Butcher,
As always you raise great points! In WWII there were many varibles that played a role in how accurate artillery was as you know toward the end of the war German artillery had many problems with the rounds not being milled properly or the brass ( or rather lack of the metal brass ) casings would expand in the breech making consistant fire a serious problem. But in normal conditions or even OPTIMUM condition's WWII artillery still wasn't overly reliable. As far as settings in arena, and how one person might take down a base, my argument remains one of map size and quantity of bases. This may be getting off of the "beaten path" but if you reduce the number of bases, it makes it significantly harder to "take a base" or in effect apply a ridiculous amount of damage without being detected. Everyone strives for realism, but I know of NO theatre in WWII that had so many bases in such close proximity as some of the maps we have here. Reduce the bases, ( even if you expand the area ) and you force manned targets, increase confrontation and degree of difficulty, then by definition you are dedicated to apply strategy...if you want to win that is! To proove my point what is one of the biggest complaints in the arena? Take a base and then it is left unmanned only to be lost again. This game in my opinion should not be checkers...it should be chess! That would be why WWI took the allies 4 years to win. I welcome any and all input guys...especially yours Butcher. By the way...I am sure glad I have the privilage to fight with you and not against you!
HORSEMAN