Author Topic: Collision Model  (Read 6693 times)

Offline hitech

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Re: Collision Model
« Reply #105 on: October 01, 2011, 02:47:30 PM »
Semantics.  I should have said in a co-collision I'm never awarded the kill.  The other guy gets it every time.

And I'm curious, how do you know the other guy died?

HiTech

Offline --)SF----

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Re: Collision Model
« Reply #106 on: October 01, 2011, 02:55:54 PM »
If the "collision" were to be removed from the game, dog fighting as we know it will no longer exist.

Angle fighting is what it is because of the threat of a collision. Who can get the best angle(s) on their opponent without collision and without getting shot usually equates to a win. Take out the collision and I don't care what angle you throw at me, I can probably get a better angle or counter your angle by simply flying thru you ... now that sucks.

I have been here for close to ten years now and have always been an "angles" fighter ... that means close quarters flying ... and I can probably count on my 2 hands and maybe one of yours the amount of collisions that I have had while fighting or evading. It's not a big deal when it happens ... you get another plane and try again.

Some people here make it seem like collisions happen all the time to just about all the people who play this game and it is a rampant problem ... which it isn't ... there is nothing to fix here but some peoples flying tactics.

If you are frequently dieing to collisions ... check your flying abilities because they are the suck.

As far as the OP's description of his "collisions" ... I don't believe it ... something is being left out of the equation ... show us the film and then I might believe it.



Take out head on shots and remove colisions.  Problem solved.

Offline FLS

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Re: Collision Model
« Reply #107 on: October 01, 2011, 03:09:54 PM »
Take out head on shots and remove colisions.  Problem solved.


Collisions and head on shots make AH better.   :D

Offline BaldEagl

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Re: Collision Model
« Reply #108 on: October 01, 2011, 04:05:11 PM »
And I'm curious, how do you know the other guy died?

HiTech

I don't for sure.  I do find it curious though that after dozens of collisions the other guy always gets a kill on me, even if he rams into me from behind and this only started after I upgraded my system and Comcast got my connection fixed.  It was never like that before.  With my old system I was awarded the kill at least half the time.

I'm not going to argue with you but I do believe there's flaws in the system.  Whether it's coding or net lag I don't really care.  I do know that a slower system, be it the computer or connection, again I don't care which it is, benefits from the current set-up.
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Offline Megalodon

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Re: Collision Model
« Reply #109 on: October 01, 2011, 04:34:48 PM »
I do know that a slower system, be it the computer or connection, again I don't care which it is, benefits from the current set-up.

I have been saying this as far as the the bullet hit system as well.
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Offline Ack-Ack

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Re: Collision Model
« Reply #110 on: October 01, 2011, 06:44:07 PM »
Take out head on shots and remove colisions.  Problem solved.

Might as well change the name to Air Warrior in that case.

ack-ack
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Offline --)SF----

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Re: Collision Model
« Reply #111 on: October 01, 2011, 11:32:25 PM »
Might as well change the name to Air Warrior in that case.

ack-ack

Pretty sure that name has been used already.  You'll have to come up with something new.

Offline Guppy35

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Re: Collision Model
« Reply #112 on: October 02, 2011, 12:23:00 AM »
I posted screenshots of my collision with SunsFan last night in another thread.  Had their not been collisions it would have taken something away from that fight.  Nothing worse then realizing you are going too fast and the other guy is hanging there while you drive through.  The collision happened that should have happened.  I misjudged his speed, and even though I was slowing and hanging on the props, I was still too fast and collided with the tail of his 109

I have stretches where it seems like I do nothing but collide.  It does seem to be a symptom of my turning into the guy in the BnZ bird going light speed as he is dropping on me.  Lousy timing on my part I guess :)
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Offline uptown

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Re: Collision Model
« Reply #113 on: October 02, 2011, 12:57:10 AM »
I posted screenshots of my collision with SunsFan last night in another thread.  Had their not been collisions it would have taken something away from that fight.  Nothing worse then realizing you are going too fast and the other guy is hanging there while you drive through.  The collision happened that should have happened.  I misjudged his speed, and even though I was slowing and hanging on the props, I was still too fast and collided with the tail of his 109

I have stretches where it seems like I do nothing but collide.  It does seem to be a symptom of my turning into the guy in the BnZ bird going light speed as he is dropping on me.  Lousy timing on my part I guess :)
Or being too close when you shoot a bandits wing off and it flys back and hits you. Yeah it sucks when it happens but that was a reality in real dogfights of the day.
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Offline kvuo75

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Re: Collision Model
« Reply #114 on: October 02, 2011, 01:10:54 AM »
Yep, as expected. the "collisions are BS" crowd have no evidence of the exploits, the oddities, that are apparently so common that the collision code should be changed. No films, etc.   :aok

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Offline 68ZooM

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Re: Collision Model
« Reply #115 on: October 02, 2011, 01:34:21 AM »
It's all irreverent in the space time continium of missing sheep.
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Offline icepac

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Re: Collision Model
« Reply #116 on: October 02, 2011, 02:36:00 AM »
I have no issues with planes colliding but losing a collision to a light fighter with no bombs or rockets while in a m4 with the light fighter flying off not even smoking is complete BS.

Offline kvuo75

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Re: Collision Model
« Reply #117 on: October 02, 2011, 03:07:38 AM »
I have no issues with planes colliding but losing a collision to a light fighter with no bombs or rockets while in a m4 with the light fighter flying off not even smoking is complete BS.

you have film of it? I'll guess not.


kvuo75

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Offline Megalodon

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Re: Collision Model
« Reply #118 on: October 02, 2011, 11:03:07 AM »
Might as well change the name to Air Warrior in that case.

ack-ack

It worked in AW.

Think they could add spit factory while there at it?
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Offline grizz441

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Re: Collision Model
« Reply #119 on: October 02, 2011, 11:08:41 AM »
Take out head on shots and remove colisions.  Problem solved.

There is no problem with the collision model, only the whiners' flying.

/thread