppose from below. 

The only other strategy neccessary to have fun in AH, is the ability to recognize and avoid the descending horde.

Offline Fujita

  • Zinc Member
  • *
  • Posts: 27
Re: Game Changes
« Reply #13 on: July 21, 2011, 08:46:01 PM »
Some players reactions to changes in a game make me ask.
Which of these things Do Not belong...

1.Cartoon Airplanes
2.Life threatening stress and drama
3.Having fun with your friends

Some will choose fun and some will choose drama and most will forget...it's just a damn cartoon.  :salute

After reading another long (very long actually) thread concerning this topic, there appears to be some who choose to create drama. I agree this is a damn cartoon. Well stated  :salute
~Aces of the Rising Sun~

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Game Changes
« Reply #14 on: July 22, 2011, 03:32:36 AM »
After reading another long (very long actually) thread concerning this topic, there appears to be some who choose to create drama. I agree this is a damn cartoon. Well stated  :salute

Maybe I have to dumb down my opinions also???   Or maybe this thing called a bulletin board forum is for those who wish to offer opinions about the game for discussion and not a place to flame the poster.

To answer usvi, how many times do you have fun lifting from a field being vulched?  I must say the Brewster does quite well in twisting and dodging over eager vulchers and introducing them to some "earthy" humility.  Still it makes much more sense to better the odds and go offensive in areas where the Horde is not.   The 50% town percentage actually rewarded those small forces that met over aggressive hordes with multiple attacks in a broad range of areas.  Regardless of the country population differences there were evenly matched fights all over the map.  The "drama" was introduced by those  :cry who couldn't stand the tides being turned in favor of base capture for a change.

I agree that some of the responses to the changes are over the top, and while using a 4 seconds vox transmission, I am not as "legnthy" in my opinions about faulty logic so thus the rants.  However, here I have the ability to put together 4 or 5 sentences to discuss my thoughts.