I brought up the volume option, for those tankers who may still want to receive valuable information from range without having vox overpower the environment.
From my experience, vox has been "stepped on" (cut short) by another player, but not to the extremes that you state.
When you think you're hearing somebody being interrupted or cut short on VOX what's really happening is they're releasing their chat button when they hear someone else's voice. They think they're being interrupted but that's not the reality. When you're hearing one person after another on your headset you don't have to wait for a moment of silence to send a transmission, you just record what you have to say and your message will "wait in line" like I said earlier on everybody else's end.
Now I believe I was mistaken when I said "All transmissions are recorded in their entirety and then sent to the other players on channel." I think your voice might be played on the other ends while you are speaking, but only if the "queue" is open. I'd need two computers to test that. But it behaves exactly as I described if somebody else is talking while you try to say something. The "queue" is not open, but you can still record a transmission and it will be played immediately after the current one playing is finished.
I've heard the results of people on VOX who don't understand that it doesn't work like a telephone. This is what it sounds like:
Player A: (Talking about something at length, taking all four seconds allotted in one transmission)
Player B: I-
Player B: Well-
Player B: But-
Player B: Yeah-
Player B: Okay, what I was going to say was etc...
Player B kept trying to send a transmission while Player A was talking. He kept stuttering, repeatedly releasing and depressing his chat button, thinking he was interrupting Player A. Instead, he sent four very short transmissions of no content to wait in line and waste air-time.
Here's another example:
Player A: (Another lengthy transmission that takes four seconds)
Player B: Wait wait wait wait wait wait wait wait hold on hold on okay shut up shut up shut up
Player B: No that's completely wrong etc...
In this instance Player B was intentionally trying to interrupt Player A, but that's not how VOX works. Instead, he just wasted a ton of air-time sounding like a broken record when he could've just said what he wanted to say or let someone else's transmission come through.