[EDIT: was typing when FLS was. Responding to same topic]
How hard should it be? How realistic does it have to be?
I've flown dozens of flight sims from WW1 to jet age and beyond (space, etc) and whenever it comes to carrier landings they are always hard at first. You need to learn where to look, where to aim, descent rates, flare, hooks, etc. I remember I had a lot of trouble initially with Jane's USNF '97 and landing F14s on the carrier. However, even in my untrained state with a lot of practice (which, I might add had no threat to life or limb, being only a computer game) I was able to master carrier landings in almost every game that has them.
Being computer games, these aren't the same as real life, but many of them tried to make it hard to reflect the real thing. Perhaps not 100% fidelity to the real world physics, but still hard.
Let's not discount that with a million times practicing, things start looking easier. Especially when the reset button is as easy as hitting "fly" once more.
I think it's easier than in real life, but I'd guess it's not an intentional nerfing for newbies as much as HTC focusing on air physics rather than ground interaction. We see this with GV behavior as well. We see it with pogo stick landings and such. I think their priorities just lie elsewhere.