Lusche, it seems to me the answer goes back to perking ordnance. If the system for ordnance was worked out, in say a one for one exchange rate, then you might see an end to lanc stuka and so forth, here is my explanation.
I receive one bomb perk for every object damaged relative to the damage potential of the ordnance. Correct me please if I am wrong, but I believe there is a point system of potential damage attached to each ord and when they explode that damage affects what it can. So, if I destroy a tank with a single bomb, I get my bomb perk back, no perk loss (say generic vehicle). If I destroy XX buildings using one XXXX bomb I get my one bomb perk back. Make a system where it is a low sum game. This would force precision with bombing and perhaps put an end to the lancstuka and heavy bombers at 4k dropping 8k of ords on a jeep.
If ords were perked, I would probably award everyone in the game say 20 perks a month, no one is perfect after all. Then it is on the player to improve their ord perks or lose them all based on choices or accuracy. I think that alone would have a huge impact on the game, especially if HTC made the strats the big perk winners for perked ords instead of the towns.