Author Topic: Damage Points  (Read 327 times)

Offline earl1937

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Damage Points
« on: February 19, 2012, 08:20:57 AM »
Sure would be nice if AH added a "class" score for bomber and fighter-bomber damage points. One thing I have found out in this game, the number 1 bomber pilot is not an accurate reflection of ones skill with a bomber or fighter-bomber. Adding base captures to quailify one for bomber rankings makes no sense to me. When did a B-17 pilot, or a "Jug" pilot ever capture a base in real life? If AH added a classification for bomber damage points and one for fighter-bomber damage points, would certainly add another "goal" for the pilot who works at his favorite mission in AH. :bhead
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Offline wil3ur

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Re: Damage Points
« Reply #1 on: February 19, 2012, 08:34:45 AM »
Attack and Bomber both list their damage separately...  so I'm not quite sure what you're asking.

I do think there should be change in how damage is scored though.  Currently you can milk a lot of your numbers by bombing towns.  If you want to be top bomber, being a constructive member of the game really has no appeal.  I think there needs to be some sort of bonus (wrong word... but bear with me) for hitting Hangars and CV's and base objects versus town objects, which are much softer and much closer together.  I think there also needs to be a bonus for resupplying, it seems to me that the only thing that changes with a resupply is the number of sorties, which will hurt your score.
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Offline Karnak

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Re: Damage Points
« Reply #2 on: February 19, 2012, 08:58:41 AM »
I agree that rewards for activities need to be rebalanced.  Taking a Ki-67 up and dropping a single 100kg bomb from each bomber on eight different town centers should not be the best way to earn bomber perks.  Taking a Lancaster and doing the same with 1000lb bombs to fourteen town centers should not be the best way to earn score.

Town buildings should be lowered in value while strategic targets should be massively increased in value.  Striking towns shouldn't be worthless in terms of rewards, but it shouldn't better than hitting strategic targets, but rather it should be worth a bit less.
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Offline earl1937

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Re: Damage Points
« Reply #3 on: February 19, 2012, 09:04:29 AM »
Attack and Bomber both list their damage separately...  so I'm not quite sure what you're asking.

I do think there should be change in how damage is scored though.  Currently you can milk a lot of your numbers by bombing towns.  If you want to be top bomber, being a constructive member of the game really has no appeal.  I think there needs to be some sort of bonus (wrong word... but bear with me) for hitting Hangars and CV's and base objects versus town objects, which are much softer and much closer together.  I think there also needs to be a bonus for resupplying, it seems to me that the only thing that changes with a resupply is the number of sorties, which will hurt your score.
I may have been mis-informed, but I have been told by members who have been in this game for a number of years, that the way to advance up the "rankings" of any class of rankings, was to add base captures to your score. If that is incorrect, I wish someone would point it out.I agree with you about the way objects are "scored" as for as damage points, and I think there is a difference in different objects destroyed points. All I am asking is this: If a fighter pilot has 245 kills in one month and no one else has that many, he should be the top rated fighter pilot for the war arena which he recieved all those kills. If a bomber pilot has more damage points than anyone else, he should be the top bomber pilot. If you have more GV Kills, then you should be the leader that class and etc. A base capture, in my view should not enhance your score as a pilot! :aok
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Offline earl1937

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Re: Damage Points
« Reply #4 on: February 19, 2012, 09:06:08 AM »
I agree that rewards for activities need to be rebalanced.  Taking a Ki-67 up and dropping a single 100kg bomb from each bomber on eight different town centers should not be the best way to earn bomber perks.  Taking a Lancaster and doing the same with 1000lb bombs to fourteen town centers should not be the best way to earn score.

Town buildings should be lowered in value while strategic targets should be massively increased in value.  Striking towns shouldn't be worthless in terms of rewards, but it shouldn't better than hitting strategic targets, but rather it should be worth a bit less.
Great point! Hope AH gets the point of what we are saying!
Blue Skies and wind at my back and wish that for all!!!

Offline Karnak

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Re: Damage Points
« Reply #5 on: February 19, 2012, 09:07:34 AM »
I believe that base captures with C-47s affect bomber score and base captures with a GV affect vehicle score.  I do not believe that captures affect fighter or attack score in any way.
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Offline wil3ur

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Re: Damage Points
« Reply #6 on: February 19, 2012, 09:13:40 AM »
I think the fighter is a bit wierd how it's scored.  I think Kills and K/D should be scored higher than Kills per Sortie which should be scored over Kills per Time, which should be scored over Accuracy.

Seems to me it's ranked more as K/T and Accuracy as the top with K per Sortie in the middle, and K/D and # of Kills are the least needed.
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Offline Karnak

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Re: Damage Points
« Reply #7 on: February 19, 2012, 09:23:08 AM »
I think the fighter is a bit wierd how it's scored.  I think Kills and K/D should be scored higher than Kills per Sortie which should be scored over Kills per Time, which should be scored over Accuracy.

Seems to me it's ranked more as K/T and Accuracy as the top with K per Sortie in the middle, and K/D and # of Kills are the least needed.
One thing to be careful of though is encouraging excessive timidity.  Unlike the guys in a war, the players in the game don't have orders forcing them to engage in less than ideal circumstances and that freedom to engage only when you have the maximum advantage should not be encouraged by the scoring system or the game risks a loss of fun.  Excessive penalties for being shot down can also cause a rise in timidity.
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Offline The Fugitive

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Re: Damage Points
« Reply #8 on: February 19, 2012, 09:40:18 AM »
I may have been mis-informed, but I have been told by members who have been in this game for a number of years, that the way to advance up the "rankings" of any class of rankings, was to add base captures to your score. If that is incorrect, I wish someone would point it out.I agree with you about the way objects are "scored" as for as damage points, and I think there is a difference in different objects destroyed points. All I am asking is this: If a fighter pilot has 245 kills in one month and no one else has that many, he should be the top rated fighter pilot for the war arena which he recieved all those kills. If a bomber pilot has more damage points than anyone else, he should be the top bomber pilot. If you have more GV Kills, then you should be the leader that class and etc. A base capture, in my view should not enhance your score as a pilot! :aok

The problem with this is if you fly 200 sorties in 100 hours on line an hit 500 of the 1000 targets you go for (half), and I fly 50 sorties  in 25 hours (a quarter of the flights you did) and hit 250 of the 250 targets (a quarter the number of your targets) who is the better bomber? My skill is better as I hit 100%, but seeing as you can spend more time on line going after more targets you can have a higher number of damage points. Should you be scored higher than me?

That's the hard part about "score" and why so many people call score a waste of time. The scoring is figured by taking your score for each category and placing you as compared to ALL the other players. So a guy that fly 100 hours will have a ton of damage points and so will be ahead of someone like me who only has one bomber trip so far this month. On the other hand I have a very high hit percentage because I don't have a lot of chances to miss (only one trip compared to his 100 trips) So I score much higher in that category. All the categories are added together which is how they "average" out the time factor.

Is it a good representation of skill? no way ! To many people thing they need to have the top score and so tweak their numbers by hitting town centers. The best think to use the score for is to check your progress. If you have the same number of flights as last month and you always play the game the same, and your score is better, good for you. You are progressing. If you go by the "ranks" it is hit or miss because some months you'll run higher because you are compared to everyone else, and who knows what THEY are doing this month.

Use the "numbers" of your scores to test your progress against yourself, and just throw the "ranks" out the window. You'll have a lot more fun!  <S>

Offline pallero

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Re: Damage Points
« Reply #9 on: February 19, 2012, 11:21:36 AM »
I think there also needs to be a bonus for resupplying, it seems to me that the only thing that changes with a resupply is the number of sorties, which will hurt your score.

This is what i meant with my "New class" wish.

http://bbs.hitechcreations.com/smf/index.php/topic,329088.0.html