Author Topic: Venting  (Read 4158 times)

Offline B4Buster

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Re: Venting
« Reply #15 on: December 16, 2011, 08:36:35 AM »
I will be the jerk that towers out before being bombed in a Wirbel, but never in a Tank Killer. Unless i'm in a spawn battle where I am being camped, it is my opinion that the guy who has me sighted in and is hitting me from a long distance deserves the kill.
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Offline Shuffler

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Re: Venting
« Reply #16 on: December 16, 2011, 10:28:45 AM »
:huh

You're saying that using a Tigers attributes to their potential is as "gamey" as magically landing your your tank to avoid being killed?

and again...
 :huh

He didn't magically land. He is at his base.
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Offline 4Prop

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Re: Venting
« Reply #17 on: December 16, 2011, 10:31:29 AM »
I think if you get hit you shouldnt be able to land succesfully until you killed the enemy(s) that have hits on you.

and also set a time limit before you can land after taking a tank out.

so maybe somthing like this

Panzer (both models) : 45 seconds
M4 (75) & (76): 50 seconds
VC Firefly: 80 seconds
Panther: 100 seconds
Tiger1: 140 seconds
Tiger2: 200 seconds.

those are the minimum times they have to be out before they can land. that way you have a fair chance of snapping in and getting shots. especially for when people will do this 30 times wasting your ammo then running you down when you're out of ammo

Offline Lusche

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Re: Venting
« Reply #18 on: December 16, 2011, 10:34:09 AM »
I think if you get hit you shouldnt be able to land succesfully until you killed the enemy(s) that have hits on you.

Cool, all I have to do now is tagging an enemy perk tang once from distance and then run away in my M-8.  :joystick:
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Offline wil3ur

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Re: Venting
« Reply #19 on: December 16, 2011, 10:34:13 AM »
I think if you get hit you shouldnt be able to land succesfully until you killed the enemy(s) that have hits on you.

and also set a time limit before you can land after taking a tank out.

so maybe somthing like this

Panzer (both models) : 45 seconds
M4 (75) & (76): 50 seconds
VC Firefly: 80 seconds
Panther: 100 seconds
Tiger1: 140 seconds
Tiger2: 200 seconds.

those are the minimum times they have to be out before they can land. that way you have a fair chance of snapping in and getting shots. especially for when people will do this 30 times wasting your ammo then running you down when you're out of ammo

???

How about just make it so every plane/vehicle has to land back in the hangar.  None of this towering out on the runway crap, and if your hangars down.... you can't tower out.  That way I can kill the spawn hangar then camp the heck out of the base and not have to worry about guys towering out?
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Offline 4Prop

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Re: Venting
« Reply #20 on: December 16, 2011, 10:36:04 AM »
Cool, all I have to do now is tagging an enemy perk tang once from distance and then run away in my M-8.  :joystick:

but then the 6k yards applies. if you go further then that distance or get killed hes safe.

Offline Lusche

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Re: Venting
« Reply #21 on: December 16, 2011, 10:38:33 AM »
but then the 6k yards applies. if you go further then that distance or get killed hes safe.

6k is quite a bit. Run away, and hide in a barn. He can't even know for sure if he can safely land or not.

Very much impractical.
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Offline MK-84

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Re: Venting
« Reply #22 on: December 16, 2011, 11:08:20 AM »
He didn't magically land. He is at his base.

No kidding, you're either trying to miss the point on purpose, or...dude you seriously dont get where I was going with that? :confused:

Offline BigR

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Re: Venting
« Reply #23 on: December 16, 2011, 11:14:06 AM »
???

How about just make it so every plane/vehicle has to land back in the hangar.  None of this towering out on the runway crap, and if your hangars down.... you can't tower out.  That way I can kill the spawn hangar then camp the heck out of the base and not have to worry about guys towering out?



This is a game. Like it or not. There are certain sacrifices in realism that are made in order for the game to be fun.  My idea of fun isnt taxiing all over the runway to get to a hanger in order to end my flight. Do I have to file an AAR with my CO too? Wait till my plane is refueled to re-up again? I might just have enough time to get a coffee in the O'club. Should HTC model a hyper realistic bicycle simulation so I can have my cartoon pilot ride it to the o club for a cup of coffee? While were at it, we should eliminate all communication except for people in our general vicinity. And even then, it should sound like crap because this is the 1940s after all and the radios were not that good. Ohhh...pilots should also get tired as they fly. The more missions you play, the less responsive your toon will be! But dont worry...we will have a cot you can have your guy sleep in. After 8 hours or so he will be fresh again to fly another mission or 2. Also..none of this planes and vehicles spawning from thin air crap.....All game objects will be manufactured in a factory and shipped to the front lines. We will have to create a sim for the factory workers too! I cant wait to play that.

Offline infowars

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Re: Venting
« Reply #24 on: December 16, 2011, 11:18:34 AM »
I want to be a sim riveter in a factory,  I hear that's where all the women worked.
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Offline BERN1

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Re: Venting
« Reply #25 on: December 16, 2011, 11:32:59 AM »
I will be the jerk that towers out before being bombed in a Wirbel, but never in a Tank Killer. Unless i'm in a spawn battle where I am being camped, it is my opinion that the guy who has me sighted in and is hitting me from a long distance deserves the kill.
ok so you are in  plane killing Gv and you tower out when a plane attacks you? really?

Offline Karnak

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Re: Venting
« Reply #26 on: December 16, 2011, 11:35:01 AM »
Require vehicles to be in the VH hangar on the base, or the remains of it, in order to land.  This also solves the problem of the Wirbelwind towering out.
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Offline MK-84

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Re: Venting
« Reply #27 on: December 16, 2011, 11:41:40 AM »
Require vehicles to be in the VH hangar on the base, or the remains of it, in order to land.  This also solves the problem of the Wirbelwind towering out.

That sounds like the best solution proposed yet

Offline Karnak

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Re: Venting
« Reply #28 on: December 16, 2011, 12:02:04 PM »
That sounds like the best solution proposed yet
Yeah, it is hard to fight from inside a building.  :p

Also, aircraft have restrictions, they must be on a runway (or GV base, it works but shouldn't), if they are in the grass next to a runway they still get a ditch.  It is much easier to get a GV to a particular point, so having to be inside the vehicle hangar seems fair to me.

The defender in a Tiger II will still have the advantage as after losing his turret it will be a short drive back to his VH to tower.
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Offline Lusche

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Re: Venting
« Reply #29 on: December 16, 2011, 12:10:18 PM »
Also, aircraft have restrictions, they must be on a runway (or GV base, it works but shouldn't), if they are in the grass next to a runway they still get a ditch.  It is much easier to get a GV to a particular point, so having to be inside the vehicle hangar seems fair to me.

The defender in a Tiger II will still have the advantage as after losing his turret it will be a short drive back to his VH to tower.


... which may in turn expose him to the killing shot.  :D

The idea has some merit to it, though I think the whole GV landing system is worthy of a more general overhaul. Especially the attacker spawning to an enemy vehicle base has already thrown his perks away. With the Storch based there he now hasn't even a small chance left to disengage from the fight and get the 6K separation unless the base has been smashed and capped by friendly forces.
I really would like to see a way that would encourage players to risk their perks in combat instead of using the highly perked tanks in defense only (concrete sitters) vs incoming 'cheap' targets. Way too little big tank vs big tank action for my taste.
« Last Edit: December 16, 2011, 12:12:16 PM by Lusche »
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