Part of FSO is going after a more realistic combat experience. With this in mind, I would like to see the
regular use of the 15 wind layers used in every FSO. How often is there no wind at all from the ground up to 30,000 feet in real life? Never.
I am not talking about hurricane force winds... although PTO secenarios could make use of the jet stream at high altitude. I am talking about minor winds, in 2K layers... starting at 2000 feet. Each layer would have a different speed, and slightly different direction... based on the direction of a "prevailing wind" for that frame.
This would add several aspects to FSO:
1) Bombers would lose more accuracy the higher they are... since the bombs have to fall through more wind layers, and fall farther. This would add more realism and force mission planners to allocate more resources for each target, since overall accuracy is lessened... or fly at a lower altitude. Want to fly and bomb at 30K... fine, but your bombs are going to be off target.
2) Aircraft can use tailwinds to gain more speed at certain altitudes (if they pay attention to the wind in the arena - aka weather forecast)
3) Mission planners will have to take into account prevailing wind speeds and directions for any given altitude. This will affect time to target, time to return, fuel consumption, etc.
Im not looking for TOTAL realism. Just a little more challenge, and to level the playing field. There is really no reason why my bombs should hit exactly where I want them to... every time... from 25,000 feet. As it is now... I know that if my calibration is good, when I drop... my bombs are going to hit exactly where I want them to hit from any altitude.
Oh and keep the manual calibration to go with it.