Why is TT on the small "Island" map (don't know the correct name for it) seem to be the most used vh battleground in AH, while the TT in the trinity map is a ghost town?
Thoughts?
Trinity TT once was one of the busiest place you could imagine. At any time of the day, you could find a very sizable portion of the players there, at times more than 100 moving, flanking, trying to camp (hard to do when there are 3 spawns per country) or to get into the town itself.
The simple answer: Ndisles map has never been discontinued, Trinity has.
After the big arena split of 2006, we 'lost' all big maps for a very long time. Trinity in particular was gone for about three years. If you look at the population turnover in a game like AH, it's almost an eternity. When it came back, only few players were left remembering what TT was like.
I was on at that very evening and joyfully jumped to TT.
*crickets*
Only a few of us were there, all old AH vets. But that handful wasn't enough to get it going again. Numbers breed numbers. When nobody is there, nobody goes there.
I may also add that NDisles TT is also just a shadow of it's former past. While the map stayed in rotation (and TT continued to be intense), somewhere in 2007 there was the big terrain update which introduced hedgerows... a friggen lot of 'em. This had a similar effect: Most players quickly left TT, and when the terrain was improved years later, not many players used to the concept of TT were left.
In fact, many of us 'spawnfighters' (snicker) on Trinity V135 would very much prefer the (almost plane free) Tank Town in the middle. But there is no way to get it going again, as you would have to convince all the newer players to spawn there too.
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If this explanation is too long, simply blame "today' point&click gamers", and rant about how "generation xbox" is ruining everything.
