Well, back in the spring of 2011, I started work on a terrain called "Der Hexenkessel", or The Witche's Cauldron, for you non-german speakers out there.
I got the terrain itself drawn, and the various water depths set, and all that, and then I kind of neglected it. Hoping to get some progress done.
There will be 3 main land masses, skirting the map, with 3 secondary land masses in a large central sea. Many small islands will serve as forward bases of operations.
New features I'm including:
1) multiple islands connected by bridges, and low causeways.
2) ports more resiliant to the "supprise horde" tactic
3) the town and maproom on seperate islands for costal bases, either attached by bridge, or unreachable by halftracks and jeeps
4) neutral towns and cities on double GV spawns, for increased fun
5) Prolific rivers and bridges, will need to be considered for base assult opperations
6) Improved GV revetments, and pre-prepared defensive lines at strategicly placed bases
7) Runways will not run perpendicular to mountians that are only 300yds off the end of the base
8) destroyable bridges (if I can work out the kinks)
What do you think?