They way i see it, with carrier battle groups with naval artillery, tanks, and various ground vehicles in the game, this is more than just a dogfight sim game. It is a combined arms warfare simulation game which is what makes me want to play this game again. I haven't played in a long while but I'm looking forward to starting up again. I cannot currently because I'm stuck at Fort Sill with terrible internet.
Yeah it's called aces high but there aren't very many games that pull so many aspects of warfare together on such a large scale. I see no reason for the field artillery to be absent from this game. There is a lot that they can provide in terms of combat capability as well as add to the teamwork element that I love about this game.
Guns can provide fires to destroy enemy airfields, cities, and factories. They can provide fires to neutralize enemy tank and troop carrier formations. This may be difficult, but this game is not an EZ mode game. This ability will come from player skill and experience. And really important is their ability to provide fires to suppress or destroy enemy anti-air weapons. They can also provide smoke screens to allow friendly units to advance and obscuration fires to limit the enemy's ability to be accurate and possibly force them to displace from a defensible position.
Of course they will be a vulnerable target in open field. but this can be solved through team work. Players could hop into anti-air assets to stay near the guns and defend them from enemy air. This could also be accomplished by air assets patrolling overhead. I'm sure enemy aircraft will be looking for the ground craft destroying their assets. I'm not sure how the naval artillery works in this game but the artillery should use an observer. This could be done using aerial as well as ground observers consisting vehicles players already use. Give a arty unit a location to hit and provide corrections to hit the target.
The way I see artillery implemented is by introducing the M7 Priest or equivalent type self propelled artillery pieces to keep things simple. Another more complicated way but i think cooler war would for the player to take control of a fire direction control vehicle. He would drive it to a desired firing point, orient it on his desired azimuth of lay and click an emplace button or something and this would spawn a number of guns. maybe 4 which would be controlled by the player.
I really hope this game includes some sort of artillery to improve to combined arms warfare aspect of the game that is already awesome.
Thank you for your time and i hope for further discussion of this topic.
Aegis88
King of Battle
