I mean no disrespect, but with regard to promoting hording, how is it possible to design the game around not hording?
I haven't given it much thought...but at the very least there should be some kind of game mechanic or facet of the design which would prohibit the hordes from just ignoring each other while they attack scantly defended bases...perhaps smaller maps to go with the newly diminished player base, with unavoidable action packed choke points!
In my opinion there isn't anything inherently wrong (in online gaming in general) with bands of lower skilled players banding together to acheive something for once, i,.e. hordeing or 'zerging',
as long as you get some fun gameplay from it (i.e. killing 40+ man groups with 8 guys in the old fantasy mmo DAoC

)
In fact, two large groups of planes clashing sounds like a jolly good time to me. The problem is that there is nothing pushing players in this direction (the direction of action, competition and in my opinion, fun)...
It's too easy to just avoid combat or any kind of test of skill all together, and that to me speaks of poor game design - unless of course you are designing a game for the kind of people that play WoW pve and stuff like that...
...come to think of it a lot of the AH player base probably does fit into that kind of category (casual, non-competitive), just with added aviation enthusiasm...so perhaps the problem is that two different breeds of flight sim pilot are being forced into the same arena? Thoughts?
