Another USAF mauling from the start, I must say...
There's a major problem with this kind of setup. First, I GET why bombers have air starts. You're shortening the tedious part. However, the ESCORTS for those bombers have FAR too much advantage. If the LW planes scramble to take off burning ALL wep they have they can get to 25-30k just in time to break into the enemy fight. Meanwhile the Jugs that spawn at alt spend their time saving WEP and climbing to 35k+
In this one you have listed a 30K alt cap, but still from experience the LW planes will be tired and out of WEP by the time they get there.
Solution: Air spawn the bombers. Have the Jugs take off and climb out. This is not only accurate, as the jugs would have to climb out on their own leg of the escort mission, and rendezvous with the bombers, etc, but it also solves the problem of them having an advantage (or... "more" of one) against the LW.
Second, the totally 100% unhistorical 425 rpg ammo load on the jugs. Never used. EVER. There's no evidence anything of the sort ever saw combat. No historic records ever. The combat loads were 267 rpg for 8 guns and only up to 300-310 rpg for the lighter 6 gun load.
This gives the allied escorts a far superior reach and punch than they had in the war. What this means is that they spend the time loitering around 2x or 3x longer than they should ever have and go free roaming shooting down LW planes without ammo. It's insult to unjury.
Solution: Use the CM setup to limit the ammo loads to 267 rpg.
I'm an equal opportunity player. I really enjoy some allied planes and some axis planes. I don't stick to just one ride or a couple. I like to enjoy all sides of the game I can. However, it really gets to me when I see setups like this that give the advantages all to 1 side. I had to voice some options to correct that.