Author Topic: Spawn Camping  (Read 1926 times)

Offline coombz

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Re: Spawn Camping
« Reply #15 on: December 12, 2011, 08:57:54 AM »
I wonder how many folks who complain about "spawn camping" actively vulch?


I wonder how many folks who spawn camp complain about being bombed?


I wonder how many vulchers complain about being "spawn camped"?


I wonder!


 ;)


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Offline JUGgler

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Re: Spawn Camping
« Reply #16 on: December 12, 2011, 09:03:33 AM »
Hear ye, hear ye, all take heed of the master of complaining and whining :aok


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Offline Vinkman

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Re: Spawn Camping
« Reply #17 on: December 12, 2011, 11:41:09 AM »
I was wondering yesterday why so many complain about spawn camping. 

I was wondering this after reading Lusche's lament about tank town and while in-game at a major spawn battle, and that's just what it was, going both ways back and forth.

First in regards to Lushe's lament it seems there's one of these spawn battles on most maps, usually in the same places, so the players have evidently found a way to substiture this for tank town and it makes sense because it's much faster to get into the action.

Second, in relation to everyone else it seems both sides enjoy it otherwise these battles wouldn't form over and over in the same locations on the same maps everytime the map is up.  Besides that neither side seems to try to shut down the other sides VH's further contributing to my thoughts that the GVers would prefer to be able to join that fight.

The Jabo's don't fly to take down hangers, only to kill GV's.  The GVers don't really complain about the Jabo's because it's quick enough to get back into it.  The fighters only come to kill the Jabos.  Even the bombers don't go for the fields, only the GV's.

All in all it seems to me to be a healthy, fun and addictive passtime for all and it seems to me the only reason to complain would be if you don't like GVing or flying fighters, attack or bombers.

Are you talking about a spawn battle or Spawn camping? They are very different things. If someone is spawn camping there is no fight.
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Offline vafiii

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Re: Spawn Camping
« Reply #18 on: December 12, 2011, 11:50:46 AM »
The best GV fights are the ones where 2 spawns meet. To me, having to drive you're tank 5K to a fight is ridiculous. If it were up to me (it's not) I would move all spawn points closer to bases and have more spawn points meet. Anything to encourage more fighting (action). I'd also move bases closer together to cut down on transit time but that's a topic for another day.

Offline hotard

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Re: Spawn Camping
« Reply #19 on: December 12, 2011, 02:36:13 PM »
Why is TT on the small "Island" map (don't know the correct name for it) seem to be the most used vh battleground in AH, while the TT in the trinity map is a ghost town?

Thoughts?
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Offline Lusche

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Re: Spawn Camping
« Reply #20 on: December 12, 2011, 03:09:41 PM »
Why is TT on the small "Island" map (don't know the correct name for it) seem to be the most used vh battleground in AH, while the TT in the trinity map is a ghost town?

Thoughts?

Trinity TT once was one of the busiest place you could imagine. At any time of the day, you could find a very sizable portion of the players there, at times more than 100 moving, flanking, trying to camp (hard to do when there are 3 spawns per country) or to get into the town itself.


The simple answer: Ndisles map has never been discontinued, Trinity has.
After the big arena split of 2006, we 'lost' all big maps for a very long time. Trinity in particular was gone for about three years. If you look at the population turnover in a game like AH, it's almost an eternity. When it came back, only few players were left remembering what TT was like.
I was on at that very evening and joyfully jumped to TT.

*crickets*

Only a few of us were there, all old AH vets. But that handful wasn't enough to get it going again.  Numbers breed numbers. When nobody is there, nobody goes there.


I may also add that NDisles TT is also just a shadow of it's former past. While the map stayed in rotation (and TT continued to be intense), somewhere in 2007 there was the big terrain update which introduced hedgerows... a friggen lot of 'em. This had a similar effect: Most players quickly left TT, and when the terrain was improved years later, not many players used to the concept of TT were left.


In fact, many of us 'spawnfighters' (snicker) on Trinity V135 would very much prefer the (almost plane free) Tank Town in the middle. But there is no way to get it going again, as you would have to convince all the newer players to spawn there too.




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If this explanation is too long, simply blame "today' point&click gamers", and rant about how "generation xbox" is ruining everything. ;)
« Last Edit: December 12, 2011, 03:13:58 PM by Lusche »
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Offline SmokinLoon

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Re: Spawn Camping
« Reply #21 on: December 12, 2011, 04:13:22 PM »
You dont have to drive 5000 yards to get to a tank battle in any tank town.  Even so, many tanks have gun sights that will allow a tank to engage at that range.   ;) 

There is a reason that camping is very difficult to accomplish at a TT.  First, there are multiple spawn points and for a circle jerker to try and cover them all is like tying to pee in to the wind and staying dry.  Secondly, there is just enough distance between the spawn points to prevent the "spawn-n-scramble" effect.  There is plenty of open terrain with pockets of cover, gentle hills to maneuver behind, and trees to cause a round or two to prematurely burst.  Plus, there is a rather large group of buildings in the center of the battlefield.

I strongly disagree with the statement that "the best tank fights are where 2 spawn points meet".  Those kinds of camp fests are one just the same: camp fests and "up-n-scramble" for cover.  When spawn points are 3000-4000 yards apart then maybe.  But otherwise, no.

The best tank engagements are to had at "tank town", at least for those who prefer not to play xbawks style games.   ;)
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Offline The Fugitive

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Re: Spawn Camping
« Reply #22 on: December 12, 2011, 04:51:40 PM »
Are you talking about a spawn battle or Spawn camping? They are very different things. If someone is spawn camping there is no fight.

and whats a "spawn battle"? The guy spawning in gets off a shot before he's hit by no less than 3?

You dont have to drive 5000 yards to get to a tank battle in any tank town.  Even so, many tanks have gun sights that will allow a tank to engage at that range.   ;) 

There is a reason that camping is very difficult to accomplish at a TT.  First, there are multiple spawn points and for a circle jerker to try and cover them all is like tying to pee in to the wind and staying dry.  Secondly, there is just enough distance between the spawn points to prevent the "spawn-n-scramble" effect.  There is plenty of open terrain with pockets of cover, gentle hills to maneuver behind, and trees to cause a round or two to prematurely burst.  Plus, there is a rather large group of buildings in the center of the battlefield.

I strongly disagree with the statement that "the best tank fights are where 2 spawn points meet".  Those kinds of camp fests are one just the same: camp fests and "up-n-scramble" for cover.  When spawn points are 3000-4000 yards apart then maybe.  But otherwise, no.

The best tank engagements are to had at "tank town", at least for those who prefer not to play xbawks style games.   ;)

I agree with this. The way it is set up works great for "tank battles" you have to shoot and move, use others as bait, flank, and so on. It may take 15 minutes to get a single kill.

What we have today is the "I want it now" gamers playing. Tactics and flanking means nothing. They want to spawn in and get as many kills as they can before they are spotted.

TT is empty because it's too much trouble to get kills there..... even if it was full of people.

Offline lunatic1

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Re: Spawn Camping
« Reply #23 on: December 12, 2011, 05:39:45 PM »
The best GV fights are the ones where 2 spawns meet. To me, having to drive you're tank 5K to a fight is ridiculous. If it were up to me (it's not) I would move all spawn points closer to bases and have more spawn points meet. Anything to encourage more fighting (action). I'd also move bases closer together to cut down on transit time but that's a topic for another day.
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Offline Ack-Ack

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Re: Spawn Camping
« Reply #24 on: December 12, 2011, 08:03:50 PM »
Yes, I do.

Trinity.

It had been up for the last few days ;)

And tank town area is deserted, as usual.

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Offline WWhiskey

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Re: Spawn Camping
« Reply #25 on: December 12, 2011, 08:18:50 PM »
It would seem that some of you have an idea about how the tank fights should be that is in direct conflict with what it actually is,
   So the question becomes , do you want a deserted map and no fights or would you rather let people play the way they want, all the while reaping the benefits  of a much fuller arena?
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Offline SmokinLoon

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Re: Spawn Camping
« Reply #26 on: December 12, 2011, 08:30:47 PM »
It would seem that some of you have an idea about how the tank fights should be that is in direct conflict with what it actually is,
   So the question becomes , do you want a deserted map and no fights or would you rather let people play the way they want, all the while reaping the benefits  of a much fuller arena?


Why would the maps be deserted?  I think it is safe to say that if those few bases on Trinity were to go by the wayside, the TT on that map would light up with tank battles.  That is the reason the Isles map has an active TT, there is no other alternative.  The circle jerkin at gv spawn points do not exist on that map, yet TT is alive and well.  Remove the lowest common denominator and the experience just went up a notch in realism AND game play.   
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Offline WWhiskey

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Re: Spawn Camping
« Reply #27 on: December 12, 2011, 09:36:36 PM »
So your solution is to take out the spawns were the players are in order to force them to play where you want them to?
And what's stop them from logging off?
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Offline Baumer

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Re: Spawn Camping
« Reply #28 on: December 12, 2011, 10:14:06 PM »
Getting killed by a spawn camper is about as much fun as getting vulched. In an aircraft the solution is simple, take off from another base. The solution to spawn camping is also simple, implementing it however will take some time. The map makers need to utilize more of the spawn points available at each base. Here's an example of what I'm talking about;



There are 8 spawn points available at each base (some need to be used for PT spawns I understand) but all of them are seldom used on the current maps. I think utilizing more spawn points would mitigate any potential camping situation. BTW didn't Hitech used to spawn camp the aircraft spawns in Air Warrior? What was the solution to that problem?

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Offline SmokinLoon

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Re: Spawn Camping
« Reply #29 on: December 12, 2011, 10:36:19 PM »
So your solution is to take out the spawns were the players are in order to force them to play where you want them to?
And what's stop them from logging off?
Offering a better solution is a much healthier way to cultivate the game than dictating or directing play away from where it already exists

No one is dictating to them on how to play, I'm suggesting that HTC adjust the spawn points so that camping is far less common in hopes that the TT on Trinity will be used.  The reason it isnt is simple: the camp fests are too easy to be had.  Remove the lowest common denominator and things get better, the bar is raised.  Funny how on the Isles map TT is ALWAYS busy with tank activity and those only thing different on that map vs Trinity is the lack of circle jerk spawn points.  The players STILL play, they STILL have tank battles, they STILL have fun. 

I guarantee you that more players stop gv'ing because of being camped vs not having the chance to camp.  If Trinity didnt have 135 and a few other spawn points, the TT would be for more active.  Guaranteed. 

Also, FWIW, I've suggest the very thing that Baumer just posted as well.  The choices for spawn points should be maxed.  If there were 3 spawn points to an enemy field instead of just 1, it would stop the circle jerkers dead cold, they'd get bored or get sent back to tower.   
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