Only if I can have my Spit XII, and LFIX with full span Univeral Wings, a clipped LFVc and a Seafire LFIII...oh and a Beaufighter and P38H
I will gladly join your wholehearted crusade, if you could please and so kindly spare the time to supply me with a list of in-game spitfires and their associated war production time frames/periods.
The A-5 in-game represents ~ an 8-month production period of the A-series 190 aircraft. Our current A-8 in-game, while based on a later production variant, can be taken to represent the entire A-series from after that A-5, which from last A-5 produced in June '43 would be ~23-months of various production models and variants rolled into one ( -
the heaviest laden! - ) A-model variant in-game.
How many more variants should there be? Well, similarly Guppy we'd both like to see every variant and model of our favorite aircraft in-game, so I can't unbiasedly make any recommendation there, but more (see: all of them) would be good.
There are some pretty drastic changes in performance between those Jug models, so its not like they're duplicate copies of the same plane. And, it was the most numerous U.S. fighter constructed during the war--a very significant airplane. Now, I'm not a 190 afficianado, so maybe you can explain the differences to me between the 190A8 and 190Awhatever. But one thing that should be remembered is that you don't "have" to load that A8 down with all the cannons in order for it to be very effective. When I flew the 190, I'd strip it down to just the 2x20mm package and that was plenty of firepower for anti-fighter work, and made it light enough to be pretty competitive with the U.S. late-war monsters.
Agreed, there are some pretty drastic differences between each variant of Jug and the large representation is needed, but similarly there were also in the 190A-series. Over 6,500 A-8 series airframes were produced, alone, over a 14-month period of time (and I
think from ~7 different factories). I can't really make an accurate comparison, but ballpark would be taking every D-model jug and forcing a break-down of all their various differences into only two variants available in-game (and choosing to model the later model based off the heaviest production variant produced... as the base model).
As for your recommendation, it is true and makes a notable impact to performance in-game, however, and again, the A-8 model we have in-game is simply not cutting it by merely mixing up the armament packages because it is the heaviest possible base model. It is based off the heaviest, strongest-armamaent, high-altitude, armored-flying-bathtub bomber-intercepter of a production model. GREAT for buff hunting and killing, horrible for lightening up to represent the exceptionally competitive fighter-intercpeter that it was also quite capable of.
yes we need a 190a8 remodel with either a weight or boost correction,or how about add the fw190-16/ g model or the 190a9
See, there's your problem, nothing needs to be
corrected, it's all quite accurately modeled, it's just unfortunately one of the heaviest A-series production models that HTC chose to accurately model.
In my own fantasy world, where I own my own flight simulation company and HT is the janitor (just kidding!), probably would be 4-5 different A-series 190s in the game, 2-3 alone being A-8 variants.