Author Topic: New Maps  (Read 2262 times)

Offline MK-84

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Re: New Maps
« Reply #15 on: March 13, 2012, 01:41:37 PM »

Offline Shuffler

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Re: New Maps
« Reply #16 on: March 13, 2012, 01:46:27 PM »
Download the terrain editor and give it a go. Be sure to read up on what you can and can't do when building for the MAs.

To date no one has really wanted new terrains enough to actually even try to make one.
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Offline ImADot

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Re: New Maps
« Reply #17 on: March 13, 2012, 02:20:12 PM »
Download the terrain editor and give it a go. Be sure to read up on what you can and can't do when building for the MAs.

To date no one has really wanted new terrains enough to actually even try to make one.

Last year I started one for the main arenas; just haven't had lots of time to work on it, so progress is slow.
I did complete a small one for non-main arenas called "canyon" but it wouldn't be fun with 400 people in it.  ;)
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Offline Greebo

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Re: New Maps
« Reply #18 on: March 14, 2012, 04:44:15 AM »
I submitted an MA map called CraterMA around a year ago but have not heard anything from HTC about it since then. If anyone wants to have a look at it you can download the latest version here:- CraterMA map

Just extract the files into your ahiiterr folder and you can use it offline. Thinking about it, the "pln" file is from a year ago and won't have the last year's new planes and GVs enabled at the various fields. However if you rename or delete this file you can then up any ride from any field.

It takes about 45 minutes from the arena starting for all the cloud systems to deploy fully. The weather includes permanent low cloud cover for all the TT bases. Also there is a volcano near A82 which vents some steam periodically, the first time is at around 10-15 minutes after the arena starts IIRC.
« Last Edit: March 14, 2012, 05:04:19 AM by Greebo »

Offline Noir

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Re: New Maps
« Reply #19 on: March 14, 2012, 05:19:27 AM »
See rule #4

you were right, they didn't like it :lol
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Offline JohnnyHeelz

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Re: New Maps
« Reply #20 on: March 14, 2012, 01:28:59 PM »
So the game is basically -  Pay to play and if we want new terrains we need to make them ourselves?  Provided the people we pay approve them? 

Maybe if they gave an incentive more paying customers would help them build a better game?


Offline wil3ur

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Re: New Maps
« Reply #21 on: March 14, 2012, 10:47:13 PM »
See rule #4.
« Last Edit: March 15, 2012, 10:11:22 AM by hitech »
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Offline hitech

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Re: New Maps
« Reply #22 on: March 15, 2012, 11:46:19 AM »
So the game is basically -  Pay to play and if we want new terrains we need to make them ourselves?  Provided the people we pay approve them? 

Maybe if they gave an incentive more paying customers would help them build a better game?



I am not trying to jump on you, but think a little how things really are. I am only stating very simple realities and they are not meant to be in an angry tone if they come off that way.

You pay to play Aces High in it's current state, we  do not claim to give you any more for your payments then delivering the service/and product in it's current state. You may choose to continue to pay us for the our service in it's current state or not.

Some times we choose to change our software in a manor we believe will serve our customers better. Again if you accept the changes you can continue to pay, if not you can leave. We obviously make changes that we believe will better serve the most customers.

Of the 13 terrains in the Late ware rotation, HTC has created 6 of them.

If a player is to the point that they believe they are board because there are not enough terrains in rotation (with 13), I believe that it is not the terrains that is causing the board-em but rather simple burnout.

We have created tools for players to add content to the game if they wish.
Currently there are a 51 terrains available. The only terrains that HTC must approve are those meant to be used in the main arenas.

We do not ask players to create terrains for the main arenas. They do it simply because they enjoy it. If we believed that there was a great need for more terrains in the main arena we would make them. Many times we modify all the terrains used as we change strat play, such as with the city changes.

HTC has limited resources both monetary and personnel. It is always a balance of where, how much, and when we allocate these resources. So if someone is asking us to spend more money or time on something, we must see an investment return on what they are asking for and then decide what it's priority is of the list of things to do.

We appreciate player contributed content. But players work on the content as a hobby, they choose when and what they wish to make. They choose if they wish to finish the content or not. They choose if they wish to distribute the content or not. The hours put in are for enjoyment, not for monetary value.

HiTech

 




Offline DarkHawk

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Re: New Maps
« Reply #23 on: March 15, 2012, 12:14:14 PM »
HiTech
 I would have added, if you do not like what is in the current list, then download the terrain editor and have a go.
I have worked on a terrain for over a year, had it working pretty good with one bug I could not find, system crash wiped it all out. Have not had time to start over.
Dhawk
PS: was a 512 by 512 Pearl Harbor map with Tokyo Bay in the north east corner.
all of the Hawaii's island included
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Offline vafiii

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Re: New Maps
« Reply #24 on: March 15, 2012, 01:35:10 PM »
Johnny, you're only paying $15 a month to play all day, every day, if you choose. That's not a lot of money for that many hours of entertainment. A movie ticket cost $12, most sporting events and other forms of entertainment much more. How much do you want for your $15?!!!!

Do the math, if there are 1,000 AH members paying $15 a month, that's $15,000 a month in gross revenue. Deduct all the salaries, rent, utilities, insurance, overhead, advertising, Skuzzy's company car and all other applicable business expenses and you're left with little or no profit.   

C'mon man, use your noodle!

Offline bortas1

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Re: New Maps
« Reply #25 on: March 15, 2012, 02:10:21 PM »
 :salute i would like to see desart and winter maps. after all we have the skins to go with them. also no need to rub that crap into his face hitect covered it quit nicely.  :salute

Offline Brownien

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Re: New Maps
« Reply #26 on: March 15, 2012, 03:41:02 PM »
Could simply modify the maps to suite different schemes, such as desert or winter. its not like making an entirely new map, just the same ones in different colors!  :rock

Offline The Fugitive

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Re: New Maps
« Reply #27 on: March 15, 2012, 04:21:16 PM »
Could simply modify the maps to suite different schemes, such as desert or winter. its not like making an entirely new map, just the same ones in different colors!  :rock

And you know this because you have made a number of maps your self, correct? Switching terrain tiles isn't as easy as you think. Download the editor and try building a small map to see what is involved before you start spouting off.

Offline surfinn

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Re: New Maps
« Reply #28 on: March 15, 2012, 04:39:54 PM »
"If a player is to the point that they believe they are board because there are not enough terrains in rotation (with 13), I believe that it is not the terrains that is causing the board-em but rather simple burnout."

I respectfully disagree with you. When you have played for over a year you notice that any map your on, you can almost guarantee where the battle is being played out on that given map due to spawn points terrain etc. This gets a little redundant after a while sir, still fun but redundant all the same. A couple of new maps thrown into the rotation and maybe a like number taken out once a year would help with this redundancy.  :salute


Offline ImADot

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Re: New Maps
« Reply #29 on: March 15, 2012, 05:52:50 PM »
When you have played for over a year you notice that any map your on, you can almost guarantee where the battle is being played out on that given map due to spawn points terrain etc. This gets a little redundant after a while sir, still fun but redundant all the same. A couple of new maps thrown into the rotation and maybe a like number taken out once a year would help with this redundancy.

A player's approach to the game does more to fight boredom and redundancy than any new map would. With a new map, you get different landmasses, but the bases are the same, the players are the same and the gameplay is the same. Try to stir up something new and different rather than the same old horde-on-horde smash-and-grab base captures.

Find a friend and wing up in a plane you don't fly often. Do some fighter sweeps, fly aerial observer for GV fights, fly escort for bombers, pretend you're in WWII and fly certain profiles and see what happens. If you're bored, it's more your fault than the terrain's fault.

One of the latest big maps was Grinder. How long did it take to become bored with it, with the same gameplay as on every other big map?
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