Again
blah blah blah
I don't know how to explain it to you any better and it is pretty obvious you havent read all of this thread so you dont even know what has been proposed.
If you dont take time to read and understand the discussion, then you shouldnt be commenting on it or at least not comment like you KNOW.
I dont need to understand EVERYTHING about artillery to know that it can be simulated in a game. A simulation could be as gamey as a Nintendo game or it could be a highly detailed and EXTREMELY accurate representation of the actual thing. I dont know OR CARE how close htc decides to make it to the real thing.
Now to address your flawed logic, the fact that we dont have infantry means nothing. By your logic we shouldnt have aircraft or tanks. WHY you ask? Because they were invented to support infantry.
AND AGAIN, you seem to keep ignoring a fact that even you agreed to. Artillery is an area weapon. It is not used because of its accuracy. It is used as fire suppression, to disrupt and disorient the enemy and to soften targets. This can all be accomplished in the game. The casualty level of 25% that you suggested we might expect in the game is probably pretty close to real life expectations. But then again, that is just your flawed logic, because it all depends on how many guns are firing, how many targets they are shooting at, and how good the spotter is.
The following is a post on artillery. I do not attest to it's accuracy, but everything in this post sounds like someone who actually knows what they are talking about and includes references to back up his assertions. Unlike you.
"Test Results
The first test was conducted in 1988. Researchers confirmed that the US 155-mm HE round was a reasonable surrogate for the Soviet 152-mm HE round. An M109 155-mm howitzer battery using Soviet fire direction and gun procedures fired the test. The targets were manikins placed in fighting positions, US trucks, Ml 13 and M557 armored vehicles, and M-48 tanks. Several different computer models were used to predict results. The test was fired three times using 56 HE rounds with point-detonating (PD) and variable-time (VT) fuzes.
The resulting effects on the trucks and personnel were close to model predictions. However,
the effects on the armored vehicles and tanks were significantly higher than model predictions. The model predicted 30 percent damage to armored vehicles and tanks; however, 67 percent damage was achieved. Fragmentation from the HE rounds penetrated the armored vehicles, destroying critical components and injuring the manikin crews. In addition, the HE fragmentation damaged tracks, road wheels, and tank main gun sights and set one vehicle on fire.
Interestingly enough, none of the damage to the armored vehicles or tanks was the result of direct hits-all the damage was caused by near hits. This test confirmed that US Army models did not accurately portray artillery effectiveness. Direct hits were not required to damage tanks and other armored targets."
Taken from http://battlegroup42.de/modules.php?name=News&file=article&sid=147
And the article goes on to debunk other myths you are perpetuating.
Dont talk to me like you are an expert just because you spent a little time with artillery. Clearly you are not. Just as clear is that you know nothing about what software can and cant do.
If I knew these things without having "studied artillery" I wonder what else I might know that you dont.