I'd love to see the Film 32. I'm sure you saved it. Trying to think what Fools would keep upping at a camped spawn that was far from available Air Support that would have to fly a few sectors over mountains. 
I glanced at the stats, but most of the kills belonged to SWranger, midway (they have him 70 kills between those 2), and a a few others filled in the blanks.
Remember, it wasn't like he was to their front. It wasn't like he was exposed. He wasn't like he didn't have the 2nd best tank gun in the game (Firefly and Panther are almost identical and only 2nd to the King Tiger, but w/ a 4 second faster reload). His targets were the mostly the softest tank in the game (Panzer IV).
I challenge him or any other circle jerker, er... I mean spawn camper to start camping with something that creates a challenge, just like I challenge the picktards to take something other than the fastest of the fast. What fun can it be to have it handed to you in a crutch plane/tank with all the advantages? I'd rather work my arse off in an ENY 20 aircraft or a lesser tank and lose by an inch than to land Y number of kills in a crutch plane or tank.
Doing what he did takes luck. Meaning, not to get bomb****ed, to be in the right camp site, at the right range, in the right tank (armor protection), have people willing to deliver supplies, and most importantly to have people dumb enough to keep uppin'. Sure, the aim still needs to be true, but how hard is to dial in a tank sight and know that the largest spread front to back is no more than 700 yards?
Engagements are where it is at (meet in the middle, aka Trinity Tank Town). That is where the fun is. That is where the "skills" of a tanker or squad shine. Circle jerking, er.... spawn camping is just a sad event for all involved.