Author Topic: Stopping the two front war when there should be three fronts.  (Read 2068 times)

Offline Rob52240

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Re: Stopping the two front war when there should be three fronts.
« Reply #30 on: February 16, 2012, 11:59:03 AM »
Monday night trinity map when the Rooks Hit A1, a Vbase and another large airfield and successfully captured the 2nd and 3rd bases on their attack?  That was a brilliant mission.

Jarbo was the P-47 porking barracks up in tank town in response to slow down their attack.

WTG on padding your post by using the terms v and horde in the same sentence.  May as well claim it was 200 v-47s regardless of who they were or what they were flying. 

I'm not surprised shuffler got 7 kills, he's definitely a good pilot.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline BowHTR

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Re: Stopping the two front war when there should be three fronts.
« Reply #31 on: February 16, 2012, 12:29:19 PM »
If you guys fought in the skies of Aces High half as much as you do on the forums (or via PM in vDallas's case), the game would be better off.

Play however you want, it is your time and money each month spent in a game. However, in doing so it will continue to propagate the notion your entire squad is a bunch of nancy lemmings.

Sounds like someone is a little upset about our nancy lemmings. Its ok. The would prolly also be a lot better off without those that try to tells others how to play the game.
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Offline Delirium

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Re: Stopping the two front war when there should be three fronts.
« Reply #32 on: February 16, 2012, 12:42:02 PM »
Like a bad colonoscopy, the truth can hurt.



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Offline Butcher

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Re: Stopping the two front war when there should be three fronts.
« Reply #33 on: February 16, 2012, 12:53:04 PM »
Like a bad colonoscopy, the truth can hurt.

(Image removed from quote.)



We all pay $15 to play how we want, much as I hate defending the lemmings - they pay to take undefended bases, people eventually get bored of wasting a good amount of money to contribute to nothing and switch squads.

Other things like Snapshot and FSO are quality fun - surprised we don't see the lemmings as an attack squad in there.

I do enjoy running into those stray lemmings who decided to open their eyes and learn, amazing what a few ACM lessons do.
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Offline Shuffler

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Re: Stopping the two front war when there should be three fronts.
« Reply #34 on: February 16, 2012, 12:57:05 PM »
Sounds like someone is a little upset about our nancy lemmings. Its ok. The would prolly also be a lot better off without those that try to tells others how to play the game.

I find this post humorous since Del is one of the utmost upstanding guys in the game...... without question.

Guppy is another from that same group.

My redneck temperament forbids me from ever being able to reach the high regard with which these two are held.

I mention these two... there are many more in the game and on these boards.
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Offline VonMessa

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Re: Stopping the two front war when there should be three fronts.
« Reply #35 on: February 16, 2012, 01:04:29 PM »
We all pay $15 to play how we want, much as I hate defending the lemmings - they pay to take undefended bases, people eventually get bored of wasting a good amount of money to contribute to nothing and switch squads.

Other things like Snapshot and FSO are quality fun - surprised we don't see the lemmings as an attack squad in there.

I do enjoy running into those stray lemmings who decided to open their eyes and learn, amazing what a few ACM lessons do.

FSO would only need to run for one hour, instead of two...
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Offline Reaper90

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Re: Stopping the two front war when there should be three fronts.
« Reply #36 on: February 16, 2012, 01:13:30 PM »
I'm no microbiologist, but having stayed at a Holiday Inn Express last night I'm educated in understanding the bahvioral patterns of simple life forms.....


After listening to the whine by vDallas, I take from all of this:

"We're being ganged by the other two countries. It's unfair. We as a squad aren't taking undefended bases fast enough to outpace our losses, thus the war isn't easy to win and get our coveted perkies so that we may continue to be known as "one of the top squads in Aces High." HiTech needs to change the game so the war is easier for us to win with our limited skill set."

 :cry
« Last Edit: February 16, 2012, 01:23:29 PM by Reaper90 »
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Offline Rob52240

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Re: Stopping the two front war when there should be three fronts.
« Reply #37 on: February 16, 2012, 11:00:01 PM »
I'm sure we all feel this way from time to time.  But I think we notice it a lot less when on a side that's inflicting it.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.

Offline Silat

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Re: Stopping the two front war when there should be three fronts.
« Reply #38 on: February 17, 2012, 04:46:19 PM »
Sounds like someone is a little upset about our nancy lemmings. Its ok. The would prolly also be a lot better off without those that try to tells others how to play the game.

Sounds like someone is upset with the reputation you have earned for yourselves.
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Offline Butcher

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Re: Stopping the two front war when there should be three fronts.
« Reply #39 on: February 17, 2012, 04:52:08 PM »
Sounds like someone is upset with the reputation you have earned for yourselves.

The sad thing is most of the members arn't bad dudes, I run into a stray lemming who leaves the flock and they always turn out pretty good guys,
however nobody ever taught them anything like ACM or tanking - hence why its always "porking ords" and taking undefended bases.

The few I run into like Jughead and Darkness are just prime examples a good squad and learning can produce some pretty good players.

Not going to comment on dallas, most likely get a rule #4.
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Offline guncrasher

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Re: Stopping the two front war when there should be three fronts.
« Reply #40 on: February 17, 2012, 05:25:16 PM »
there's a lot more that have left the squad and are pretty good guys.  there's more than a couple that are in the squad and are really good guys.  it just seems like a waste sometimes when you get behind one and the others make no effort to help, hell the guy I am shooting down makes no effort to drop ords and try to help himself.  the other day when the vguys were hitting the vbases, both times I ran out of ammo killed 3 or 4 each time as I followed them on steep dives.  after that I logged, was disgusted, not because of the base taking but on how some guys that I shot down are actually pretty good sticks but yet follow orders so stupidly.  game didtn seem fun at that point.


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Offline matt

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Re: Stopping the two front war when there should be three fronts.
« Reply #41 on: February 17, 2012, 09:24:59 PM »

Offline Anodizer

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Re: Stopping the two front war when there should be three fronts.
« Reply #42 on: February 25, 2012, 03:18:58 PM »
vTards...  lmao    You guys are consistent!!   :lol
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Offline 321BAR

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Re: Stopping the two front war when there should be three fronts.
« Reply #43 on: February 26, 2012, 08:12:14 AM »
In our case there is no risk of really dying outside of wife ack or heart attack from sitting too long.  Tell the guys on Omaha that Normandy was weak.

In the end it is their dime, so how they play is up to them. I am just trying to understand it. :aok
hence why i said it worked to some degree. and you cant deny that if the panzer divisions were stationed in normandy that there was a slim to no chance of the invasion pulling through
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Offline Chilli

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Re: Stopping the two front war when there should be three fronts.
« Reply #44 on: February 27, 2012, 04:06:56 PM »
Reading Bar's sig, gave me insight into this thread:  Where is the Quah?  :uhoh

Long ago, a Rolling Thunder veteran took me under his wing to show me how to take down an hangar in one pass in a pony.  He then proceeded to show me how rockets in the Pony B were effective at deacking a field from outside of the effective range of the auto ack.  These skills combined with sufficient numbers, improves the SUCCESS (some may call it Quah) of individual attack sortees.

This has been tempered by a few adjustments along the way.  We have had 1) increased amount and typed of field ack, 2) increased number of town buildings in the town, 3) increased number of hangars at fields, 4) increased number of ground vehicles with anti air capabillities, 5) increased effectiveness of radar settings, 6) I probably could go on......... etc, etc....

Only one adjustment that I can definitely say was in favor of the attacking side (maybe two if you count the flag that was added), and even that was adjusted from 50% to 75% and therefore another adjustment against the chances of success for attackers.

Now, furballs are great..... but just like everything else..... Too much of a good thing is no longer a good thing.  When you hear of folks talking about the good ole days of Aces High, and you want to discredit their nastalgia with 2001 posts about large hordes ruining fun, you need to either have been there to record what actually occured (in comparison to today's events) or take a look at the number of things listed above to drive the number in the hordes higher.

In a world that is ruled by numbers, it only makes sense that if it takes more than 50 percent of your country's resources to unleash their Quah against another country, that any attempt at using the lesser percentage of resources against another country will have less Quah.  (Please don't take these numbers as an actual representation of real AH events but more of a rule to show how easily a third country may become ignored?