The "hated" vGuys have enough support that they seem to manage sufficient numbers to take bases. All discussions of fair play aside, I have been talking with some of older (time in game) players about the entire paradigm of the game changing with the big town update last summer. (IIRC, maybe the summer before, I am old.)
It used to be that three guys in tanks could drop an airfield if no one was watching the field, or if you dropped the BH and Ords. Now, the game makes it so that anything beyond a V-base requires some significant numbers to ensure success (generalization). Years ago I started out in Rolling Thunder, back when it was one NOE after another, and I always felt like a stud because we were winning the war or capturing another base. That was OK, until I figured out that throwing bodies onto the breach seemed a bit boring compared to really learning how to fight the cartoon planes, and becoming a "student of the game".
I would say the vGuys, or any other formed "horde", idea of fair play, CV hiding, etc are all promulgated by the parameters of the game. Consider, if CV puffy ack could do something past hitting a 262 at 25k, like say kill a flight of B-17s, would CVs be hidden all the time? If bases could be captured by smaller squads, say 5-7 guys, could that change the necessity to have a horde? If the dar was raised to 500 with radar, would that promote some action?
All of these have been complaints over the years to HTC, which for the most part they have addressed, so the community is reaping what it sowed. The vGuys and there style of fighting is a reflection of what the game will a) tolerate and b) promote. My 2c.