Author Topic: Full railroad system. Could bring possibilities?  (Read 3022 times)

Offline uptown

  • Plutonium Member
  • *******
  • Posts: 8566
Re: Full railroad system. Could bring possibilities?
« Reply #15 on: November 19, 2011, 02:28:15 PM »
 :aok :aok 2 thumbs up!
Lighten up Francis

Offline EagleDNY

  • Silver Member
  • ****
  • Posts: 1514
Re: Full railroad system. Could bring possibilities?
« Reply #16 on: November 19, 2011, 02:51:27 PM »
+1 - lets do SOMETHING to make this game have an actual strategic component...

Offline wil3ur

  • Silver Member
  • ****
  • Posts: 1990
Re: Full railroad system. Could bring possibilities?
« Reply #17 on: November 19, 2011, 02:53:04 PM »
Meh?

(Image removed from quote.)

+1

[EDIT:] And didn't USRanger make a map that had destroyable bridges and sand storms?
"look at me I am making a derogatory remark to the OP"


Offline Getback

  • Platinum Member
  • ******
  • Posts: 6364
Re: Full railroad system. Could bring possibilities?
« Reply #18 on: November 19, 2011, 03:46:44 PM »
I like it!! We could mount long range guns on it like they had in WWII.

Also it would give bona fide targets for jabo runs. It would be awesome. Maybe we could blow up bridges and damns as well. Okay I may be carrying it a bit far but this enthuses me.

  Created by MyFitnessPal.com - Free Calorie Counter

Offline pipz

  • Platinum Member
  • ******
  • Posts: 4899
Re: Full railroad system. Could bring possibilities?
« Reply #19 on: November 19, 2011, 04:37:41 PM »
Good ideas.  :aok
Silence tells me secretly everything.
                                                                     
Montreal! Free the Pitt Bulls!!!!!

Offline crazyivan

  • Gold Member
  • *****
  • Posts: 3920
Re: Full railroad system. Could bring possibilities?
« Reply #20 on: November 19, 2011, 05:16:11 PM »
I never understood the reason for the strat change if there even was one. Other than grouping them around the newly created city which you only see 30k in a bomber. :rolleyes: Anyways I say yes to bringing back the choo choo and the sheep. :devil
POTW
"Atleast I have chicken!"- Leroy Jenkins

Offline FBCrabby

  • Nickel Member
  • ***
  • Posts: 379
      • AHFreebirds.com
Re: Full railroad system. Could bring possibilities?
« Reply #21 on: November 19, 2011, 06:17:23 PM »
+1

[EDIT:] And didn't USRanger make a map that had destroyable bridges and sand storms?

Wasn't just USRanger who had a Demo map with such models! Guess all those submissions were sent to the "Folder Of No Return" on HTC's desktop...

Still would be nice for serious Jabo targets... Would give numb-numbs to get a few perks with and give numb-numbs something to shoot at

But, still would love to have a moving gv's spawn that follows the rail system, but that would only be somewhat useful for getting your own bases back from the nme - not attacking bases the nme originally had.
AH-Freebirds.com - FB$ - Proud Squadron Of Aces High II

Actively Recruiting! - Join FB$ Today!

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Full railroad system. Could bring possibilities?
« Reply #22 on: November 20, 2011, 02:41:34 AM »
Yes, USRanger does have an approved terrain for Special Arenas called Twinrvr.  It is not listed on the download link from the home page, but MrMidi, Soda or USRanger could tell you where to get download it.  The map includes custom made destructible bridgess, and clouds are made to look like sandstorms.

There have been some terrains that have been updated also, but terrains for the MAs are much more finicky.  But in as much as I hate to agree that even some newer MA maps that I love the way they look and feel, but are a real drags to play because of the horde or nothing fights that occur on them. 

Offline WYOKIDIII

  • Copper Member
  • **
  • Posts: 202
Re: Full railroad system. Could bring possibilities?
« Reply #23 on: November 20, 2011, 02:25:20 PM »
In before wishlist

oh and...+1
« Last Edit: November 20, 2011, 03:14:52 PM by WYOKIDIII »
Sooo....What , are those guys here to kill you because God forgot too ?

Hank Venture

Offline wil3ur

  • Silver Member
  • ****
  • Posts: 1990
Re: Full railroad system. Could bring possibilities?
« Reply #24 on: November 20, 2011, 03:14:22 PM »
http://youtu.be/yGL4ZtvDN0o

The Paddy works on the Railwaaaaaaaaaay
"look at me I am making a derogatory remark to the OP"


Offline Skyguns MKII

  • Silver Member
  • ****
  • Posts: 1067

Offline Midway

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 4579
Re: Full railroad system. Could bring possibilities?
« Reply #26 on: November 21, 2011, 12:51:07 AM »
+1 :aok


    PARADISE ON EARTH  ------->  http://www.youtube.com/v/g_D4RhfCY2M&autoplay=1&hd=1&fs=1   <-------  PARADISE ON EARTH :)



Offline FBCrabby

  • Nickel Member
  • ***
  • Posts: 379
      • AHFreebirds.com
« Last Edit: November 21, 2011, 02:53:14 AM by FBCrabby »
AH-Freebirds.com - FB$ - Proud Squadron Of Aces High II

Actively Recruiting! - Join FB$ Today!

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12339
      • http://www.hitechcreations.com
Re: Full railroad system. Could bring possibilities?
« Reply #28 on: November 21, 2011, 09:47:04 AM »
And what and how would you precisely have these supply routes do?

Also include all rate controls.

P.S. if you can just hit a static target (i.e. bridge) what is the use of having the supply route?

HiTech

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Full railroad system. Could bring possibilities?
« Reply #29 on: November 21, 2011, 09:50:49 AM »
This is just off the top of my head, but what if killing a train depot down to a certain level (25%?) makes the convoy/train resupplies 10% slower to any strats or fields? Or even if the roads/tracks aren't implemented in the map, that time delay for resupply shipments.

10% might not seem like much, but if you need 4 to 6 convoys or trains to fully resupply something, that will add up to a noticable delay and help your country's base taking efforts down the road.