Author Topic: Docking certain aircraft in certain arena maps  (Read 5093 times)

Offline guncrasher

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Re: Docking certain aircraft in certain arena maps
« Reply #90 on: November 11, 2011, 06:03:14 PM »
^^^^
THIS.

<--- has no problems seeing the runways in any of the pics posted, but I will note your approach angles are WAY too shallow. You're coming in way too low.... need approx 30 degree approach, flaps out, nose down. You shouldn't have any problems seeing the runways at all from the correct angles.

not saying you are lying but you know where the runways are.  I know where they are but i cant see them.  I have my nose up to the monitor WITH my glasses on and on at least 2 pics I cant see them on another all i can see is the begining, but looking at pics and flying and trying to find the runway is two different things.  it's much harder to see when you are flying and moving around.  I have a hard time seeing and i have a high end system.  only way I dont really get lost is because I memorized the location of runways and even then sometimes i have to do flybys as I miss the orientation sometimes.


like I said before, painting lines wont help anyway since the lines would be too small to really make a difference.  only choice would be to paint them bright red and that aint gonna happen.

so basically only choice for the op is to memorize the orientation of runways on fields.   if it makes it easier all bases have at least one runway sw to ne (ne to sw if you prefer) and medium and large fields also have runway east to west.

semp
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Offline Babalonian

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Re: Docking certain aircraft in certain arena maps
« Reply #91 on: November 11, 2011, 06:41:50 PM »
Here you go my friend - I have marked the runway for you... When you land think of me  :salute

(Image removed from quote.)

We will... and every other time we see a drunk trying to paint a straight line on the pavement.   :D
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Offline TheRhino

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Re: Docking certain aircraft in certain arena maps
« Reply #92 on: November 11, 2011, 08:15:22 PM »
Our airbases do look a lot more like WWII airports than WWII airbases.
True, a lot of the airbases in WWII were just paddocks, or paddocks with one runway on them without taxiways.
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Offline chipr

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Re: Docking certain aircraft in certain arena maps
« Reply #93 on: November 12, 2011, 02:17:08 AM »
how about the small airfields dont have runways but just a grass strip?
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Offline RTHolmes

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Re: Docking certain aircraft in certain arena maps
« Reply #94 on: November 12, 2011, 08:02:22 AM »
so basically only choice for the op is to memorize the orientation of runways on fields.   if it makes it easier all bases have at least one runway sw to ne (ne to sw if you prefer) and medium and large fields also have runway east to west.

um no the answer is to use the pattern baumer showed, which is also the standard combat landing pattern described in the AH trainers help section. its also the quickest, safest way to land.

am I the only one who always lands like this? :headscratch:
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Offline tf15pin

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Re: Docking certain aircraft in certain arena maps
« Reply #95 on: November 12, 2011, 08:18:26 AM »
Is there a prescribed approach for bombers?

Offline RTHolmes

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Re: Docking certain aircraft in certain arena maps
« Reply #96 on: November 12, 2011, 08:47:17 AM »
good point - you will lose your drones if you try the standard fighter pattern.

I do a relaxed version for buffs - descend to ~2k @200IAS over the centre of the field, clear the field and then do one wide descending turn to bring you back into your selected runway. annoyingly you have to keep wheels up until the last minute or your drones will try to land themselves with ... unpredictable results.
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Offline titanic3

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Re: Docking certain aircraft in certain arena maps
« Reply #97 on: November 12, 2011, 10:03:09 AM »
Is there a prescribed approach for bombers?

I come in at 2K, high enough to see the runway. Then, about 6K, you start your descent on idle engines, and by the time you hit the runway, you should be fine. Just know that you should touch the ground as soon as the runway begins or else you might not be able to slow down in time.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline colmbo

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Re: Docking certain aircraft in certain arena maps
« Reply #98 on: November 12, 2011, 10:38:52 AM »
I come in at 2K, high enough to see the runway. Then, about 6K, you start your descent on idle engines, and by the time you hit the runway, you should be fine. Just know that you should touch the ground as soon as the runway begins or else you might not be able to slow down in time.

How fast are you flying your bomber?  There is plenty of runway....you need maybe 1/4 to 1/3 of the runway to land if you're flying at a reasonable speed on final.

For the B-17 or B-24 speed around 100-105 works very well...never more than 120 on final.
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Offline Baumer

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Re: Docking certain aircraft in certain arena maps
« Reply #99 on: November 12, 2011, 12:12:28 PM »
For the B-17 or B-24 speed around 100-105 works very well...never more than 120 on final.

That's the trick of course, it seems to me that most non-pilot players have a hard time getting slowed down and stable during the approach.


tf15pin, here's a patten for the DC-6 (similar landing weights to our bombers) to give you an idea for more specific bomber speeds and flap settings.

* View image for more detail


I grew up not far from Willow Run airport (in Mi) which in the late 70's was a major cargo hub. And I remember DC-4, 6, 7's just after takeoff, they'd fly right over my house (500 feet agl) , I really miss that sound.



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Offline DaHand

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Re: Docking certain aircraft in certain arena maps
« Reply #100 on: November 12, 2011, 01:01:46 PM »
There is already a duplicate thread of this in the wishlist forum. FYI. That is the one that should be responded to.

So what?

Offline BravoT

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Re: Docking certain aircraft in certain arena maps
« Reply #101 on: November 13, 2011, 11:08:11 AM »
That's the trick of course, it seems to me that most non-pilot players have a hard time getting slowed down and stable during the approach.



What he said.

I rarely fly a real world circuit in AH.  If I find myself high and fast I'll slip the aircraft to bleed airspeed and get an increased descent rate without an increased airspeed.  Works really well for bombers.

As to lines on runways, in the real world you wouldn't see runway markings until you're fairly close in anyway, and I've never flown an approach where I'm looking for the white lines rather than looking for the runway itself.  Runway lighting is of course a different matter.

Offline earl1937

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Re: Docking certain aircraft in certain arena maps
« Reply #102 on: November 30, 2011, 07:03:30 AM »
Aces High is a great game for those of us who enjoy this type of entertainment, but AH has a number of problems they need to address. #1-Who ever heard of a ME-262 attacking a A6M, a F4F or a TBM, in actual combat? Never happened! Why, if AH can "dock" certain types of aircraft in the mid-war arena, why can't they also do it when using certain arena maps in the late war arena? Example, there are certain arena maps which are "set" in the Pacific war theater during the 2nd world war. Why would you allow ME-262 or ME163 even "fly" during the time those arena's are in effect? This just spoils the game for those of us who enjoy re-enactment missions, which occured during WW2! A good case in point occured last night, Tuesday, Nov. 29th. We had 35 to 40 AH members, flying in a mission posted by the Devil Dogs squadron, re-enacting a mission flown by the U.S. Navy, on June 20th, 1944, from a carrier of "Task Force 58", trying to locate and sink the remains of the Japanese attack force on the support fleet of the U.S. at Saipan. Great mission in progress and along comes 5 or 6 ME-262's, which ruined the whole mission intent! A lot of AH members left that battle with doubts about AH's desire to make a enjoyable game for all to enjoy. I know about the "snap" shot arena games, but they are not the same, without all your buddies flying with you. Maybe AH needs to designate certain arena maps for area's of the second world war, so that those aircraft which did not fly in that theater, could be "docked". I am refering of course to the late war arena's.
#2- The "fighter" aircraft seem to be enjoying an advantage over the bombers these days, as it is getting more and more difficult to shoot them down with .50 cal. machine guns, while the fighters get kill after kill! I've brought this up before, but its like talking to "city hall", shut-up and pay your water bill and everything will be fine.
Would someone at AH, please pay attention to member complaints!
#3- Put some kind of white lines on your runways! Some of us do not see as well as we used to and under certain light conditions, the runways blend into the surrounding terrain and are hard to see except on short final.
#4- How about numbers on the war ships in AH! Never saw a Navy ship without some kind of number on it.
#5- How about numbers on the GV's?
These little "touch's" would add class to a already great on-line game. Surely, the cost to do those little things are not that much! :bhead
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Offline Meatwad

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Re: Docking certain aircraft in certain arena maps
« Reply #103 on: November 30, 2011, 07:04:29 AM »
no
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
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Offline Lusche

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Re: Docking certain aircraft in certain arena maps
« Reply #104 on: November 30, 2011, 07:07:52 AM »
Aces High is a great game for those of us who enjoy this type of entertainment, but AH has a number of problems they need to address. #1-Who ever heard of a ME-262 attacking a A6M, a F4F or a TBM, in actual combat? Never happened! Why, if AH can "dock" certain types of aircraft in the mid-war arena, why can't they also do it when using certain arena maps in the late war arena? Example, there are certain arena maps which are "set" in the Pacific war theater during the 2nd world war. Why would you allow ME-262 or ME163 even "fly" during the time those arena's are in effect?

Your wish has already been granted: The AvA arena is completely based on that, and for re-enactment missions we have a multitude of special events, from FSO to Scenarios which are also based on historical events.

But if you want to set up the MA like that, you fist have to tell me how you would address the balance issues in gameplay ;)
« Last Edit: November 30, 2011, 07:12:58 AM by Lusche »
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