Author Topic: Docking certain aircraft in certain arena maps  (Read 5014 times)

Offline Krusty

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Re: Docking certain aircraft in certain arena maps
« Reply #75 on: November 11, 2011, 12:41:30 AM »
I recorded this at half pixels (and realized I didn't want to redo it so just left it) offline around A1 I think same as you.



It won't be done rendering for another 34 minutes on Vimeo, though.

Overall it's not much different from you. The runway maybe loses a little contrast as you get past a certain distance, but it still retains that "grey" color. You just track the grey. You can see it better as it moves. You can tell "the grey is in an X shape -- those are the 2 runays" and line up accordingly. Maybe it's just a matter of having a practiced eye, but I've never had problems figuring out the runay unless it's like the last few seconds of the video I uploaded, where I come in very low.

I don't think stripes, Xs, or white lines are the answer. I would think the best fix is for HiTech to tweak the distances of the Level of Details, and how it renders. Maybe just give it a little more contrast or something, for a longer period of time before it fades into the distant objects. That might achieve what you want. Any actual pixel shapes/colors would be indistinguishable, though. If the runway is hard to see, the texture of the runway would also be hard to see. Therefore, make the runway easier to see, rather than "more decorated" is my suggestion!

Offline Guppy35

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Re: Docking certain aircraft in certain arena maps
« Reply #76 on: November 11, 2011, 01:02:55 AM »
None of that disproves that some fields were marked.

As I said.  Paint em pink if it helps.  Just  don't ever come back with 'this is war' when playing the 'game'.  Show me a combat airfield that had painted lines and the compass heading painted on each end like a civil field and I'll take it all back.

The images posted of fields with markings were both of airfields no longer in the line of fire.

What was the norm was to make em hard to see when they could get bombed and strafed.  RAF Northolt shown in a wartime LW recce photo.  Darn tough to see the runways etc.


And Northolt postwar when it wasn't going to be bombed or strafed.  This appears to be what folks are asking for. 

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Offline kilo2

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Re: Docking certain aircraft in certain arena maps
« Reply #77 on: November 11, 2011, 03:05:35 AM »
As I said.  Paint em pink if it helps.  Just  don't ever come back with 'this is war' when playing the 'game'.  Show me a combat airfield that had painted lines and the compass heading painted on each end like a civil field and I'll take it all back.


It's not a matter of "helping" or not "helping." And I haven't used the "this is war" line yet so I don't plan on starting. If I found an airfield that qualified as a combat field,in your opinion, I am sure that there would be another line to try and discredit it.


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« Last Edit: November 11, 2011, 03:36:43 AM by kilo2 »
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Offline FBCrabby

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Re: Docking certain aircraft in certain arena maps
« Reply #78 on: November 11, 2011, 04:35:15 AM »
Here you go my friend - I have marked the runway for you... When you land think of me  :salute

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Offline Lusche

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Re: Docking certain aircraft in certain arena maps
« Reply #79 on: November 11, 2011, 04:42:40 AM »
Here you go my friend - I have marked the runway for you... When you land think of me  :salute

(Image removed from quote.)

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Offline Old Sport

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Re: Docking certain aircraft in certain arena maps
« Reply #80 on: November 11, 2011, 05:30:41 AM »
 :huh

I don't think I see any any rearm pads in any of those WWII photos either...

I think the OP should get some slack.

His request is no different than for "icons" that never appear in any real WWII photos.


Offline MAINER

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Re: Docking certain aircraft in certain arena maps
« Reply #81 on: November 11, 2011, 05:50:52 AM »
"...either white stripes down the runways or at least 3 white lines on the end of each runway." There is a white line down at least parts of the runway in your Guam photo, and also some lines that the planes follow while taxiing. Your photos are also not of a quality where they could resolve something that is less than a foot across reliably. Each grain on the film is larger than the angular resolution needed to see the line clearly. In all each paved field seems to have some sort of marking even if it is inconsistent from field to field and not what you would expect on a modern airstrip.

In all it is shameful that you would give someone who has been flying since the 40's (likely an 80 year old man who still has the love for aircraft to motivate him to learn how to operate a computer to play an airplane game) a sarcastic response with evidence that partially supports what he is asking for. I am sure he has been around long enough to identify a jerk and let it go, but I guess I am young and dumb enough to let it bother me.

I have to agree with you on that. i always liked hearing storys from some of these guys who have been flying forever
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Offline Baumer

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Re: Docking certain aircraft in certain arena maps
« Reply #82 on: November 11, 2011, 07:51:58 AM »

Turnberry
(Image removed from quote.)


Just to make sure we're on the same page, when there's a big "X" on the runway that means it's closed (and dangerous) and is a warning to pilots not to land.

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Offline BERN1

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Re: Docking certain aircraft in certain arena maps
« Reply #83 on: November 11, 2011, 08:09:16 AM »
classless jerks to pic on a person that makes a request
we have these forums to ask questions and offer suggestions not bash a fellow players.
and how can our video cards render something that is not there???

Offline 1Boner

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Re: Docking certain aircraft in certain arena maps
« Reply #84 on: November 11, 2011, 11:40:34 AM »
I think the contrast is the problem I'm having. At the lower alt angles it all seems to blend in together.

 But then again its not the end of the world, and I thought the OP had a reasonable and innocuous request.

In fighters its not as big of a problem, corrections are very easy to make.

However if you're coming in at the wrong angle with a formation of buffs, its a slooooooow process to correct.
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Offline Reaper90

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Re: Docking certain aircraft in certain arena maps
« Reply #85 on: November 11, 2011, 11:50:22 AM »
An easy solution is just to fly a proper approach pattern.

(Image removed from quote.)


If you cross the center of the field at High Key then it's easy to roll out appropriately for the runway you want.

^^^^
THIS.

<--- has no problems seeing the runways in any of the pics posted, but I will note your approach angles are WAY too shallow. You're coming in way too low.... need approx 30 degree approach, flaps out, nose down. You shouldn't have any problems seeing the runways at all from the correct angles.
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Offline gyrene81

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Re: Docking certain aircraft in certain arena maps
« Reply #86 on: November 11, 2011, 12:09:58 PM »
^^^^
THIS.

<--- has no problems seeing the runways in any of the pics posted, but I will note your approach angles are WAY too shallow. You're coming in way too low.... need approx 30 degree approach, flaps out, nose down. You shouldn't have any problems seeing the runways at all from the correct angles.
no offense but are you saying you and baumer could do a "proper approach" deadstick with an oiled windshield from 3 miles away at 5000ft?

if you never have a problem, i'd like to see what hardware and game settings you have...

ideal conditions, large monitor with the eye candy turned up, no enemy attacking, no plane damage...sure go ahead and do the flyby approach. but seriously, a lot of times people are rtb damaged, low fuel, low alt and/or flying a formation of heavy buffs that can't make short turns, that "ideal landing procedure" doesn't always apply. it's very easy to line up on a taxiway instead of a runway on the large/medium bases...and we have all seen the bases that have runways that don't line up with what the map icon shows.

obviously paint markings won't make a bit of difference if the runway surfaces don't render on your screen...like krusty said, maybe htc could tweak the lod distances.
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Offline Baumer

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Re: Docking certain aircraft in certain arena maps
« Reply #87 on: November 11, 2011, 12:52:32 PM »
I have done just that on numerous occasions Lethrnek. I agree that on my new system with everything set at max detail it is easier to see. But for the first 3 1/2 years I played I had to have the graphics turned down as low as (maybe lower) then what your screen-shot looked like.

Looking at your settings and screen-shot if you are having performance issues I'd lower your AA settings on the card, and bump up the detail range in the game settings.
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Offline colmbo

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Re: Docking certain aircraft in certain arena maps
« Reply #88 on: November 11, 2011, 12:54:27 PM »

ideal conditions, large monitor with the eye candy turned up, no enemy attacking, no plane damage...sure go ahead and do the flyby approach. but seriously, a lot of times people are rtb damaged, low fuel, low alt and/or flying a formation of heavy buffs that can't make short turns, that "ideal landing procedure" doesn't always apply. it's very easy to line up on a taxiway instead of a runway on the large/medium bases...and we have all seen the bases that have runways that don't line up with what the map icon shows.

17 inch monitor, settings not quite as high as you posted for your system.  I don't have any problem seeing the runway layout.  I really think the problem with seeing the runway is in individual computer/monitor/setup.

As for the overhead pattern, works quite well with a formation of bombers....here or in real life.
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Offline Reaper90

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Re: Docking certain aircraft in certain arena maps
« Reply #89 on: November 11, 2011, 01:00:57 PM »
no offense but are you saying you and baumer could do a "proper approach" deadstick with an oiled windshield from 3 miles away at 5000ft?

LOL, I fly the Typhoon mostly, which means 88.4% of the time when I'm rtb it's due to a radiator hit or oiled engine, and I'm dead stick quite a ways out more often than not.

And no, I have no problems seeing the runway from quite a long way out, even through an oiled windscreen. I think the problem on your end is a combination of graphics settings on your machine and the very shallow angle that you're viewing the field from.
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