Author Topic: Wind in FSO - Let's make bombing a challenge  (Read 1175 times)

Offline AKP

  • Silver Member
  • ****
  • Posts: 1294
Wind in FSO - Let's make bombing a challenge
« on: March 12, 2012, 01:49:05 PM »
Part of FSO is going after a more realistic combat experience.  With this in mind, I would like to see the regular use of the 15 wind layers used in every FSO.  How often is there no wind at all from the ground up to 30,000 feet in real life?  Never.

I am not talking about hurricane force winds... although PTO secenarios could make use of the jet stream at high altitude.  I am talking about minor winds, in 2K layers... starting at 2000 feet.  Each layer would have a different speed, and slightly different direction... based on the direction of a "prevailing wind" for that frame.

This would add several aspects to FSO:

1) Bombers would lose more accuracy the higher they are... since the bombs have to fall through more wind layers, and fall farther.  This would add more realism and force mission planners to allocate more resources for each target, since overall accuracy is lessened... or fly at a lower altitude.  Want to fly and bomb at 30K... fine, but your bombs are going to be off target.

2) Aircraft can use tailwinds to gain more speed at certain altitudes (if they pay attention to the wind in the arena - aka weather forecast)

3) Mission planners will have to take into account prevailing wind speeds and directions for any given altitude.  This will affect time to target, time to return, fuel consumption, etc.

Im not looking for TOTAL realism.  Just a little more challenge, and to level the playing field.  There is really no reason why my bombs should hit exactly where I want them to... every time... from 25,000 feet. As it is now... I know that if my calibration is good, when I drop... my bombs are going to hit exactly where I want them to hit from any altitude.

Oh and keep the manual calibration to go with it.   :salute
« Last Edit: March 12, 2012, 01:53:59 PM by AKP »

***G3-MF***

Offline Stellaris

  • Nickel Member
  • ***
  • Posts: 402
Re: Wind in FSO - Let's make bombing a challenge
« Reply #1 on: March 12, 2012, 02:19:30 PM »
Second!

Offline oakranger

  • Plutonium Member
  • *******
  • Posts: 8380
      • http://www.slybirds.com/
Re: Wind in FSO - Let's make bombing a challenge
« Reply #2 on: March 12, 2012, 02:20:16 PM »
I believe there was a few FSO that wind was a factor for both fighters and bombers.  It seemed that we got away from it.  
Oaktree

56th Fighter group

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Re: Wind in FSO - Let's make bombing a challenge
« Reply #3 on: March 12, 2012, 02:30:51 PM »


(Not yet modeled - only owned by some players)
« Last Edit: March 12, 2012, 02:33:00 PM by Arlo »

Offline AKKuya

  • Aces High CM Staff
  • Gold Member
  • *****
  • Posts: 2640
Re: Wind in FSO - Let's make bombing a challenge
« Reply #4 on: March 12, 2012, 02:41:46 PM »
This thread has my approval.
Chuck Norris can pick oranges from an apple tree and make the best lemonade in the world. Every morning when you wake up, swallow a live toad. Nothing worse can happen to you for the rest of the day. They say money can't buy happiness. I would like the opportunity to find out. Why be serious?

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Wind in FSO - Let's make bombing a challenge
« Reply #5 on: March 12, 2012, 02:48:32 PM »
As far as I know, wind only affects your plane's flight and does NOT affect bomb trajectory once they leave the plane - your bombs will hit what's under your crosshairs at the time you drop (if you have correctly and accurately calibrated the bombsight).

As far as your other points, I'm all for wind at altitudes.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Bino

  • Platinum Member
  • ******
  • Posts: 5937
Re: Wind in FSO - Let's make bombing a challenge
« Reply #6 on: March 12, 2012, 03:55:13 PM »
As far as I know, wind only affects your plane's flight and does NOT affect bomb trajectory once they leave the plane - your bombs will hit what's under your crosshairs at the time you drop (if you have correctly and accurately calibrated the bombsight).
...

I believe you are right: wind has an effect on airplanes, not bombs.


"The plural of 'anecdote' is not 'data'." - Randy Pausch

PC Specs

Offline AKP

  • Silver Member
  • ****
  • Posts: 1294
Re: Wind in FSO - Let's make bombing a challenge
« Reply #7 on: March 12, 2012, 04:03:40 PM »
I believe you are right: wind has an effect on airplanes, not bombs.


Well that stinks... but I still wish for some wind :)

***G3-MF***

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24759
Re: Wind in FSO - Let's make bombing a challenge
« Reply #8 on: March 12, 2012, 04:33:12 PM »
Well that stinks... but I still wish for some wind :)

Give the co-pilot an extra ration of beans pre-flight.

Offline AKP

  • Silver Member
  • ****
  • Posts: 1294
Re: Wind in FSO - Let's make bombing a challenge
« Reply #9 on: March 12, 2012, 04:49:47 PM »
Give the co-pilot an extra ration of beans pre-flight.

Somehow I knew that was coming... 

***G3-MF***

Offline APDrone

  • Gold Member
  • *****
  • Posts: 3384
Re: Wind in FSO - Let's make bombing a challenge
« Reply #10 on: March 12, 2012, 04:59:01 PM »
As far as I know, wind only affects your plane's flight and does NOT affect bomb trajectory once they leave the plane - your bombs will hit what's under your crosshairs at the time you drop (if you have correctly and accurately calibrated the bombsight).

As far as your other points, I'm all for wind at altitudes.

Unless it's changed, I don't believe this is correct.  I know we used to do preliminary tests where the bombs fell way downwind of the crosshair'd target.

Now, there may have been a couple of different wind layers, but here is the net effect.. way back when...




AKDrone

Scenario "Masters of the Air" X.O. 100th Bombardment Group


Offline Reschke

  • Platinum Member
  • ******
  • Posts: 7724
      • VF-17 "The Jolly Rogers"
Re: Wind in FSO - Let's make bombing a challenge
« Reply #11 on: March 12, 2012, 05:20:55 PM »
Motion carries now make it so.

Seriously even though I hate bombing in the FSO I would be all for this since it would fit right in with the historical portion of the game.
Buckshot
Reschke from March 2001 till tour 146
Founder and CO VF-17 Jolly Rogers September 2002 - December 2006
"I'm baaaaccccckkk!"

Offline steely07

  • Silver Member
  • ****
  • Posts: 1857
Re: Wind in FSO - Let's make bombing a challenge
« Reply #12 on: March 12, 2012, 05:21:55 PM »
I know in BOG wind did affect bomb drop.
Aces High, Wing Commander, Dickweed Heavy Bomber Group: www.dickweedhbg.com

FSO Films : https://www.youtube.com/channel/UCFs6CAXBQoVBctljybD65fA?view_as=subscriber

Offline AKP

  • Silver Member
  • ****
  • Posts: 1294
Re: Wind in FSO - Let's make bombing a challenge
« Reply #13 on: March 12, 2012, 05:30:30 PM »
Unless it's changed, I don't believe this is correct.  I know we used to do preliminary tests where the bombs fell way downwind of the crosshair'd target.

Now, there may have been a couple of different wind layers, but here is the net effect.. way back when...

(Image removed from quote.)


(Image removed from quote.)

I will have to set up a custom arena and check this out to be sure.  Would be nice if it really works that way.

***G3-MF***

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Wind in FSO - Let's make bombing a challenge
« Reply #14 on: March 12, 2012, 05:34:11 PM »
I guess then, if anyone has time to set up another test. have crosswinds from 4k-16k, no winds from 16k+. Fly straight and level at 20k and see what happens. Then perhaps adjust winds to bring them up to 25k so you're flying in them too.  If I have time in the next couple of day, I'll try it and we can compare results...
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals