Author Topic: Collision Model  (Read 25858 times)

Offline FLS

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Re: Collision Model
« Reply #75 on: December 20, 2011, 01:16:35 PM »
That's odd, 2.26 isn't in the news and info section. Only 2.26 Patch 2 is. I can't read what I can't see

The patch 0 information is listed along with patch 2. If you read it I'm sure you'll see it.

http://www.hitechcreations.com/Flight-Sim/Flight-Simulator-Download/version-226-patch-0-information-page.html

Offline VonMessa

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Re: Collision Model
« Reply #76 on: December 20, 2011, 01:17:56 PM »
The patch 0 information is listed along with patch 2. If you read it I'm sure you'll see it.

http://www.hitechcreations.com/Flight-Sim/Flight-Simulator-Download/version-226-patch-0-information-page.html

 :rock

I found it  :x
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Offline hitech

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Re: Collision Model
« Reply #77 on: December 20, 2011, 01:20:16 PM »
That's odd, 2.26 isn't in the news and info section. Only 2.26 Patch 2 is. I can't read what I can't see

Listed on the front page at the time of release.

http://www.hitechcreations.com/Flight-Sim/Flight-Simulator-Download/version-226-patch-0-information-page.html

Also the changes are included in a changes.txt file with every release.
.

My previous post to you.

Quote
That video looks like a general collision bug (not just plane to plane but any type of line/polygon intersections) I fixed (but has not been released) about 1 month back.

It has to do with one of math region cases when computing intersection a line segment and a triangle.

It most notably was discovered by driving a 262 out of a hangar and it would blow up.

There should never be a case where you sufferer a collision and your plane does not hit the other plane.

And parts coming of a plane do not cause damage.

What part of the bold did you not read or understand?


You are correct you can not read what you can not see when you keep your eyes closed

HiTech

Offline Stang

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Re: Collision Model
« Reply #78 on: December 20, 2011, 02:48:36 PM »
The collision model works great.  All of you guys crying that both planes should take damage when a collision only happened on one guy's FE are idiots.  You'd whine a lot harder if both planes did take damage, even though on your end you never got within 300 yards of the other plane.  THAT would cause an earth shattering squeal from you all...

Kinda makes me wish HT would do it just for one day to prove it... and to hear you whine.

 :t

Offline Scca

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Re: Collision Model
« Reply #79 on: December 20, 2011, 02:50:44 PM »
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Offline SlapShot

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Re: Collision Model
« Reply #80 on: December 20, 2011, 03:45:27 PM »
That's odd, 2.26 isn't in the news and info section. Only 2.26 Patch 2 is. I can't read what I can't see

You have been pwned.
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Offline grizz441

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Re: Collision Model
« Reply #81 on: December 20, 2011, 03:50:42 PM »
The collision model works great.  All of you guys crying that both planes should take damage when a collision only happened on one guy's FE are idiots.  You'd whine a lot harder if both planes did take damage, even though on your end you never got within 300 yards of the other plane.  THAT would cause an earth shattering squeal from you all...

Kinda makes me wish HT would do it just for one day to prove it... and to hear you whine.

 :t

Joeblack would cause collisions to players that hadn't even logged in yet if that was the system.  :uhoh

Offline LCADolby

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Re: Collision Model
« Reply #82 on: December 20, 2011, 07:15:59 PM »
Listed on the front page at the time of release.

http://www.hitechcreations.com/Flight-Sim/Flight-Simulator-Download/version-226-patch-0-information-page.html

Also the changes are included in a changes.txt file with every release.
.

My previous post to you.

What part of the bold did you not read or understand?


You are correct you can not read what you can not see when you keep your eyes closed

HiTech
HiTech

     I understood everyword of the bold. At the time when I read that it hadn't been released. Fixed but not implemented. Because I hadn't read otherwise, I used the term 'supposedly fixed' in my earlier post. (As that was fixed with that patch :aok  :D "Yay, 110's are safe for me to buff hunt again!")
 
I had not read that it had been implemented, because it was and is not where I look for my all my info, which is here; http://bbs.hitechcreations.com/smf/index.php/board,11.0.html so I never could've known. As for the text files, I deleted that clutter because it's usually on the BBS, in this case, it was and is not. I have the General discussion as my Home page, so often miss that sort of thing posted on the main page. My appologies for that.
     I couldn't read it, eyes open, closed, or just using one eye, because like it or not, it's not that thread (http://bbs.hitechcreations.com/smf/index.php/board,11.0.html) anywhere.
With your mean spirit on the matter I will not be continuing any more correspondence with you on the matter.
But, please do state the patch's release date.

Respectfully



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Offline FLS

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Re: Collision Model
« Reply #83 on: December 21, 2011, 06:57:00 AM »
Dolby if you're sensitive to Hitech's tone you might consider that "supposedly" generally implies a degree of disbelief.

Offline LCADolby

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Re: Collision Model
« Reply #84 on: December 21, 2011, 07:08:59 AM »
Dolby if you're sensitive to Hitech's tone you might consider that "supposedly" generally implies a degree of disbelief.
Lazy grammar on my behalf. Probably should've used, "supposed to have been fixed, but I have not found the patch notes in the News and Information section of this forum to confirm it."
Supposedly, cut down on a fair bit of typing.
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Offline hitech

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Re: Collision Model
« Reply #85 on: December 21, 2011, 10:47:30 AM »
Lazy grammar on my behalf. Probably should've used, "supposed to have been fixed, but I have not found the patch notes in the News and Information section of this forum to confirm it."
Supposedly, cut down on a fair bit of typing.

You are still implying by your post that we may not have fixed it. It HAS been fixed, "not supposed to have been" , it WAS past tense has been, I posted the release notes, posted a link to the release notes,posted before the release it was fixed indicating it would be in the next release. I have Done every thing I can to prove we said it was fixed at the , and you are still making insinuations that it has not been.

HiTech


Offline des506

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Re: Collision Model
« Reply #86 on: December 21, 2011, 10:49:03 AM »
It is already that way.... if both players see a collision.

The long and short of it is if 99% of the players would rather have the current collision model than the one you suggest.  I for one would be furious if I missed the plane by a mile and died to a collision that didn't happen as far as I'm concerned. 

I honestly can't recall taking damage from a collision that didn't happen on my screen.  As a matter of fact, I suspect I have only taken damage in a collision a hand full of times in the last 3 years.  I do this by AVOIDING contact with NME aircraft  :O  I know this concept isn't something you comprehend easily, but it does work....

On a side note, you should work on your SA if you are dieing to collisions as often as you say you are. 

 :salute

you're truly amazing.... how do i get the FE collision alone... when i'm not even moving at all sitting on runway let alone avoid it? really.. if i were you i'd try to not judge before you read the earlier threads... its happened at least couple of times...i have the disappointing memory that forgets to record it.. but many people in the LCA can bear witness to what they saw and can vouch... and 99% of players? you recently done a poll of the 400+ players recently that i don't know abt?
DES 354th FG
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Offline hitech

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Re: Collision Model
« Reply #87 on: December 21, 2011, 10:55:10 AM »
how do i get the FE collision alone.


Very simply.

Plane coming down at an angle. He pulls up at the last second just flying over top of you. Your computer does not see the pull up until slightly later and renders the plane flying threw you. Your computer detects the collision and applies damage to you.

HiTech

Offline des506

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Re: Collision Model
« Reply #88 on: December 21, 2011, 10:56:29 AM »
so.. i should take it and not question a change?
DES 354th FG
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Offline ImADot

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Re: Collision Model
« Reply #89 on: December 21, 2011, 11:10:35 AM »
so.. i should take it and not question a change?

If you can change the speed of the Interwebz and get rid of all latency and dropped packets so there is no lag between what you see and what the other player sees, then you will be a bazillionaire.
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