So the game is basically - Pay to play and if we want new terrains we need to make them ourselves? Provided the people we pay approve them?
Maybe if they gave an incentive more paying customers would help them build a better game?
I am not trying to jump on you, but think a little how things really are. I am only stating very simple realities and they are not meant to be in an angry tone if they come off that way.
You pay to play Aces High in it's current state, we do not claim to give you any more for your payments then delivering the service/and product in it's current state. You may choose to continue to pay us for the our service in it's current state or not.
Some times we choose to change our software in a manor we believe will serve our customers better. Again if you accept the changes you can continue to pay, if not you can leave. We obviously make changes that we believe will better serve the most customers.
Of the 13 terrains in the Late ware rotation, HTC has created 6 of them.
If a player is to the point that they believe they are board because there are not enough terrains in rotation (with 13), I believe that it is not the terrains that is causing the board-em but rather simple burnout.
We have created tools for players to add content to the game if they wish.
Currently there are a 51 terrains available. The only terrains that HTC must approve are those meant to be used in the main arenas.
We do not ask players to create terrains for the main arenas. They do it simply because they enjoy it. If we believed that there was a great need for more terrains in the main arena we would make them. Many times we modify all the terrains used as we change strat play, such as with the city changes.
HTC has limited resources both monetary and personnel. It is always a balance of where, how much, and when we allocate these resources. So if someone is asking us to spend more money or time on something, we must see an investment return on what they are asking for and then decide what it's priority is of the list of things to do.
We appreciate player contributed content. But players work on the content as a hobby, they choose when and what they wish to make. They choose if they wish to finish the content or not. They choose if they wish to distribute the content or not. The hours put in are for enjoyment, not for monetary value.
HiTech