Relax please, I asked what the numbers were, and I was not specific. But if you shoot a building with an HE round from a Tiger2 it wipes out a building with one hit (unless I was drunk and remembered it wrong
) And I was wondering that if the new panzer does more HE dmg that maybe it would be just enough to take a building out with one hit.
Sheesh...go offline and test it or something, no need to be mean to me 
I will test it soon, you've made me curious.

Although, I bet Loooshy has tested it already. Looshy, what say you????

Im not sure of the exact damage value assigned to the HE round of the Tiger II, but I'm willing to bet it is the same as the Tiger I and T34/85. There is no scale that HTC used that is of rhyme or reason. If we start at the bottom of HE capable gv's and work our way up (M8 vs Tiger II) and compare the weight of the projectile and the weight of the explosive charge of all the HE rounds in between we will find that there is not a scaled and linear transgression of how HTC assigned damage to the HE shells. The amount of difference between the Tiger I 88mm HE and the T34/85 HE is quite a bit (%20 more TNT in favor of the Tiger, iirc), yet in AH they have the exact same damage value assigned (234 lbs of dmg). With that said, I'm not finding actual data on the Tiger II's 88mm HE but I can not imagine it to be much more capable, if any, than the Tiger I's HE. As I stated in my prior post, the 28cm "Wurfkorper" has been assigned a damage value of 285 lbs of damage, yet are 86kg heavy with 45kg of that weight being TNT. The HE shell of the Tiger I's 88mm shell weighs 10kg and there is less than 1kg of TNT, yet that has a damage value of 234 lbs. Find the logic in that. Remember the lowly M8 I mentioned? That has an HE warhead of .73 with .039kg of TNT stuffed into the warhead, yet that does 31 lbs of damage. Start doing the ratios and you'll see that HTC does not assign based on a scale but rather "how many shots does it take to destroy X OBJ".
I half way think HTC needs to A: get away from the same weight for all OBJ (312 lbs to destroy ords, barracks, fuel tanks, radar, town buildings, 2780 lbs for all hangers, etc). No more rubber stamp. B: Each month change the amount of poundage needed to destroy an OBJ. C: Get the HE rounds for the gv's in some sort of historically accurate scale and make them the standard, not the OBJ targets. Give each gv their due with properly scaled HE damages.
*rant off* Sorry for the tangent, but each time this stuff comes up I wonder.