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Artillery's primary function is as an area effect weapon to soften a target.
Really? I think Ive hear that somewhere before.
This game is a WWII mass multiplier combat flight game designed to simulate the WWII Fighter pilot experience.
That is correct!
At one time everything in this game revolved around the fighter pilot. Dale has even said that a time or two on the boards. Even though that is less true today it is still some what in effect. It's the fighter pilot that has the least concessions to reality in the game. are bombers accurately simulated in this game ... heck no in fact I think the bomber is the least accurately simulated craft in the game. Bombers are nothing more then a targets for fighter pilots.
This is not even close, and demonstrates the misconceptions you have that led to the false conclusion you just gave.
I have also heard something about hitechs desire to focus on air combat and not a simulation of the war in general.
I can imagine that years ago when he started creating his first simulation, he only had fighters. It would have been nothing but a big furball. And then it got boring so he added a ground war to add more variety to the game.
The fighter pilot experience doesnt start and end with a dogfight. Whether it was a purposeful decision, an accident, or by demand, he added a ground war and bombers because anything less woud be a poor example of an air combat game.
Let me make this clear before I even say it or the twits are going to have a spazz attack..."GETTING SHOT AT IN THE AIR IS NO LAUGHING MATTER" ----BUT---- it in many ways it was the lessor of the dangers they face.
A pilot could bail out of a damaged airplane, what he faced after that had the potential to put his life at risk every minute of every day for days, weeks or years on end. He could land in shark infested waters, spend weeks floating in it waiting for rescue, be captured and spend years subjected to torture and starvation. Hell they were even told to watch out for head hunters. They could get lost and never be heard from again. The list goes on.
There are a few that would be happy if this game was nothing than a furball. Most wouldnt.
Air combat was born out of a need to win a
ground war. The ground war is not a negotiable or insignificant aspect anymore and never will be and the richer and more detailed it gets, the richer and more detailed the air war gets.
I couldnt imagine going back to a time when there was no anti-aircraft in the game or a possibility you might accidentally fly over a flak panzer. That IS what being a fighter pilot was about.
are bombers accurately simulated in this game ... heck no in fact I think the bomber is the least accurately simulated craft in the game. Bombers are nothing more then a targets for fighter pilots.
Your perception of bombers might have been accurate if you said they arent used historically. Bombers suffer their fate in this game because of the way they are used, not because of the modeling. If ever people worked together, and flew their aircraft EXACTLY as they were historically, then you would see the same types of results found in ww2.
Artillery is very in-effective against armored vehicles. Artillery would have to make a direct hit or at least a very near hit (within a few feet) to destroy a tank.
Which explains my suggestion for "batteries"
Your basic infantry man is trained to call for and adjust fire (artillery). However its the forward observer (13f) who is specifically trained and tasked at it. He unlike the 11x series soldier is an expert at calling for fire. the smallest true artillery peace is a mortar (some may argue it is the grenade launcher). A basic infantryman is familiarized with the company level mortar however it's the 11c (mortar maggot) not the 11b (ground pounder) that's actually trained to fire the mortars. the big guns are fired by the 13x series MOSs in the army. Now artillery is an extremely Complex critter. I have been trained to call for fire and I have been familiarization with the m224 (60mm) m29 and m252 (81mm) as well as the m30 (107mm from my Mech inf days). I have trained on and qualified expert with the m203 grenade launcher and been trained on the mk 19. I honestly have a hard time figuring out how the two systems work together (calling for fire and actually aiming and firing the weapon.) as the grenade launcher does not implement a two party system like mortars and big artillery guns do. My Father in law is a an old Vietnam Area 13F. He knows far more about it then I do and we have occasionally traded notes and stories.
What does any of this have to do with our conversation? Self promotion? Your an expert? That's cool.
I have ZERO real life experience with artillery and if you had given any of this information when it was actually warranted and NOT told us you were an expert or your personal history, I would have taken your word for it because I'm quite sure you are capable of talking intelligently on artillery and bull dung is usually pretty easy to spot.
This is a game, and we are discussing how to add a "condition" that existed in ww2 that had an effect on all types of flyers in ww2, however indirectly that might have been.
That condition might be an artillery unit that threatens or stops a ground offensive and it needs to be taken out by air. Or an arty unit supported by AA that presents dangers to air operations in the area. And considering most of our dog-fights occur far below historical altitudes that is a significant risk.
And as far as I'm concerned there could be 50x the amount of AA scattered throughout the map. If there was, then you might get the more historically accurate flying altitudes you mistook for "inaccurate bomber simulation."
At best Artillery in the game would simply be click on map to aim and then fire the gun/guns.
That's just flat out wrong. It could be done exactly like it was done in RL. Spotter, coordinates, and "fire for effect."
At best it would take an entire artillery barrage to destroy one or 2 troops in a paratroop drop (out of 10) a vehicle out of a convoy or a jeep or two out of a huge rushing hoard of a direct GV attack.
Dont you think you should determine the barrage strength before you determine what the casualties will be? So how many guns are in this theoretical fire team of yours? Because, I believe 30 guns and a good spotter would be pretty devastating. I dont know, I am just a civilian, you army boys must just stand there when 30 howitzers line up on you.
It would be about the same as shore batteries and ship guns without direct fire capability.
In RL neither of those things were a "click here if you want to play cannoneer" type situation. How many of the ships guns usually get occupied during a cv raid in the game? 3? 6? As opposed to 50 that might have been used by a RL task group.
The point you just graciously made for us, is that it wasnt the shell size, the accuracy, or the location (land or water) of the artillery unit that made the most difference. It was sheer volume. And if Im not mistaken, that lesson is taught to artillerymen in training. Isnt that what you call "area effect?"
I don't think it should be in the game mainly because it really would have no purpose other then simply giving aircraft something else to shoot at and it would be impossible to defend itself. We already have AAA guns.
Did you even read the rest of this thread? Because I think we made a good case for it's use in the game.
You all but said it yourself. Artillery is not a sniper rifle. It's strength is not in accuracy, it is deterrence. It presents a threat that must be dealt with exactly as it was in RL.
In the game it presents opportunities to use aircraft as they were historically. It presents a way to give attack planes more use in the game. It presents an opportunity to force people to recon an area and use strategic movement instead of a "Half-Life" spawn and die fight that we have had for 20 years. etc. etc. etc. etc. etc.............