Author Topic: Puffy ack needs to go after 10 years of BS  (Read 5536 times)

Offline Noir

  • Platinum Member
  • ******
  • Posts: 5964
Re: Puffy ack needs to go after 10 years of BS
« Reply #105 on: March 19, 2012, 01:14:56 PM »
One time I got so mad I took a piece of paper out of the printer and tore it in half.

scary stuff   :cry
now posting as SirNuke

Offline Selino631

  • Silver Member
  • ****
  • Posts: 1493
Re: Puffy ack needs to go after 10 years of BS
« Reply #106 on: March 19, 2012, 01:16:26 PM »
actually, i remember for a while it was really weak, and they patched it and made it more effective about a year ago...
OEF 11-12

Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
Re: Puffy ack needs to go after 10 years of BS
« Reply #107 on: March 19, 2012, 01:37:53 PM »
whats funny is if a player was able to do what the ai does on this one piece of code they would be banned from the game for cheating.

and that there in is the real rub is there are not realistic constraints on the system to approximate reality of the system it represents.
the end result is the ai bends the rules to arrive at an end result that was not earned but manufactured without regard to projectile travel time and distance that the projectiles must travel to arrive at an end result that happens instantaneously.

why does every other single bullet and round in this game go through such agonizing balistic modelling while this one is allowed to persist without having to do the legwork of every other gun in the game?

no game gets a pass on this. not offline games and especially not online ones. any time a player recognizes an ai system that blatently does not follow the rules that a player would it diminishes the quality of play dramatically whenever things like this are encountered.



Fester was my in game name until September 2013

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Puffy ack needs to go after 10 years of BS
« Reply #108 on: March 19, 2012, 01:48:54 PM »
whats funny is if a player was able to do what the ai does on this one piece of code they would be banned from the game for cheating.

True. And if they were caught firing all of the ai controlled fleet aaa, I would expect them to be.  :neener:

why does every other single bullet and round in this game go through such agonizing balistic modelling while this one is allowed to persist without having to do the legwork of every other gun in the game?

I would venture (as someone who has no coding experience in this game or any other) that it's because we're not talking about one bullet, one shell, one puffy burst.


« Last Edit: March 19, 2012, 01:51:00 PM by Arlo »

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12798
Re: Puffy ack needs to go after 10 years of BS
« Reply #109 on: March 19, 2012, 02:02:54 PM »
I do not like puffy but it is part of the game. My wish is that the cv could not get close enough for puffy to be over a base. Now it will shoot at you when your way inland. One time I got so mad I took a piece of paper out of the printer and tore it in half.
Well I hope you recycle.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Puffy ack needs to go after 10 years of BS
« Reply #110 on: March 19, 2012, 02:04:27 PM »
Well I hope you recycle.

Yaknow - Shuffler really is hitting on something more significant. Destroyers being able to plow beaches, being it.

Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
Re: Puffy ack needs to go after 10 years of BS
« Reply #111 on: March 19, 2012, 02:07:05 PM »
so whan a players b29 formation fires every gun directed by one player the code has to forget the rules of the ballistics system based on the quantity of guns being fired? same goes for a p47 or b25? numbers should not be a valid excuse.

take into account the advances of modern computers over ten years when arguing that fixing the 10 yr old ai puffy ack code to operate with actual physics is beyond the ability of even low end current computing power.

the real question is not should it be updated to somthing realistic. the question is will it?

Fester was my in game name until September 2013

Offline pervert

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3968
Re: Puffy ack needs to go after 10 years of BS
« Reply #112 on: March 19, 2012, 02:07:26 PM »
whats funny is if a player was able to do what the ai does on this one piece of code they would be banned from the game for cheating.

and that there in is the real rub is there are not realistic constraints on the system to approximate reality of the system it represents.
the end result is the ai bends the rules to arrive at an end result that was not earned but manufactured without regard to projectile travel time and distance that the projectiles must travel to arrive at an end result that happens instantaneously.

why does every other single bullet and round in this game go through such agonizing balistic modelling while this one is allowed to persist without having to do the legwork of every other gun in the game?

no game gets a pass on this. not offline games and especially not online ones. any time a player recognizes an ai system that blatently does not follow the rules that a player would it diminishes the quality of play dramatically whenever things like this are encountered.





And thats before you even factor in friendly aircraft in the path of flak mountains, if the gun firing can actually fire ie the ships in the way. Would real flak start firing at a con thats in a dogfight with a friendly in real life?

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Puffy ack needs to go after 10 years of BS
« Reply #113 on: March 19, 2012, 02:13:23 PM »
so whan a players b29 formation fires every gun directed by one player the code has to forget the rules of the ballistics system based on the quantity of guns being fired? same goes for a p47 or b25? numbers should not be a valid excuse.

take into account the advances of modern computers over ten years when arguing that fixing the 10 yr old ai puffy ack code to operate with actual physics is beyond the ability of even low end current computing power.

the real question is not should it be updated to somthing realistic. the question is will it?



B-29s aren't equipped with 5" aaa mounts with proximity fused warheads. That would be unrealistic poor modeling.

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8096
Re: Puffy ack needs to go after 10 years of BS
« Reply #114 on: March 19, 2012, 02:13:36 PM »

why does every other single bullet and round in this game go through such agonizing balistic modelling while this one is allowed to persist without having to do the legwork of every other gun in the game?


That is an interesting point.  Diving onto a field or carrier group, you've got all those guns calculating line of sight and lead on you, but with it being a puffy gun, processing power to calculate what those guns are already doing, plus a range component before it bursts, suddenly becomes an issue?

I don't get it.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Baumer

  • Silver Member
  • ****
  • Posts: 1739
      • 332nd Flying Mongrels
Re: Puffy ack needs to go after 10 years of BS
« Reply #115 on: March 19, 2012, 02:18:01 PM »
And thats before you even factor in friendly aircraft in the path of flak mountains, if the gun firing can actually fire ie the ships in the way. Would real flak start firing at a con thats in a dogfight with a friendly in real life?

For the equipment and time frame we are talking about the simple answer is yes, the carrier group would fire on the target once it was in range no matter what. It was the FDO's responsibility in the CiC to direct the fighter engagement and warn them when they approached the AA barrier. If a friendly fighter chose to continue the pursuit into the AA barrier they likely to be hit.

Just be thankful the IFF in game is tremendously more effective than what happened historically.
HTC Please show the blue planes some love!
F4F-4, FM2, SBD-5, TBM-3

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12798
Re: Puffy ack needs to go after 10 years of BS
« Reply #116 on: March 19, 2012, 02:26:18 PM »
Yaknow - Shuffler really is hitting on something more significant. Destroyers being able to plow beaches, being it.
Another long time issue. I'm sure some HTC cheerleader will be along to explain why it's perfectly fine.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Puffy ack needs to go after 10 years of BS
« Reply #117 on: March 19, 2012, 02:39:49 PM »
Another long time issue. I'm sure some HTC cheerleader will be along to explain why it's perfectly fine.

What about those rare souls that don't have issues with the ack lethality but do with the hover-fleets?  :D

Hey .... 6 yrs dude. Beer? New wife supports my AHer buddy carousing.  :aok

(Bear brings up the 2006 con often - chuckle)

Offline Slash27

  • Plutonium Member
  • *******
  • Posts: 12798
Re: Puffy ack needs to go after 10 years of BS
« Reply #118 on: March 19, 2012, 02:52:57 PM »
What about those rare souls that don't have issues with the ack lethality but do with the hover-fleets?  :D

Hey .... 6 yrs dude. Beer? New wife supports my AHer buddy carousing.  :aok

(Bear brings up the 2006 con often - chuckle)
I'll have to bring Changeup with me. He might buy us dinner.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Re: Puffy ack needs to go after 10 years of BS
« Reply #119 on: March 19, 2012, 02:58:14 PM »
I'll have to bring Changeup with me. He might buy us dinner.

Only if I can tip.