Author Topic: enginers  (Read 1517 times)

Offline surfinn

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Re: enginers
« Reply #15 on: January 30, 2012, 02:03:49 PM »
Ya my initial thought on this was to go deep behind enemy lines. Kinda of a attack to defend thing and make the maps we do have more intersting. Lots of great ideas here and lots of support for the idea. Thank you guys. It will probably never happen but its fun to try any way :pray

Offline 1sum41

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Re: enginers
« Reply #16 on: February 01, 2012, 11:26:48 AM »
I like this idea! :aok

Offline Traveler

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Re: enginers
« Reply #17 on: February 02, 2012, 11:18:30 AM »
I like the idea, but would ask for a few modifications.
1-Limit the number of these bases a country can have deployed at one time
2-Put a "vote to disband" feature on the temporary bases. Example - enough knight players vote to disband knight temp base #1, a text message shows up on country text channel saying "temp base 1 will shut down in 5 minutes" (this will give the players a way to combat the griefers who would set up all the temp bases waaaaaay back in friendly territory; similar to what was happening with the off map CV parking)

Require the base to be re-supplied or it is removed or falls to disrepaired.  Limited ammo fuel  unless resupplied,  perhaps an auto resupply from AI C47's from nearest field and a regualr field can only auto resupply one remote field at a time.
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Offline Peyton

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Re: enginers
« Reply #18 on: February 02, 2012, 03:24:56 PM »
I know this tread is going to get flamed by all the Puritans but I still thank it would be fun.

Basically a enginering corp like the modern day Navy corp branch the SeaBees. My idea is to drop of at the same time three flights of c47s worth of seebees any place outside of an existing dar ring. 30 mins after they are drooped off you have a very light airfield that can up only early war fighters and c47s. It would basically consist of a fuel station, ord bunker 1 FH 1 BH and two auto ack. The field would remain off the map until detected by a enemy air craft or gv. Definition of detected is until they get within 3k of the field or if a stork gets to withing 6k. At which time it would pop on the map as a target. Instead of a capture option for the field its instantly destroyed when all objects are destroyed.

This would give several fun options to the game.
Before any one post they never built a airfield in 30mins. I know, its a game they never fixed a turrent on a tank instantly either :)

The deep behind enemy lines battles would be incredible;)






+1 awesome idea..........now if we only had mermaids

Offline surfinn

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Re: enginers
« Reply #19 on: February 03, 2012, 12:47:43 PM »
So ya think its as likely to happen as getting subs that work in the game. Ya I think the same thing although I'm not a programmer, I think most of the tools to make it happen are already in the game. :t

Offline 4Prop

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Re: enginers
« Reply #20 on: February 03, 2012, 02:18:48 PM »
+1. maybe have some c47s drop troops, field supplies, and gv supplies (certain amounts) to form a small airfield.

it'd be nice for those times when you cant make it back but you fly over small islands with just sand and grass

Online Shuffler

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Re: enginers
« Reply #21 on: February 03, 2012, 02:31:20 PM »
That is actually a pretty nice idea. It has its merits.


Always remember.... ideas are a seed that may not seem to take at first. It takes time to develope it into a workable part of the game. Think of this as gemination time. Once it takes root then there are all kinds of possibilities.
« Last Edit: February 03, 2012, 02:34:52 PM by Shuffler »
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Offline nrshida

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Re: enginers
« Reply #22 on: March 14, 2012, 02:35:05 AM »
This is a great idea +1.
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Offline B-17

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Re: enginers
« Reply #23 on: March 14, 2012, 03:22:24 AM »
I remember this wish :aok

Good one. I like the "resupply or it dies" idea, it makes sense.

Then you'd get the guys who take 50% fuel, drop the engineers, and circle at 200 feet until they're done building the base. :lol

Offline smoe

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Re: enginers
« Reply #24 on: March 14, 2012, 06:57:06 PM »
Similar to Command & Conquer, I like it.

+1

Offline Nathan60

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Re: enginers
« Reply #25 on: March 14, 2012, 07:18:13 PM »
I know this tread is going to get flamed by all the Puritans but I still thank it would be fun.

Basically a enginering corp like the modern day Navy corp branch the SeaBees. My idea is to drop of at the same time three flights of c47s worth of seebees any place outside of an existing dar ring. 30 mins after they are drooped off you have a very light airfield that can up only early war fighters and c47s. It would basically consist of a fuel station, ord bunker 1 FH 1 BH and two auto ack. The field would remain off the map until detected by a enemy air craft or gv. Definition of detected is until they get within 3k of the field or if a stork gets to withing 6k. At which time it would pop on the map as a target. Instead of a capture option for the field its instantly destroyed when all objects are destroyed.

This would give several fun options to the game.
Before any one post they never built a airfield in 30mins. I know, its a game they never fixed a turrent on a tank instantly either :)

The deep behind enemy lines battles would be incredible;)

I wouldnt mind seeing this would be great on some maps with bases further apart.
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Offline Vapor

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Re: enginers
« Reply #26 on: March 15, 2012, 11:37:18 AM »
 :aok


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Offline FLS

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Re: enginers
« Reply #27 on: March 15, 2012, 11:45:28 AM »
Good luck clearing out the trees.   :devil

Offline surfinn

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Re: enginers
« Reply #28 on: March 15, 2012, 04:19:39 PM »
They are engineers they have explosives, a few trees won't bother them  :cool:

Offline B-17

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Re: enginers
« Reply #29 on: March 15, 2012, 05:06:24 PM »
They are engineers they have explosives, a few trees won't bother them  :cool:

:rofl truer words were never spoken :aok