FIGHTER ACE GAME DYNAMICS ---------
This game is no longer on but, the strategical design they had for maps was VERY impressive! Yes, the game was a bit arcadish but was still pretty realistic in flight models. you couldnt drive tanks, but that was ok. What u could do was ALOT more things to limit ur nmys capabilities to fight.
The maps were alot smaller, but that was because of the numbers, but they were plenty big enough.
The terrain changed within the map. in other words, in one area u would have deserts with pyramids..... In another there were active volcanos...
In another u had rolling plains..... then u had mountains and such all split up but forming a very intersting map.
"RESOURCES" was basically the number 1 ( one ) target at all times as first step to limit defensive capabillities. every base had factories that supplied the airfields with 3 things, Metal, Ammo, and Fuel. If the Metal production factory at the industrial complex that supplies a field gets destroyed, then the airfields area that are damaged take longer to repair. This ALSO has an effect on the tanks that would roll for defense of fields and the aircraft rolling from that field. If an aircraft rolls from a field that has no metal, than 1 potential CGI run tank could not be built or roll for attack or defense of same said field the aircraft rolled from. This is of course AFTER the airfield uses its own stored supplies. The factories would have transport supply trains that would start at a factory, then follow a track system that would take it to other bases to resupply.
Metal production also had effects on ammo production.
If Ammo was destroyed at airfield, then ALL aircraft can roll but only with 25% of ammo loaded into their guns. Bombers would have some guns that had no ammo at all, while other guns would have 25% or at most 50% of rounds available.
Fuel targets would limit the amount of fuel for ANY aircraft to no less than 25%.
Any plane that rolled from a base would use ammo, fuel and metal that is stored at that base. if to many ppl roll at one time, then before u know it, there is not enough fuel or ammo to load ur plane.
So basically, Yes u could take and airfield, although just comming in and destroying the hangers will not stop aircraft from rolling. but in order to TAKE a field, u had to get the field to a certain point of damage percebtage before capturable. AN IMPORTANT !!!! thing was to disable production facilities and factories that supplied the airfield ur attacking IF there is an effort to defend. If no effort to defend then ofcourse u want a take with minimal combat readiness damage to the base (i.e. strategical strikes). BUT, in order to KEEP the base in combat effectiveness, u had to fly cargo in to resup. and/or attack and attempt to take the adjoining supply factory so that ur resources will be restored quicker and by trains as well.
Trains were targets that could be attacked too.
In AH, I have heard that there IS a system like this, well really, it must be REALLY be so hiden that our teams intelligence cannot seem to locate any information on delivery times and secret base production locations that it MUST not be an important thing to win this war........lol