Author Topic: 88MM Proximity Fuses  (Read 2341 times)

Offline USBP1969

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88MM Proximity Fuses
« on: February 14, 2012, 08:21:57 PM »
I was happy to see the 88's. but was very surprised when there were no proximity fuses like those on the 5".  Don't know my WW-II history enough to say whether they should have them or not, but after firing hundreds of 88 rounds at A/C, many of which were very close (as in traded paint) with no explosion I gave up on using them.

USBP1969

Offline titanic3

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Re: 88MM Proximity Fuses
« Reply #1 on: February 14, 2012, 08:33:10 PM »
They never had proximity fuses.  :frown:

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Ack-Ack

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Re: 88MM Proximity Fuses
« Reply #2 on: February 14, 2012, 08:36:32 PM »
I was happy to see the 88's. but was very surprised when there were no proximity fuses like those on the 5".  Don't know my WW-II history enough to say whether they should have them or not, but after firing hundreds of 88 rounds at A/C, many of which were very close (as in traded paint) with no explosion I gave up on using them.

USBP1969

Only the Allies had proximity fuses, Germany didn't.

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Offline kvuo75

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Re: 88MM Proximity Fuses
« Reply #3 on: February 14, 2012, 08:55:57 PM »
if they had, the world might be very different.  (i'm guessing)
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Offline Tank-Ace

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Re: 88MM Proximity Fuses
« Reply #4 on: February 14, 2012, 08:58:15 PM »
Germans didn't use proxy fuzes. However, I think the 88mm could use a bit of work (and thats based purely from offline target practice, which is always easier than in the servers).


Perhaps give each gun possition a battery of 3 FlaK 36's to control, not counting the one you're in, with the shell randomization, and the slaved gun's fuze distance being relative to the main cannon in the battery, but min/max distances maintained for each gun (so that each gun in the battery can only fuze its shells for a maximum of 5000yds from its own possition), and maybe reduce the minimum minimum fuze distance to 600yds so as to provide a viable self-defense from strafing aircraft.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline RTHolmes

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Re: 88MM Proximity Fuses
« Reply #5 on: February 14, 2012, 09:19:21 PM »
hell no! 88s are already more effective than they should be. if you want to shoot a plane down, get in a plane.
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Offline thndregg

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Re: 88MM Proximity Fuses
« Reply #6 on: February 14, 2012, 09:33:36 PM »
I'm still waiting for the flak bursts in & around our bomber formations. :uhoh
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Offline chaser

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Re: 88MM Proximity Fuses
« Reply #7 on: February 14, 2012, 10:28:21 PM »
hell no! 88s are already more effective than they should be. if you want to shoot a plane down, get in a plane.

Funny to hear the plane guys getting killed by something on the ground. They seem to think it's funny as hell to bomb tanks but don't like it when something can shoot back lmao  :rofl

Offline Tank-Ace

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Re: 88MM Proximity Fuses
« Reply #8 on: February 14, 2012, 10:41:36 PM »
hell no! 88s are already more effective than they should be. if you want to shoot a plane down, get in a plane.

You've had, what, a grand total of one aircraft shot down by an '88 this tour?

Sorry, but thats only 3% of your deaths in aircraft caused by the 88mm. And for all we know, it was actually a 5" or a 40mm that got you. Hell, it could have been one of the 20mm's on the ships, for all that the statistics tell us.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline wil3ur

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Re: 88MM Proximity Fuses
« Reply #9 on: February 14, 2012, 11:05:09 PM »
I've killed 3 in an 88 this tour.  I fired approximately 2500 rounds of airburst ammunition, and ended up killing one with AP after I ran out.  They are not nearly as effective as you'd think, aside from the chasing planes away effect, and being able to hit high flying buffs.  They're fun as hell, and I don't see any problems with the current modeling.  There's a couple that are getting downright good at leading with those things too.
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Offline Fish42

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Re: 88MM Proximity Fuses
« Reply #10 on: February 15, 2012, 01:36:08 AM »
I think the 88s work fine, having managed to take out lots of planes with them so far this tour, ranging from a fighter at 7.6k circling base to 2 lancs in one shot that were 5.5 out.

Learning the lead and drop of the shell while working out what range the eny will be at when they both meet, thats the hard part.

Offline Chalenge

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Re: 88MM Proximity Fuses
« Reply #11 on: February 15, 2012, 04:50:25 AM »
This tour alone I have hit two planes directly with no puffy needed.
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Offline Bino

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Re: 88MM Proximity Fuses
« Reply #12 on: February 15, 2012, 08:47:12 AM »
Here's a link to the Naval Historical Center page on proximity fuzes

Quote
...
In brief, there is nothing unique about the "idea" of a proximity fuze. The possibility that proximity fuzes of various types might be feasible has been recognized for a long time. The American achievement, accomplished by no other country, was the actual development of a proximity fuze that would function and that could be manufactured by mass-production techniques.
...


« Last Edit: February 15, 2012, 09:17:20 AM by Bino »


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Offline USBP1969

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Re: 88MM Proximity Fuses
« Reply #13 on: February 19, 2012, 09:01:20 PM »
Then, if no proximity fuses how about a manual fuse setting? 

Example: A/C circling at 3.5K, set fuse (as was done in WW-II using range finders) to match planes distance from the 88?

It's real and would be fun, which is why most folks play AH.

Offline guncrasher

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Re: 88MM Proximity Fuses
« Reply #14 on: February 19, 2012, 09:03:05 PM »
Then, if no proximity fuses how about a manual fuse setting? 

Example: A/C circling at 3.5K, set fuse (as was done in WW-II using range finders) to match planes distance from the 88?

It's real and would be fun, which is why most folks play AH.

isnt that what c and v do?


semp
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