But once the amount of players involved goes over 15 or 20, regardless, it turns into a fight to see who can set up camp.
The mechanics of GV spawns within Aces High means that any prolonged fight will become a camping situation. I'm not defending the current situation, it's just a product of how the game works on many levels.
Think about this, how often do you see a prolonged furball (with 15 to 20 players) over open territory between bases? As soon as one side starts to lose parity in the fight, the furball will always shift towards one of the weaker sides bases. This is because of a few factors like;
- weak side player needs to extend and gain some alt before coming back to the fight
- weak side player running from a fight he can't win
- weak side player running from a fight towards help coming from a friendly base
- winning side chasing kills
WARNING: Deep Philosophical Thoughts AheadSo it's not just GV's that see a shift where the fight is happening but a progression of how fights develop in Aces High. If you watch some of the really good sticks fighting in furballs, you'll see that some of them are conscious of these traits. And they will hold their position when they are winning a fight just to allow the bad guys to come out to them. But most average pilots will chase the few targets left when they are winning just to get the kill.
Or you can think of it like this;
WARNING: Shallow Generalization AheadGetting killed in a GV at a spawn that's camped, is the same as getting vulched on the runway.
It all depends on the mood you're in.