Author Topic: New Gameplay Idea  (Read 1919 times)

Offline Tilt

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Re: New Gameplay Idea
« Reply #15 on: August 06, 2011, 07:24:31 AM »
We had this exact thing in AH1 for a while they were called depot's it was actually a town with an officers tower and a couple of manned guns nothing could spawn from them but the couple of manned gun positions.n They did indeed influence the strat flow to the fields they were connected to.

I know that I used them on the Niemen map and made them capturable but cant rem if the were captuarble in the arena maps.

I think at the time there was a limit on the number of "fields" a terrain could sustain so IMO the use of depot was not fully utilised. These same maps also had railway stations that were not capturable but controlled the rate of supply to strat facilities.

I have been a long term suporter of depots / supply yards indeed to me the war should be about capturing towns and depots which control the logistic supplies to "fields" which become "unusable" (many ways to model this)  when one side loses logistic supply to a field and gradually more "usable" when another side (or even the original side) re enstates said flow.
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Offline The Fugitive

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Re: New Gameplay Idea
« Reply #16 on: August 06, 2011, 09:22:07 AM »
I like the rough idea,   but the beauty is always in the detail.   Rather than go back to something that AH had previously I would;

Make it a railyard / storage facility.
The size of ndisles  TT object but run railroads around the terrain to each nearby field.
Trains that spawn every 15 minutes like CV's do, destroying them prevents normal resupply but they have a mannable ack wagon.  These can be captured quicker if destroyed if not however long it takes the train to complete it's journey back to the railyard.
GV's would be able to spawn in.
Link the capture to the amount of object buildings destroyed like a town.  Make it 90%
I would have a combination, of puffy, autos, soft guns and anti - tank guns.   

Hopefully this would resemble a kind of small FPS map, where a large number of ground and air forces would be required to capture it.   

the air battle overhead would get a little heated too.

I think a small issue as it stands now with the lack of any strats to fight over is the fight is always attacking/defending an airfield.   If one side loses the fight it ends up over the airfield and people like juggler get really pissy when they end up getting vulched/picked over and over again.



ya lets make it really big and hard to capture! That way all those player that look for the easiest and quickest way to do anything will totally avoid the area and it will become another place just like the depots and citys we have now.  :x

Offline stabbyy

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Re: New Gameplay Idea
« Reply #17 on: August 06, 2011, 10:08:28 AM »
+1

only prob i see is with the added downtime to town buildings it could make it uncaptureable meaning you take base 1 base 1 is down for 90 mins(town building wise) becuase you dont own the supply yard so after it has been white flagged by the attacking team all the defending team would have to do is use remaining air cover to de ak and run troops and base is taken back within 15min

and no gv's is kind of a nice thing you wont have fighters and bombers flying at 100 ft trying to drag u over tanks/flaks

but all and all sounds pretty nice

Offline PFactorDave

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Re: New Gameplay Idea
« Reply #18 on: August 06, 2011, 10:51:25 AM »

only prob i see is with the added downtime to town buildings it could make it uncaptureable meaning you take base 1 base 1 is down for 90 mins(town building wise) becuase you dont own the supply yard so after it has been white flagged by the attacking team all the defending team would have to do is use remaining air cover to de ak and run troops and base is taken back within 15min



Heaven forbid that the base takers be forced to actually defend their new base for awhile...   :rolleyes:

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Offline The Fugitive

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Re: New Gameplay Idea
« Reply #19 on: August 06, 2011, 11:53:55 AM »
Heaven forbid that the base takers be forced to actually defend their new base for awhile...   :rolleyes:

... add resupply it themselves.... seeing as they were the ones to pork it into un-useability in the first place.

Offline StokesAk

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Re: New Gameplay Idea
« Reply #20 on: August 06, 2011, 12:18:13 PM »
Great idea, I have noticed that the vast majority is always concerned that ord is dead or radar is dead, they will have to fight to defend that now.

great idea!
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Offline waystin2

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Re: New Gameplay Idea
« Reply #21 on: August 06, 2011, 06:03:06 PM »
I like the idea in principal but broaden the area somehow.  Further Krup is right, give the GV's a bone as well.  Far too large of concentration of players in one area will result with this current setup.  I can already get that on any given night on either the Rook or Bishop Front.  -1 current form
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Offline grizz441

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Re: New Gameplay Idea
« Reply #22 on: August 06, 2011, 06:09:07 PM »
I like the idea in principal but broaden the area somehow.  Further Krup is right, give the GV's a bone as well.  Far too large of concentration of players in one area will result with this current setup.  I can already get that on any given night on either the Rook or Bishop Front.  -1 current form

Fair enough, I just said 4 bases as a starting point.  Could be 6 could be 8 idk what the magic number is.  I don't think spawn points into the supply yards is a good idea at all.

Offline mbailey

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Re: New Gameplay Idea
« Reply #23 on: August 06, 2011, 06:14:18 PM »
Great idea Grizz  :aok   +1
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Offline Tank-Ace

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Re: New Gameplay Idea
« Reply #24 on: August 06, 2011, 10:48:29 PM »
Fair enough, I just said 4 bases as a starting point.  Could be 6 could be 8 idk what the magic number is.  I don't think spawn points into the supply yards is a good idea at all.

This will be an Army level compound. Its not like the Army Group commander or the Prime Minister is going to call the local commandant and say "What the hell were you thinking, ordering your soldiers to defend against an enemy attack?!? Did you recieve any orders telling you to tell them to do that? Now next time this happens, I want you to sit there with your head up your arse and pretend its not happening!!!".

Give the GV'ers a bone. You already have places where its near impossible for GV's to mount a sucesfull attack without massive support. Its called an airfield.


Base it around a railyard and let it launch both trains and truck convoys. For island bases, have a small airstrip on the edge of the complex and have it launch a flight of C-47's.

For capture to happen, the living quarters area of the base must be completly destroyed (more and more spread out, smaller groupings of Barracks than on a field. Say 20 barracks in all?), and 20 troops must enter the map room uninjured. Maybe have the maproom a little ways away from the barracks?
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline RTHolmes

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Re: New Gameplay Idea
« Reply #25 on: August 07, 2011, 09:02:45 AM »
just reenable the old zone system ...
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Offline IrishOne

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Re: New Gameplay Idea
« Reply #26 on: August 07, 2011, 09:10:26 AM »
This will be an Army level compound. Its not like the Army Group commander or the Prime Minister is going to call the local commandant and say "What the hell were you thinking, ordering your soldiers to defend against an enemy attack?!? Did you recieve any orders telling you to tell them to do that? Now next time this happens, I want you to sit there with your head up your arse and pretend its not happening!!!".


    we have no "Army Group Commander" or "Prime Minister" so i don't forsee this being a problem  :aok



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Offline PFactorDave

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Re: New Gameplay Idea
« Reply #27 on: August 07, 2011, 09:22:39 AM »
    we have no "Army Group Commander" or "Prime Minister" so i don't forsee this being a problem  :aok

Really?  I thought we must....  Or at least there are a few guys in the game who THINK they have been given the position...   :rolleyes:

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Offline Chilli

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Re: New Gameplay Idea
« Reply #28 on: August 07, 2011, 09:44:38 AM »
I like the strategic value of the target, may need some tweaking though.  Remember the map that had the towns located a great distance from the airfields.  Instead of these being towns, they could be supply depots where the convoys and even manned vehicles carrying additional field supplies and even vehicle supplies must spawn. 

I would really like to see AH get out of this low aircraft straffing business to capture a base  :mad:  It brings a horde to a field to vulch the one guy who thinks he will be fast enough to zip to the town and successfully hit the ONE troop that had the friggen key to the maproom.  :rolleyes:

Taking the fight away from the airfield would encourage the 2 weekers to subscribe after their free trials.  As it is 2 weekers are just fodder for the horde.  However, "the collective" will argue that in order to grab territory, masses of equipment must descend onto a defenseless field and assimilate its inhabitants.  :ahand

You could even expand the supply chain introducing new vehicles and new animation by advancing spawn points (another popular wish list request).   :angel:

Offline Tilt

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Re: New Gameplay Idea
« Reply #29 on: August 07, 2011, 11:07:39 AM »
I think the problem with multiple fields around single depots is that killing / capturing a depot takes out  supplies to multiple fields and stuff starts to revert back to strat zones with key fields (depots /supply yards) in the middle.

IMO there should be a network of depots/supply yards across the map joined by roads upon which are also featured towns (sames towns as of now) fields are joined to this network at the end of roads usually from towns sometimes from depots (in the case of some vehicle fields and all ports).

When towns or depots are captured (by enemy) such that a field is no longer connected to a depot via the road network then supplies dry up. As they dry up then flight/weaponry is limited as of now if logistic supply is established from enemy depots via the enemy capturing towns / depots and extending its road network to said fields then ownership changes.

Vehicle spawns are basically along the roads.

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