Author Topic: 2 Country AH  (Read 3283 times)

Offline shotgunneeley

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Re: 2 Country AH
« Reply #45 on: August 18, 2011, 08:09:00 PM »
* A plethora of historical and new player made maps. :aok

Interesting idea but, I here the loyal whines of "Where did chess piece <insert> go waaaaaaa?" :cry :D

We can name the two sides "red" and "black" in honor of checkers  :rolleyes:

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Offline Tank-Ace

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Re: 2 Country AH
« Reply #46 on: August 18, 2011, 08:17:04 PM »
Those few good people don't equal the number of twits, tards, and dweebs we have. Aside from a double handfull of people, I've lost my faith in the AH community's ability to self-police and -regulate. I'm starting to lose faith in the AH community on general terms, not just in their ability to do certian things.


Ardy, theres a group of people that will scream, cry, flail their arms, and just generally throw a tantrum if anything changes. As soon as HTC changed the GV transimission system, 200 and country channel was spammed with "GOD THIS TRANNY SUCKS, WTF WERE THOSE MORONS AT HTC THINKING   :cry :cry :cry?!?!?!?!?!". Now imagine the screams that would result from removing a country, and being prevented from changing to the high-numbered side. I wouldn't envy Skuzzy, I'll say that.


IMO, if we want to end hording, ganging, and dog-piling, we need to implement a perk 'compensation' given to the losing two sides. Say reduce the winning side's reward to 20 perks in each category, so you can divide that in half and give 10 to the two loosing sides.

This would encourage people to stick with their country since they still get perks at the end of the map, along with their higher perk miltiplyer.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Ardy123

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Re: 2 Country AH
« Reply #47 on: August 18, 2011, 08:25:08 PM »
Ardy, theres a group of people that will scream, cry, flail their arms, and just generally throw a tantrum if anything changes. As soon as HTC changed the GV transimission system, 200 and country channel was spammed with "GOD THIS TRANNY SUCKS, WTF WERE THOSE MORONS AT HTC THINKING   :cry :cry :cry?!?!?!?!?!". Now imagine the screams that would result from removing a country, and being prevented from changing to the high-numbered side. I wouldn't envy Skuzzy, I'll say that.

Tank ace,
I'm trying to keep the conversation rational, I haven't committed to one idea, I see TJ's idea and my previous idea as starting points. you also suggested an option. The point is, I'm trying to illustrate the problem as clearly as possible and encourage people to brain storm  solutions.

Caring about the 'whiners' is not something that has stopped HTC in the past, and technically, I'm sure the pro-horde players view TJ and I as whiners with this thread.

« Last Edit: August 18, 2011, 08:26:49 PM by Ardy123 »
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Offline The Fugitive

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Re: 2 Country AH
« Reply #48 on: August 18, 2011, 09:06:24 PM »
Relax !!! They are NOT going to remove a country. HTC has stated that they have tested 2 sided, all the way up to 5 sided and they believe that 3 sided works best for all around play. So that is where it will stay.

Offline gyrene81

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Re: 2 Country AH
« Reply #49 on: August 18, 2011, 10:02:56 PM »
I would argue that if anything, your freedom of choice would only increase. You would have more bases to fly from, while still having the oppurtunity to attack roughly the same number of bases as before, depending on the map layout.
and i would argue that taking away a choice does not in any manner increase or improve ones choices. look at the number of bases available to fly from now, that aren't being used. you know just as well as anyone there are times when everyone on a side is focused on 3 or 4 big battles with another side and the 3rd side is busy taking their bases on the other side of the map. 20 or 30 may try to defend against the 3rd side but, the rest will just keep doing what they're doing.

there would be more bases behind the front lines than there are now. the battle front would not be any more spread out than it is, due to player nature of following the fights. if you were to just sit and watch the arena from the time the population starts building to its average peak, til the time it is at its lowest you would see the fighting shift as the population changes.

you're looking to fix something that truly isn't broken. i have to wonder if it's not just an excuse to see special events maps in the main arenas because you don't like the ones in rotation now. have you ever played any other multi-player online flight sims or first person shooters? there are only 2 sides, and inevitably one side is not as popular as the other so side balancing has to be forced. if you don't mind being forced to be on a different side than your squad mates or flying buddies, fine but the majority of players in ah would scream bloody murder. just look back at all the arena cap whines.
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Offline jimson

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Re: 2 Country AH
« Reply #50 on: August 18, 2011, 11:00:48 PM »
Something like this happened a few years ago when all the servers went down except the AVA and one other I think. It was spits and Hurri's vs 109's and 190's. I think everyone there had a heck of a time, and it was actually fun for everyone involved.

The thing to keep in mind is there is no such thing as a two sided server. All are based on the 3 sided setup.

In AvA, we have to manually disable everything like win the war map reset and rotation because it won't allow a new map to reload with a custom 2 sided set up.

This is why it is so difficult to run any sort of dynamic campaign in the AvA.

What the OP is asking for would require extensive changes in the coding, both server and client side.

Offline Rob52240

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Re: 2 Country AH
« Reply #51 on: August 18, 2011, 11:16:25 PM »
I might like it if you and your squad was assigned to the low population country by the game.
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Offline Ardy123

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Re: 2 Country AH
« Reply #52 on: August 18, 2011, 11:51:27 PM »
and i would argue that taking away a choice does not in any manner increase or improve ones choices.

I don't understand this argument. If one was to believed then this, then the case for having infant countries should be desired as more countries == more 'choice'.

Do you believe that a rook airfield is any different than a knit airfield?

Do you want 100 crayons or do you want 50 crayons and 50 crayons or do you want 33 crayons, 33 crayons and 34 crayons?
« Last Edit: August 19, 2011, 12:01:11 AM by Ardy123 »
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Offline Tank-Ace

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Re: 2 Country AH
« Reply #53 on: August 19, 2011, 03:02:31 AM »
Problem is you DON'T get 50 crayons and 50 crayons.

You get 65 crayons and 45 crayons

or 45 crayons, 33 crayons, and 32 crayons,

or 30 crayons, 25 crayons, 20 crayons, 13 crayons, and 12 crayons

The community has proven that it won't self-regulate. If it did, there wouldn't be a need for a side-switch timer at all.


The ONLY way you'll end up with 50 crayons on each side is if you buy a box of 100 crayons and divide them up evenly, and HTC seems unwillling to do that.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Ardy123

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Re: 2 Country AH
« Reply #54 on: August 19, 2011, 04:03:31 AM »
The community has proven that it won't self-regulate.

Ding Ding  :aok :aok and that is the basis for why we are proposing these ideas. I proposed a penalty for switching to the side with the most numbers, TJ suggested only having two sides, what are others suggestions?


Tank-Ace, you had made a suggestion too, you should post in in the whish-list and see how people react to it, its burried in this thread.
« Last Edit: August 19, 2011, 04:16:33 AM by Ardy123 »
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Offline Ruah

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Re: 2 Country AH
« Reply #55 on: August 19, 2011, 05:31:55 AM »
I have always thought the 3 sided war was great for promoting zerg balance - if its 1v1 country wise - then its just a slug fest.

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Offline captain1ma

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Re: 2 Country AH
« Reply #56 on: August 19, 2011, 06:32:59 AM »
I made an allusion to this idea in the "Bish are dead" thread. I think having 2 countries would be benficial to overall gameplay, and here's why:

*With two countries, pilots would have access to every single furball/GV battle/base attack on the map.
*There would be no situations where numbers are spread too thin for their to be a fight on every front.
*A greater number of fights in general, as many times there is only a couple decent fights to be had per country. i.e. 8 total fights on the map, simple math shows us that 8/2>8/3
*Side balancing would be much simpler. A 70/50 adv would be balanced out by furballers looking to fly for the lowest number side much faster than if the numbers were say 60/30/40, especially with the new 12 hour switch limit in place.
*The problem of one side being exploited by the other two would be removed
*The HQ's and factories would become more important as there is only 1 enemy, and knocking them out provides a bigger advantage in the overall war than if you had two enemies.

Please post any thoughts, concerns, etc.


/Discuss

You already have it! its called the "AVA". feel free to bring in your hordes and take us regulars on! we look forward to the challenge. every week a different map, different setup and different planes. fights are intense and fun. its a good diversion for all.

« Last Edit: August 19, 2011, 06:44:35 AM by captain1ma »

Offline TonyJoey

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Re: 2 Country AH
« Reply #57 on: August 19, 2011, 07:52:01 AM »

You already have it! its called the "AVA". feel free to bring in your hordes and take us regulars on! we look forward to the challenge. every week a different map, different setup and different planes. fights are intense and fun. its a good diversion for all.



No comment...

Offline 321BAR

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Re: 2 Country AH
« Reply #58 on: August 19, 2011, 08:21:16 AM »
Hey guys? did you ever think of this? create a two sided LW arena AND keep our original 3 sided LW arena... see what happens in the 2 sided arena and also see which is more popular :aok
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Offline caldera

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Re: 2 Country AH
« Reply #59 on: August 19, 2011, 08:26:44 AM »
The two country arena could be tried on an experimental basis by having one night a week (just as Tardtastic Tuesday was) using a 2 front war.
Keeping ENY in place would help balance the numbers somewhat.  Another idea would be to allow all players unlimited switches to the low numbered side at any time.  While at the same, time blocking all switching to the high numbered side.

If it doesn't work, the idea can be scrapped.  No harm in trying it out.
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