Author Topic: remove friendly fire recoil  (Read 2130 times)

Offline hitech

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Re: remove friendly fire recoil
« Reply #15 on: November 30, 2011, 11:21:58 AM »
I think the idea came quickly...it was the coad debugging and spell-checking that took so long...  :D   :bolt:

I only had to learn about coding graphics , networking, aerodynamics , vehicle dynamics ..... before I could create a flight sim 4 years later.

HiTech

Offline matt

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Re: remove friendly fire recoil
« Reply #16 on: November 30, 2011, 12:11:53 PM »
A long time ago (sigh about 20 years) in a land far far away I was flying a P38.

I had a new record for myself of 8 kills on my shiny p38 and was flying home in the clear with no bullets left.

A brand spanking new guy comes along , flies behind me and pulls the trigger.

I die.

About 4 years later kill shooter was created.

HiTech



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Offline matt

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Re: remove friendly fire recoil
« Reply #17 on: November 30, 2011, 12:13:14 PM »
title says most of it i think it should still be enabled however i don't think it should recoil to the person instead the person shooting the friendly should just shoot down the friendly at a cost of say -15 -20 perks or more or perhaps grounded for 5-15 mins after that flight....then say if that person shoots down a friendly again in the same sortie punishment doubles and so on but if you killed 5 or more people in a day u are grounded for say 6 hours? I'm not sure on the whole timeline and punishment thing it would be tricky to work out

reasons why? well i just lost a b29 which i really don't care about, but how i lost it was far from justified  i was chasing down b26s(yeah in a b29 not brightest idea i know) got 600 off him started opening fire... i start pinging him a friendly f6 drops in and starts to strafe them(then pulls up under my turret) killing me instantly.... bye bye 105 perks b26s get a free b29 kill...not exactly right

also when dealing with proxy weapons such as rockets especially German rockets if theres a friendly within around 200 yards of the rocket when it goes off you tend to die instantly(or fatally wounded) (or HE rounds near m8s/m3s/jeeps)

also happens allot when people drop in in front of you as your shooting at the guy at your 12 while they try to steal the kill(not much of a prob with p47s/p51s) but when your in a  190 or 109 or any plane with multiple cannons 1 small ping on a friendly and its useally game over(have had that happen chasing down b17s in a 262 luckily i stopped firing)

or enemy tanks parking beside crippled friendly tanks using them as a shield knowing if they hit that tank your hiding beside it will most likely blow them up(Ive actually seen a tiger kill its self trying to save a friendly panzer he instead hit the panzer failing to hit the m8 on his left side(3 yrds away) and went boom)

note I'm not whining or complaining i lost a b29 i think this makes my 15Th Ive lost(useally do to 163s) i just think its crap the way it happened and think it should be changed or friendly fire removed entirely(as it serves no purpose now given the fact its not even logical and more arcade'ish then real)

Thats my wish... and my general thought on the whole thing Im sure someone has something negative to say so go ahead get it out.... just don't make a post on a assumption and we're good also i know my spelling sucks(don't have to point it out)

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Offline Karnak

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Re: remove friendly fire recoil
« Reply #18 on: November 30, 2011, 12:39:09 PM »
In 12 years of playing Aces High I can count on one hand the number of deaths I have had due to kill shooter, several of which still amuse me.

Better SA is your answer.
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Offline Lusche

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Re: remove friendly fire recoil
« Reply #19 on: November 30, 2011, 12:54:00 PM »
I only had to learn about coding graphics , networking, aerodynamics , vehicle dynamics ..... before I could create a flight sim 4 years later.

HiTech

Jaja, and the dog ate your coadbook...  :devil


By the way, I started coding my first flight sim back in 1987 on my 6128. I wrote about 2k on the very first day ... and that's where I'm still at. So I have to admit I'm even slower...   :uhoh
(But then, that's probably more real & better working code than "Fighter Ops" has. I'm just angry I haven't come up with their hangar 51 idea  :lol)
« Last Edit: November 30, 2011, 12:58:10 PM by Lusche »
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Offline Lusche

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Re: remove friendly fire recoil
« Reply #20 on: November 30, 2011, 12:57:45 PM »
In 12 years of playing Aces High I can count on one hand the number of deaths I have had due to kill shooter, several of which still amuse me.

My best one was in a 262. I was taking a very long range snap shot (>800) shot on some buffs. Because the shells took over 2 seconds to get that far, I could nicely watch a friendly entering my field of view and flying directly in my burst just before it would have reached the bomber.

I think everybody around could have been very glad about the fact that I don't use vox....  :noid
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Offline Wiley

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Re: remove friendly fire recoil
« Reply #21 on: November 30, 2011, 01:04:24 PM »
My best one was in a 262. I was taking a very long range snap shot (>800) shot on some buffs. Because the shells took over 2 seconds to get that far, I could nicely watch a friendly entering my field of view and flying directly in my burst just before it would have reached the bomber.

I think everybody around could have been very glad about the fact that I don't use vox....  :noid

My most memorable FF was similar.  A couple squaddies and I were flying 262s, I was zoned in on a set of buffs, opened up at about 800 out just as my squaddie's 262 popped up into the gunsight from below the nose.  I hit him well, instant tower, much laughter and profanity ensued.

To the OP-  No.  Killshooter is necessary in the online gaming environment.  Blame the griefers.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Karnak

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Re: remove friendly fire recoil
« Reply #22 on: November 30, 2011, 01:13:21 PM »
I was in a Mossie and saw a P-38 diving to the deck, an enemy Tiffie hard on his tail.  I dive in pursuit, but I can see the Tiffe is close to a gun solution so I pull lead as the Tiffie follows the P-38's pull out on the deck and nail a beautiful 900 yard deflection shot......on the P-38.  As I float down in my chute I watch the Tiffie's quad Hispanos do to the P-38 what my quad Hispanos just did to me.
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Offline waystin2

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Re: remove friendly fire recoil
« Reply #23 on: November 30, 2011, 01:14:55 PM »
I say yes, but only for squaddies! :D
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& The nicest guy in Aces High!

Offline Karnak

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Re: remove friendly fire recoil
« Reply #24 on: November 30, 2011, 01:32:25 PM »
I say yes, but only for squaddies! :D
And for people in Misshuns.   :t
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Offline stabbyy

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Re: remove friendly fire recoil
« Reply #25 on: November 30, 2011, 03:19:08 PM »
i get why its there and i get what it does i just think there is a way to where neither side suffers the shooter should not really lose anything to do the fact you cant stop a "brilliant" player buzzing your plane at 500+ and crossing your bullet stream but at the same time that guy either doesn't know better or doesn't care

and to all those who keep saying SA that's not always the case as Imadot said range commutation is important but few people do that so you have no clue they are dropping in in front of you in this situation had this f6 said i got them or just let me know he was going to fly below me i would have stopped firing i was aware he was in my airspace was not aware of his intentions... that's the problem not the SA

more or less i feel we could come up with a better solution to help prevent it does it work the way it is yes... but someones paying the price for someone Else's stupidity or lack of consideration
« Last Edit: November 30, 2011, 03:25:19 PM by stabbyy »

Offline Karnak

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Re: remove friendly fire recoil
« Reply #26 on: November 30, 2011, 03:31:22 PM »
The shooter is always responsible to making sure their lanes of fire are clear.

Any other solution is either unfair to the target or creates greifing opportunities.
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Offline Lusche

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Re: remove friendly fire recoil
« Reply #27 on: November 30, 2011, 03:53:15 PM »
more or less i feel we could come up with a better solution to help prevent it does it work the way it is yes...

Many do feel that way, yet nobody has presented a solution that would work better with less problems.

but someones paying the price for someone Else's stupidity or lack of consideration

Unfortunately with your proposal even more so. And worse: It's totally easy to do so just for fun and there is nothing you could do about it.
A lot of players wouldn't mind being grounded for days or weeks, if they had the chance to kill my 262 or your B-29 on final approach.
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Offline SmokinLoon

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Re: remove friendly fire recoil
« Reply #28 on: November 30, 2011, 04:24:14 PM »
The shooter is always responsible to making sure their lanes of fire are clear.

Any other solution is either unfair to the target or creates greifing opportunities.

The simple rules of gun safety apply in AH just as it does in the real world.     :aok 

There are 3 things that annoy the heck out of me about other players:  People who complain about "someone else flying in front of my guns", people who complain about "no check-sixes", and people who complain about "being HO'ed".  Remember: you are always responsible for your own arse, you are always responsible for where your own guns shoot, and it ALWAYS takes 2 to have a HO.  :aok
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Offline guncrasher

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Re: remove friendly fire recoil
« Reply #29 on: November 30, 2011, 05:43:35 PM »
. but someones paying the price for someone Else's stupidity or lack of consideration


yup damn people that keep shooting while others are diving in are annoying.  you know  how many times I give "watch your fire" as I see people shooting over othere's shoulders.

it basically comes down that if you hit a friendly then it is bad sa on your part.  as you need to know where ALL the airplanes are any one time and that includes your friends.

semp
you dont want me to ho, dont point your plane at me.