To do this you either need a wingman that you know well, but I have done it with other experienced MA players who understood what I was trying to do.
The horizontal variant (the text book version) takes quite a lot of coordination and timing. The vertical variant is a bit easier to do when the other player is less cooperative. In the vertical, instead of doing horizontal figure 8s, you do vertical ones. The attacker will likely go after the rear plane of the pair:
1. You, the front plane, pull up and away to build both vertical and horizontal separation. This commits the attacker to your wingman and slows you down so they start to overtake you underneath.
2. Dive back down into attack position building back your speed.
3. Your wingman, if he has any understanding, will go into vertical scissors timing is pull-up to your diving down into gun position.
- Another variant is that he goes into flat scissors and then the timing is up to you.
4. You take one shot on the way down and in some cases you can take another shot when pulling back up.
- If your wing is doing flat scissors you will get one shot each pass.
5. zoom back up, flip over and do another weave - use the zoom height to control your forward advancement with respect to your wing and enemy.
This goes on either as full vertical figure 8s (both of you going vertical) or your wingman doing horizontal "S" pattern while you stitch it with up/down "S".
The vertical variant give you much more control and initiative while your wing can concentrate more on timing his guns defense, but you have to have good speed to start with. The classic horizontal version is much more strict about timing, but does not depend on a lot of available energy.