ok Fester you got me all riled up to make these skins as realistic as possible (in a good way)
push.....push.....push only way to get better.
honestly I am not sure what else or how to go about what you are talking about, I have worked my butt off on this since your reply (which I very much appreciate) ....I see a couple things I need to fine tune like the top of fuselage and the anti glare..... and the very bottom... is a bit tricky the way the 3d model reads/wraps the bitmap.
I tried to do what you suggested to my understanding of what you were saying....here are the results, like I said I see two areas that need work....is there more?
and if you see something obviously wrong.. could you explain your technique to achieve that "look" I have read many tutorials...but I am still very new to this and any input is appreciated especially "technique's"
and anyone have input its always appreciated