Author Topic: Country/Squadron Loyalty  (Read 1797 times)

Offline Rob52240

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Re: Country/Squadron Loyalty
« Reply #30 on: December 30, 2011, 12:14:41 PM »
unneeded rule/regulation.

If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline davidwales

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Re: Country/Squadron Loyalty
« Reply #31 on: January 24, 2012, 06:47:36 AM »
have not switched from Bish in MA in 3 years but still -1

you are 100 per cent loyal so i thought you may have said yes , and players who rotate would have the incentative to wait till the war is won before switching if there monthly cycle was due , and the perks would be awarded accordingly  :salute

Offline katanaso

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Re: Country/Squadron Loyalty
« Reply #32 on: January 24, 2012, 09:04:36 AM »
Pand, what are you trying to accomplish or fix?  A sincere question.
mir
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Offline Pand

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Re: Country/Squadron Loyalty
« Reply #33 on: January 24, 2012, 09:25:11 AM »
Pand, what are you trying to accomplish or fix?  A sincere question.
Hey Mir, appreciate the concern!

At no point should anyone have intel or data of the "enemy country's" locations, attacks, etc.  At the point a side swap has been selected, that person knows where the previous country's cv's are, any attacks in progress, etc, and can use that as an advantage.  I have seen pilots on rook one minute, only to see them as Knit or Bish 20 minutes later in bombers 15K above sinking our carrier.

I'm hesitant to put another idea out here because it doesn't really matter anyway, but what the hell... go crazy guys!

Instead of having a 12 hour country switch timer, have a 4 our 8 hour 'request for transfer' to another country.  Let me explain:
1.  A pilot would put in their 'request for transfer papers'.
2.  That pilot is unable to play in that "specific arena (LW for example") for the time identified for the transfer to execute.
3.  Upon expiration of the timer, the pilot is officially transferred to the new country and allowed back into the arena.

This would reduce the abuse of the items identified above, as well as make a person think before they abandon their country and squad--- they can still choose to do it, they just need to schedule it. 

If I wanted to change countries and I didn't want to 'wait' to play in that arena, I would stay on my current country until finished flying for the day, and then
'put in my transfer papers' and fly my new country the following day.





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Pandemonium
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Offline davidwales

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Re: Country/Squadron Loyalty
« Reply #34 on: January 24, 2012, 09:29:11 AM »
thank you  :aok

Offline ImADot

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Re: Country/Squadron Loyalty
« Reply #35 on: January 24, 2012, 09:40:22 AM »
Hey Mir, appreciate the concern!

At no point should anyone have intel or data of the "enemy country's" locations, attacks, etc.  At the point a side swap has been selected, that person knows where the previous country's cv's are, any attacks in progress, etc, and can use that as an advantage.  I have seen pilots on rook one minute, only to see them as Knit or Bish 20 minutes later in bombers 15K above sinking our carrier.

I'm hesitant to put another idea out here because it doesn't really matter anyway, but what the hell... go crazy guys!

Instead of having a 12 hour country switch timer, have a 4 our 8 hour 'request for transfer' to another country.  Let me explain:
1.  A pilot would put in their 'request for transfer papers'.
2.  That pilot is unable to play in that "specific arena (LW for example") for the time identified for the transfer to execute.
3.  Upon expiration of the timer, the pilot is officially transferred to the new country and allowed back into the arena.

This would reduce the abuse of the items identified above, as well as make a person think before they abandon their country and squad--- they can still choose to do it, they just need to schedule it. 

If I wanted to change countries and I didn't want to 'wait' to play in that arena, I would stay on my current country until finished flying for the day, and then
'put in my transfer papers' and fly my new country the following day.


A sledgehammer solution that punishes every legit player because of a handful of dicks.

Dicks will be dicks; they will fly two computers with two different accounts, call up their buddy on skype, teamspeak, a cell phone, etc., etc., just to circumvent ANY game mechanics so it's easier for them to "be the bestest coolest game pilot in the game".
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Offline EVZ

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Re: Country/Squadron Loyalty
« Reply #36 on: January 24, 2012, 10:59:39 AM »
Dicks will be dicks; they will fly two computers with two different accounts, call up their buddy on skype, teamspeak, a cell phone, etc., etc., just to circumvent ANY game mechanics so it's easier for them to "be the bestest coolest game pilot in the game".
I agree, the really sick, dedicated, DICKS, will not be stopped. But the 95% "GEE- This is so easy, why not, nobody will ever know" players WILL be affected.
;)
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Offline chipr

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Re: Country/Squadron Loyalty
« Reply #37 on: January 24, 2012, 11:06:54 AM »
A lot of people think that a squad that restricts a player from switching sides is a squad that is pretty low. If I want that kind of resriction I can join the service again.

No thanks, -1


I agree but not with it being "pretty low". I would describe squaddies letting themselves kill eachother on runway or something like it to be considered "pretty low". Not wanting your squads to change sides is a reasonable rule, imo.
With malice towards some

Offline Rob52240

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Re: Country/Squadron Loyalty
« Reply #38 on: January 24, 2012, 12:30:00 PM »
-1  A lot of squads don't have members on 24/7 and a lot of squads don't fly together 100% of the time.

Aside from that not a bad idea.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.