The Hog is all about E management. it will do a lot of stuff really well in the right hands and with the correct amount of energy. in the MA, i usually try to call ahead and figure out what alt the fight is at and show up about 2-3k higher but i dont bother stuff over 15k usually.
you have 5 notches of flaps if my memory serves correctly. the first two notches deploy at relatively high speeds, i usually keep the elevator fairly smooth and constant in energy conserving turns and drop a notch for a second if i need to. DO NOT CONTINUOUSLY FLY WITH THE FLAPS OUT! bad bad bad idea, as mentioned before that extra drag just blows your E. keep them in as much as possible, only kick enough out to get the plane to do what you want it to. dont be afraid to use them though when you need to.
a hog will out-turn a spit16, an la7, and other stuff if you know what you're doing. sustained high-g turns is not ever a great idea in a hog. look up the "lag pursuit" turn and practice using the vertical and your awesome roll rate. snap rolls can be dangerous, especially down low, but i find them fairly controllable. you have lots and lots of options and tricks both offensive and defensive in a hog, IF and only if you have the E to pull them off. if you dont, youll spin out (i.e. you're hanging on your prop, the left wing dips, the plane does some funny things and settles into a left-handed spiral where the wings are stalled and the engine torque is whirling the whole damn thing around to the left. nose down, cut throttle, blend opposite -right- rudder & -right- aileron to recover. BE GENTLE but still firm.
-hog has one of the most effective rudders in the game, and incidentally many players have trouble shooting a yawing (sideslip) airplane. i know guys that set up off to the side of some ho-tard and swing the 50's into them with just the rudder. its also good for purposely stalling a wing in a desperate situation and then catching the stall with the rudder.
- you can throw SOOOO much drag into the equation with this plane between the huge rudder, sturdy gear, and super-flaps (lol). when done right, a hog can force some great over-shoots
-be mindful of the profile you present to the bad guy. the hog is a big target, and its doesnt take but 3 or 4 20mm rounds to break a wing usually.
-has some of the strongest gear in the game, in RL there was a 'dive bombing' setting that held them halfway out... the 1D can do some good JABO work. i think they rip off at 450?
-the hog is a great diver. WEP dive at about a 30-40 degree angle will let you pick up oodles of speed. dont be afraid to drop 3k for some speed to get out from under that spit that is 5k above you. if someone follows you down, chances are you can out-roll them while still in the dive. just get their wings at a 90 degree angle to yours, and ease back on the stick just a little. you'd be surprised how much that can throw some guys off.
-the 'zoom climb' in the hog is great. after a dive and with plenty of speed, start a shallow climb and watch those spits and zekes nose up to follow you and slowly drift back. save some E for a loop at the top, flaps out at the top of the loop.. let those 50's eat up whatever tried to follow you
-hog excells at BnZ (but you knew that) and can make some turns if it has to
-situational awareness is key in a hog. you have to keep track of the relative energy states of everything around you
-set a 'hard deck' when you get to a fight. if i have less than 4k under my wings in a hog, im nervous
-do NOT get slow. slow hog = dead hog most of the time this bird is ALL about E management and awareness, dont be afraid to scoot out of a furball, climb around, and come back 5 minutes later. plenty of gas to do that.
- pilot skill and seat time are the huge determining factors with how 'good' the hog is.
->>> any 190 is easy meat. look at them as target practice. ki84 will give you loads of trouble.
you said you have landing down, so i take it you've worked the bounce/ground loop issue out (ride the stall into the runway. makes nice flaps-out 3 point landing for pics)
there is only so much i can put into a post and its probably rather fragmented considering my lack of sleep. your best bet is to hit the DA with some friends or the TA at the times posted earlier and bet them they cant impress you
lots of good sticks that have been in hogs since warbirds still tooling around. probably some stuff on youtube for inspiration. request to join anybody you see consistently landing kills in the hog. ask them before sending the request though.
oh, try flying the 1A instead of the D. burn the left wing tank dry, keep about 1/8 or 1/4 in the right. makes a good ballast to compensate (some) for engine torque at low speeds and makes a good little reserve. besides, the 1A has better skins. and if you're gonna die in cartoon land you may as well look good doing it