Just because there are more kills per capture doesn't mean there was more combat. My guess is there was more vulching.
We are not talking about a gradual change over time. The stats suddenly and massively changed with the changed settings:



Players do not change their behaviour, intentions and goals that suddenly from one tour to the next. And surely it's not that the whole arena suddenly decides to do nothing but vulch from one month to the other.
Again: It's simply the settings which changed. Alll other things followed.
For almost all the time of AH, base capturing was a piece of cake compared to today's situation: Small towns, less ack, higher radar altitude. 1-3 players could and did sneak a lot of bases. NOE hordes had a far easier time to overwhelm the defense, and they used it. (When I joined 2005, I spend whole evenings with nothing than defending vs constant NOEs on all fronts).
In 2003, during the golden years of AH1(!) we had tours with more than 9000(!) base captures (that's in the range of one base capture message per minute at peak times). If they had all been so bravely fought over for hours, i wonder why the k/h, kills per player, played hours per pilot weren't higher. Fact is: There wasn't more combat per player... just more captures. Many more.
Now that the EZ mode base capture requirements have been diluted, the grumpy old men should rejoice. But no. Of course there is something else. Instead of welcoming the fact that it's not that easy to sneak bases with a few players it's now "the horde"! As if the horde never happened before....

BTW, the last two days I went through a lot of old threads from 2001-2004 to help me to explain some stats... what I found was the very same stuff: "Nobody fights anymore" "game went downhill" "nothing but hordes" "gamers have taken over" on every second page. It's just as if todays people just copy & paste these old complaints
