Author Topic: 88MM Proximity Fuses  (Read 2340 times)

Offline AirLynx

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Re: 88MM Proximity Fuses
« Reply #30 on: February 22, 2012, 05:32:50 PM »
My main deterent to vulchers is upping an M8 and using the 37mm to open up a can of whoop-arse on them.
For some reason, most people ignore M8's if they don't try to leave the field. I guess its because they're not precieved as a threat to tanks, or aircraft, and as long as its on field, it can't hurt troops.

M-8? I use a T-34; with a little practice anyone can turn that tank into an anti-vulcher.
I wish I could hear the whining I must cause on 200.

Offline Rich52

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Re: 88MM Proximity Fuses
« Reply #31 on: February 22, 2012, 05:42:12 PM »
The 88mm is useless against aircraft. Call it what it is.
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Offline Babalonian

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Re: 88MM Proximity Fuses
« Reply #32 on: February 22, 2012, 06:27:25 PM »
Only the Allies had successfuly developed and engineered for mass industrial production proximity fuses, Germany tried and was getting closer, but ran out of time/resources and didn't.

ack-ack

It wasn't for a lack of trying though.

yet to get hit by one. . . I basically ignore it.  CV puffy ack on the other hand is a major pain and very scary.

That's honestly my only gripe about the 88, without directly doing a single thing, it made CV puffy ack even worse in this game to deal with.

The 88mm is useless against aircraft. Call it what it is.

I agree with feeling that historically the 88 was a greater threat to a/c than what we have in-game, especialy compared to the a 5"er it seems.  However, I find its current optics/sight near-useless in defending bases from ground threats further than a near-zero distance.
« Last Edit: February 22, 2012, 06:36:44 PM by Babalonian »
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Wow, you guys need help.

Offline shotgunneeley

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Re: 88MM Proximity Fuses
« Reply #33 on: February 25, 2012, 09:12:36 PM »
I've been trying to create charts to get the best aim point. So far I've been unsuccessful because of limited input and cannot make an estimation for a particular point in time before the aircraft has moved on.

The best thing i can think of for the current set up is to make the best judgement of the altitude of the enemy aircraft, fire repeatedly out in front of it without reacting to the aircraft and hope the aircraft flies into your flak bursts. This leaves a lot to be desired because there is no way to get an accurate estimation of alt from the ground. I'd like the system to display the angle at which the 88mm flak gun is elevated (0-90 degrees). Through trig, a gunner could get an accurate alt estimation of the enemy based on the gun's angle and the direct-line distance to the aircraft. 
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Offline Tank-Ace

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Re: 88MM Proximity Fuses
« Reply #34 on: February 25, 2012, 10:16:09 PM »
If you're REALLY fast with the calculator, and good at guessing angles, you can get a rough estimate of above ground altitude using trigonomtry. Then you'll have to use trig again to find the total range to the above-ground height of your aim point.

Essentially, you would doing everything that the german gun-control systems were doing, save for calculating speed and a precise aim point.




Personally, I think this is going to be like the 5"ers, but even more so due to the shell randomization: Art much more than a science.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline USBP1969

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Re: 88MM Proximity Fuses
« Reply #35 on: February 26, 2012, 08:12:50 AM »
I did try the "C"-V" ranging off-line for about an hour.  I never brought a plane down.  The ack puffs were close and in one case there was a flash directly on the plane, but nothing happened.  It works fine with the 5" off-line.  Maybe there is no damage model for off-line near or direct hits.

Offline B-17

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Re: 88MM Proximity Fuses
« Reply #36 on: February 26, 2012, 11:24:57 AM »
I did try the "C"-V" ranging off-line for about an hour.  I never brought a plane down.  The ack puffs were close and in one case there was a flash directly on the plane, but nothing happened.  It works fine with the 5" off-line.  Maybe there is no damage model for off-line near or direct hits.

Oh no, there is... Trust me. I've been offline for 3 years :D

It doesn't matter where you shoot in the air with the AA rounds, there's always a quick flash-- it's the round exploding. You probably hit just just beside it, which is just in front of it from your gun's perspective
                                                    ^
(GUN) ----------------------*      (PLANE)

I've actually brough down several aircraft so far with the XX... It's very, VERY hard. On a side, and completely related not, is it possible to make an offline mission with planes attacking one's airfield/vBase, and defending it with a field gun with other AIs in the other guns?
« Last Edit: February 26, 2012, 11:28:42 AM by B-17 »

Offline AWwrgwy

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Re: 88MM Proximity Fuses
« Reply #37 on: February 26, 2012, 03:44:54 PM »
Maybe there is no damage model for off-line near or direct hits.

Drones offline continue to fly with massive damage until you kill the "pilot".

They fly with one wing, with no wings, on fire....

Don't use offline drones as an example of no damage being done.



wrongway
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Offline B-17

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Re: 88MM Proximity Fuses
« Reply #38 on: February 26, 2012, 06:50:34 PM »
Drones offline continue to fly with massive damage until you kill the "pilot".

They fly with one wing, with no wings, on fire....

Don't use offline drones as an example of no damage being done.



wrongway

Nope, I don't think so. Yes, they fly with stupid amounts of damage, but I think it's one of two things that decides when the drone "dies"

A) the number of bullets that the airframe has, which varies depending on caliber of fired bullet
B) how many parts are/would be missing.

I've put dozens of 50 cal rounds into a plane, all at the back, from 8 o'clock high, and it still died.

Offline Shuffler

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Re: 88MM Proximity Fuses
« Reply #39 on: February 27, 2012, 12:59:43 PM »
Personally my motto is "If it's not in the air, I don't care"

To me the game is about air combat, and I'm not a fan of someone who is too skill-less to up a plane and dogfight getting a load of kills while they sit relatively safely in a manned gun of some kind.


There is no safety in a manned gun. You can't move around, you can't hide. The gun is easy to knock out. Hitting something with a manned gun takes some skill. There is a method to the madness.

As for bombing GVs.... well if they don't up flaks, don't shoot at planes, and don't attack air bases..... I see no issure with not bombing them.
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Offline BigKev03

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Re: 88MM Proximity Fuses
« Reply #40 on: February 27, 2012, 07:00:28 PM »
Keep this in mind guys a fighter is harder to hit as it is moving a lot faster and manuvering more than a bomber.  A flight of bombers on a run with the pilot in the bombsight is a much easier target to range, lead and adjust.  Just practice.  I am getting better in the TA with it.


BigKev