Author Topic: Lusche question Aces "High?"  (Read 1438 times)

Offline Volron

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Re: Lusche question Aces "High?"
« Reply #15 on: November 21, 2011, 11:38:50 AM »
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Offline shiv

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Re: Lusche question Aces "High?"
« Reply #16 on: November 21, 2011, 01:40:37 PM »
What % of tanking is camping anyway?

Serious question, I never tank if I can help it.
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Offline Krusty

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Re: Lusche question Aces "High?"
« Reply #17 on: November 21, 2011, 01:43:23 PM »
What % of tanking is camping anyway?

Serious question, I never tank if I can help it.

Cynically speaking, 99%.

 :rofl

Offline waystin2

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Re: Lusche question Aces "High?"
« Reply #18 on: November 21, 2011, 01:46:55 PM »
What % of tanking is camping anyway?

Serious question, I never tank if I can help it.

I'd offer a guesstimate of 75% or better are the result of camping.  Very few maneuvering tankers out there, but there are some great static shots in the game. :aok
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Offline Shuffler

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Re: Lusche question Aces "High?"
« Reply #19 on: November 21, 2011, 01:49:11 PM »
<< not considered a tanker... bait yes.
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Offline infowars

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Re: Lusche question Aces "High?"
« Reply #20 on: November 21, 2011, 01:57:13 PM »
Well taking from my stats I would say could be used a "generic" idea

Most tanks killed I have in order:
Panzer 4H 610
Panzer 4F 238
T34/85 186
Wirbelwind 160
M4a3(75) 117
M4a3(76) 94
T34/76 63
M18 59
Osti 31
Panther 29
Tiger 29
Sherman VC 13
King Tiger 2

I would suspect this would be a ground base, Panzer 4 might get the most sorties and deaths, while I would say the higher perk tanks get all the kills. However some like the Sherman Firefly just rarely come out of a hanger.

I would say the Panther has the highest Kill/Death, unconfirmed but I would suspect it, while Tiger/King Tiger are respectably up there.

Taking into perspective even more, here's a K/D ratio in each vehicle based on my stats.
King Tiger 56
Panther 31.125
Tiger 15
M18 7
T34/85 6.93
Panzer4F 5.06

Clearly you can see the reason why tanks are perked and for what reason. Of course these stats are based on my playing, so it wouldn't be accurate to judge an entire arena based on it, just gives an idea.

Weren't you just telling someone on 200 last night you didn't look at your score... lol
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Offline SmokinLoon

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Re: Lusche question Aces "High?"
« Reply #21 on: November 21, 2011, 01:57:38 PM »
Cynically speaking, 99%.

 :rofl

Maybe not %99... but not too far off.  Instead of engagements where two forces "meet in the middle" and battle over a piece of ground, etc, one side tends to camp a spawn point and call it "battle".  Granted, the front is always going to move due to individual tanks competing for lanes of fire, but ultimately the engagement could stay in the middle.

The best tank battles I've ever been a part of have been in a tank town (TT), and it was on the Trinity map.  The lanes of fire were wide open, spawn points were not easy to camp, and there were anywhere from 5-15 players on each side.  Each player had a chance to move and get a position, there was no spawn camping.  Once in while someone would take an M18 way out on a flank and get a few kills, but a near miss with an HE round took care of them.  For most of the battle I'm thinking of I had a Panther IV H and was doing well (3v1 KD ratio) at long ranges (2000 yard-ish). The clear optics of the German sights were helping me against the T34's for sure.  It was the Panthers and M4/76's that were getting me.

Sincerely though, it is too bad that more people do not advertise on vox 200 to meet in TT, especially on the Trinity map.  The terrain is perfect for tank battles and the A20's, IL-2's, and other battle-dampers are far and few between.
  
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Offline 715

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Re: Lusche question Aces "High?"
« Reply #22 on: November 21, 2011, 02:16:45 PM »
I tank a lot and I usually count the number of friendly players in tanks on the battlefield (there is often only one tank battle on the map) and it usually comes to about 20 to 25% of friendlies in "flight" (which matches Lusche's numbers very well). 

Although I do not like spawn camping at all, I'd say virtually 80% of fighting is spawn camping.  It is inevitable that the fight will move until it reaches a spawn and then stick there.  The dynamics pretty much force it. 

Offline Butcher

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Re: Lusche question Aces "High?"
« Reply #23 on: November 21, 2011, 02:27:15 PM »
Weren't you just telling someone on 200 last night you didn't look at your score... lol

If you read the beginning you'd see why I posted the numbers.  :bhead
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Offline Butcher

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Re: Lusche question Aces "High?"
« Reply #24 on: November 21, 2011, 02:38:05 PM »
I'd offer a guesstimate of 75% or better are the result of camping.  Very few maneuvering tankers out there, but there are some great static shots in the game. :aok

Very true, less then 10 tankers I know of that could maneuver and hit a moving tank under 2k at full speed. Pretty slim numbers, I would say barely 20 or so tankers could sit static and hit a target up to 2k in 1-2 shots.

Overall tanking has always had 60%-75% on defense vs 30-25% attacking, mainly because you have aircraft and ords at your disposal, where an attacking force has easily less then 30% numbers to attack with, unless ords and VH go down then these numbers can dwindle down to pretty much nothing once the defenders get into a camping position.

Often more then none if ords are taken out, the ground attackers can overwhelm defenders if they arn't prepared (for example the common tank battles like V86, V135 from previous maps)

Most people will not go on the offense in a ground vehicle and I am not sure exactly why, but I would pin it on the lack of support or airpower.

I rarely have seen an evened out tank fight, only 4-5 times a tour this will happen, mainly one side will make a push and continue the attack, where most attacks will decline after the first failed take.

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Offline Lusche

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Re: Lusche question Aces "High?"
« Reply #25 on: November 21, 2011, 03:03:10 PM »
Most people will not go on the offense in a ground vehicle and I am not sure exactly why, but I would pin it on the lack of support or airpower.

If so, it's probably because spawning into enemy territory is a death sentence. That doesn't mean all those players are generally afraid to die, but having practically no chance to "get home" (land your kills) isn't exactly motivating, especially as the defender has all the advantages - on a VField he can simply wait for you, listening to your engine noises (and possibly a friend in gun or tower god mode spotting), probably has put out some supps first and even if that fails he's sitting on concrete to tower out if you killed his turret. Under usual circumstances, it'S low risk (defender) vs total risk (attacker).

To me, the only great tank combat area besides classic tank town on trinity were those maps with strings of dual VField setups, where two fields hostile to each other were facing each other, making maneuver warfare much more probable and effective and gave both sides a chance for a retreat.
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Offline ink

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Re: Lusche question Aces "High?"
« Reply #26 on: November 21, 2011, 05:20:16 PM »
i still remember one of the first and last tank sortie i took...i roll out and head to where some friendlies are...well low and behold i see a tank behind an nme hanger just popping tanks as they spawn in the hanger, he had over 50 kills........

straight up some of the lamest game play i ever saw.

Offline Raphael

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Re: Lusche question Aces "High?"
« Reply #27 on: November 21, 2011, 05:27:27 PM »
wasn't it "pizza"?
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Offline Tank-Ace

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Re: Lusche question Aces "High?"
« Reply #28 on: November 21, 2011, 07:02:27 PM »
What % of tanking is camping anyway?

Serious question, I never tank if I can help it.

Probably way up there. Not a chance its below 60%, probably not above 90%.  Most realistic range is between 70-85%, with 77.5% being the average.
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Offline Tilt

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Re: Lusche question Aces "High?"
« Reply #29 on: November 22, 2011, 05:43:15 AM »
It does seem to me that the  huge majority of GV combat is "ambush" whether it be spawn camping or players manouvering to a position where they can rack up kills on incoming GV's. (moving to another position when detected)

I would agree with Lusche that attacking GV fields where stuff can spawn behind you seems to be quite a different game play compared to when this is not the case.

Ambush does seem to allow some players to rack up serious kill streaks and this seems to become then the prime game reward whereby those so motivated really do not want the battle to finish thru capture/conquest. In the air combat its very much like vulching but vulching is limited through the expenditure of munitions (no inplace resupply possible) and the eventual re establishment of AA. With re supply "ambush" can continue ad infinitum.

 I am sure some also cherish the GV combat higher than the kill streak.

Given that the majority of GV game play is based around a some what repetitive format then why does it attract the playing hours it does? (in comparison to Fighter time or even Fighter & Attack time)

I await Lusches stats with interest.

If a significant % of players enjoy camping / ambush GV tactics and spend a large % of their time doing just this, what does this say about the wishes of the game playing populace as a whole?
« Last Edit: November 22, 2011, 05:44:50 AM by Tilt »
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