Reading Bar's sig, gave me insight into this thread: Where is the Quah?

Long ago, a Rolling Thunder veteran took me under his wing to show me how to take down an hangar in one pass in a pony. He then proceeded to show me how rockets in the Pony B were effective at deacking a field from outside of the effective range of the auto ack. These skills combined with sufficient numbers, improves the SUCCESS (some may call it Quah) of individual attack sortees.
This has been tempered by a few adjustments along the way. We have had 1) increased amount and typed of field ack, 2) increased number of town buildings in the town, 3) increased number of hangars at fields, 4) increased number of ground vehicles with anti air capabillities, 5) increased effectiveness of radar settings, 6) I probably could go on......... etc, etc....
Only one adjustment that I can definitely say was in favor of the attacking side (maybe two if you count the flag that was added), and even that was adjusted from 50% to 75% and therefore another adjustment against the chances of success for attackers.
Now, furballs are great..... but just like everything else..... Too much of a good thing is no longer a good thing. When you hear of folks talking about the good ole days of Aces High, and you want to discredit their nastalgia with 2001 posts about large hordes ruining fun, you need to either have been there to record what actually occured (in comparison to today's events) or take a look at the number of things listed above to drive the number in the hordes higher.
In a world that is ruled by numbers, it only makes sense that if it takes more than 50 percent of your country's resources to unleash their Quah against another country, that any attempt at using the lesser percentage of resources against another country will have less Quah. (Please don't take these numbers as an actual representation of real AH events but more of a rule to show how easily a third country may become ignored?