Author Topic: Move towns for better fights...  (Read 1824 times)

Offline Tilt

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Re: Move towns for better fights...
« Reply #15 on: January 05, 2012, 09:15:42 AM »
How would I realistically up a GV to defend the down?

There would be a spawn (or two to limit camping)  from field to town.
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Offline SmokinLoon

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Re: Move towns for better fights...
« Reply #16 on: January 05, 2012, 03:14:22 PM »
Then people will complain that town was too far away for them to get too in time..

*slaps Tyrannis backside of the head*  The example on the map CLEARLY shows that the defenders would have a spawn point near the town as well, so at minimum it would be the same time to get to the town and quite possibly a SHORTER drive time.    :aok
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Offline caldera

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Re: Move towns for better fights...
« Reply #17 on: January 05, 2012, 04:38:18 PM »
Would this idea if implemented, lead to faster and easier base captures?  Maybe - I hope so.  I don't take bases or help in any way in that regard, but remember when they were easier to take that there were more smaller scale battles.  Making bases harder to take has only made the hording worse.  If the base takers have a chance with much smaller numbers, they will be inclined to attempt more base captures.  More attempts = more fights, instead of one giant pick fest.  This approach would also lead to defenders being able to get airborne with enough alt and speed to have an actual chance of defending.  For the GV crowd, both sides would have an equal chance. 
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Offline Tyrannis

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Re: Move towns for better fights...
« Reply #18 on: January 05, 2012, 07:42:44 PM »
*slaps Tyrannis backside of the head*  The example on the map CLEARLY shows that the defenders would have a spawn point near the town as well, so at minimum it would be the same time to get to the town and quite possibly a SHORTER drive time.    :aok
...how would that work for planes? they air-spawn? Spawn in some field to take off?... No to both of those..

Offline The Fugitive

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Re: Move towns for better fights...
« Reply #19 on: January 05, 2012, 08:51:01 PM »
...how would that work for planes? they air-spawn? Spawn in some field to take off?... No to both of those..

The planes would still spawn from the airfields like normal. The idea of moving the towns away from the fields means less fields get damaged an so defenders could up to defend the town.... which is 6-7 miles away. About enough time to get your wheels up and to a good maneuvering speed.

Offline Tyrannis

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Re: Move towns for better fights...
« Reply #20 on: January 05, 2012, 09:07:42 PM »
The planes would still spawn from the airfields like normal. The idea of moving the towns away from the fields means less fields get damaged an so defenders could up to defend the town.... which is 6-7 miles away. About enough time to get your wheels up and to a good maneuvering speed.
But then that just loops the problem back around to what i originally said..
Then people will complain that town was too far away for them to get too in time..

Offline skorpion

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Re: Move towns for better fights...
« Reply #21 on: January 05, 2012, 09:36:43 PM »
But then that just loops the problem back around to what i originally said..
did you even read what you quoted at all? :bhead

Offline B-17

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Re: Move towns for better fights...
« Reply #22 on: January 05, 2012, 09:42:20 PM »
LMAO

Offline Tyrannis

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Re: Move towns for better fights...
« Reply #23 on: January 05, 2012, 09:48:28 PM »
The planes would still spawn from the airfields like normal. The idea of moving the towns away from the fields means less fields get damaged an so defenders could up to defend the town.... which is 6-7 miles away. About enough time to get your wheels up and to a good maneuvering speed.
did you even read what you quoted at all? :bhead

That part? still wont matter. People will still complain about not getting there in time. And whats to stop fields from still not being suppressed anyways? Fighters will still just hang over the field while bombers take down the town.

Once town is down, The attacking force will just push the defenders back the "6-7 miles" to their base, then establish a cap while gvs/buffs/goons work on town.

try thinking outside the box skorp.  :bhead

Offline Rob52240

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Re: Move towns for better fights...
« Reply #24 on: January 05, 2012, 09:58:50 PM »
Not a fan of this idea.  If we load up the base with more ack, above what we're getting with the new update, nobody will be able to jabo a field without it being a suicide mission.

Also, placing the town farther from the field would make them easier to capture, a lot easier to capture.  Especially without any ack.

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Offline Delirium

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Re: Move towns for better fights...
« Reply #25 on: January 05, 2012, 10:16:09 PM »
Years ago we had a map with the towns that far removed from the airfields.


Many of them fell before the defenders even noticed what was going on. 

Yep... been there, done that and it doesn't work to promote game play.

-1 

(I'd rather see satellite fields around the main field instead of just making the towns remote)
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Offline caldera

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Re: Move towns for better fights...
« Reply #26 on: January 06, 2012, 12:48:29 PM »
Not a fan of this idea.  If we load up the base with more ack, above what we're getting with the new update, nobody will be able to jabo a field without it being a suicide mission.  It should be a suicide mission.  You are flying into the heart of the enemy.  All their forces are concentrated there and you think it's OK for a single fighter to waltz in and tear up the place?  :rolleyes:

Also, placing the town farther from the field would make them easier to capture, a lot easier to capture.  Especially without any ack.

As opposed to the current setup, where they are both easily capped together by the same planes?


Here is how easy it is for base takers now:



Under modeled ack and vulchers circling.  You can sure get to the town fast though.  SO much better! :aok
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Offline 33Vortex

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Re: Move towns for better fights...
« Reply #27 on: January 06, 2012, 12:59:50 PM »
Ok now I've not read the whole thread, but wouldn't it make sense then to have a GV spawn inside the town, alternatively very close to it say a 1-2 minute drive? While attackers would have to spawn a certain distance outside of the town? That would make town defense a more attractive prospect and to the attacker it would mean, actually attacking the town not just destroying it flat.
« Last Edit: January 06, 2012, 01:01:22 PM by 33Vortex »

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Offline Rob52240

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Re: Move towns for better fights...
« Reply #28 on: January 06, 2012, 02:17:25 PM »
LIKE.... OMG!
They took out the radar and vh, we're doomed!



Nevermind that you can strafe any troops trying to enter that maproom while taking off.

Ack is already deadly, less when you go fast but it can still easily kill any enemy over the field, although by going really fast this is reduced some.
« Last Edit: January 06, 2012, 02:19:17 PM by Rob52240 »
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Offline caldera

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Re: Move towns for better fights...
« Reply #29 on: January 06, 2012, 02:53:12 PM »
Cute picture.  Make sure you point out the ack that has been taken out (100% flat) and see if you can get your wheels up before 10 fighters swoop down on you.  And you must have a hell of an aim to spawn in and shoot the troops.  Good luck climbing out with ords for the town too.  Either you like being served up as a hot lunch or are one of the circling vulcher types who loves to pad his stats with suicidal defenders.  I'm guessing the latter.

And ack is not nearly deadly enough.  A moving CV group has way better protection than any base.  A single fighter should not be able to make multiple passes alone against the ack. 
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