Author Topic: Puffy ack needs to go after 10 years of BS  (Read 5549 times)

Offline hitech

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Re: Puffy ack needs to go after 10 years of BS
« Reply #120 on: March 19, 2012, 03:32:50 PM »
why does every other single bullet and round in this game go through such agonizing balistic modelling while this one is allowed to persist without having to do the legwork of every other gun in the game?

Because the computer really doesn't care how exact the bullet looks when it leaves it's gun. And because player maned guns have this thing called a Brain making choices where to aim it. And the computer never complains when the persons brain controlling it doesn't keep up with what the computer is displaying.

HiTech

Offline ozrocker

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Re: Puffy ack needs to go after 10 years of BS
« Reply #121 on: March 19, 2012, 03:38:41 PM »
Because the computer really doesn't care how exact the bullet looks when it leaves it's gun. And because player maned guns have this thing called a Brain making choices where to aim it. And the computer never complains when the persons brain controlling it doesn't keep up with what the computer is displaying.

HiTech
And to add. Computer doesn't whine when it hits, or misses :aok
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Offline Wiley

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Re: Puffy ack needs to go after 10 years of BS
« Reply #122 on: March 19, 2012, 03:41:22 PM »
Because the computer really doesn't care how exact the bullet looks when it leaves it's gun. And because player maned guns have this thing called a Brain making choices where to aim it. And the computer never complains when the persons brain controlling it doesn't keep up with what the computer is displaying.

HiTech

How is that any different from what the 37mm on the boats/fields do now though?  Aren't they doing the same thing as the puffy would need to do if it was modeled as a gun, with the exception of the proximity/range fuse?

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Offline Citabria

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Re: Puffy ack needs to go after 10 years of BS
« Reply #123 on: March 19, 2012, 03:49:34 PM »
See rule #4
« Last Edit: March 19, 2012, 06:58:09 PM by hitech »
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Offline Arlo

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Re: Puffy ack needs to go after 10 years of BS
« Reply #124 on: March 19, 2012, 03:57:52 PM »
Hitech Creations: So, what percentage/ratio do you think is fair?

Player: 1:100,000,000 chance of getting hit by fleet ack if I turn my fighter every three seconds.

Hitech Creations: Bwahahahahahahaha!

 :D

Just make an additional layer of water 'depth.' No Task Forces within ack range of the beach. No beach plowing.  :aok

Offline Zoney

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Re: Puffy ack needs to go after 10 years of BS
« Reply #125 on: March 19, 2012, 04:09:19 PM »
It would actually be my wish that there was no AI in the game at all.  If a player isn't manning the item then it does not work.

No AI.

No Buff formations.

No field ack.

No ship ack.

Please keep in mind that I am however, stupid.
« Last Edit: March 19, 2012, 06:37:11 PM by Zoney »
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Offline FLS

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Re: Puffy ack needs to go after 10 years of BS
« Reply #126 on: March 19, 2012, 04:28:02 PM »
Another long time issue. I'm sure some HTC cheerleader will be along to explain why it's perfectly fine.

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Offline RTHolmes

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Re: Puffy ack needs to go after 10 years of BS
« Reply #127 on: March 19, 2012, 04:39:40 PM »
Hitech Creations: So, what percentage/ratio do you think is fair?

Player: 1:100,000,000 chance of getting hit by fleet ack if I turn my fighter every three seconds.

Hitech Creations: Bwahahahahahahaha!

where are the quotes you're paraphrasing? because I havent seen anything like this.

I'd guess that given unlimited resources HT would haul the puffy modelling up to the excellent standards of the other modelling in the game, its the only blatant jury-rig I can think of when it comes to the aerial aspect of the game.

its a shame because the modelling of the small and medium calibre AAA seems pretty good to me, historical evasion tactics work pretty much as they should do. If I'm sloppy with my attack, field/town/boat auto ack will probably hit me, if I do it right it probably wont.

I wonder why the puffy doesnt use a tweaked version of the same tracking code as the rest of the ack, although still using the box rather than individually modelled rounds. this would be much better than what we have for not much recoading :headscratch:
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Offline FLS

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Re: Puffy ack needs to go after 10 years of BS
« Reply #128 on: March 19, 2012, 04:43:29 PM »
In the previous puffy ack thread a few months ago Hitech mentioned looking at changing it to real time tracking and making it more accurate.

Offline Ardy123

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Re: Puffy ack needs to go after 10 years of BS
« Reply #129 on: March 19, 2012, 04:49:46 PM »
I do not like puffy but it is part of the game. My wish is that the cv could not get close enough for puffy to be over a base. Now it will shoot at you when your way inland. One time I got so mad I took a piece of paper out of the printer and tore it in half.

Well I hope you recycle.
or maybe he just ran out of toilet paper, and likes it rough ;)
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Offline kvuo75

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Re: Puffy ack needs to go after 10 years of BS
« Reply #130 on: March 19, 2012, 04:51:01 PM »
It would actually my wish that there was no AI in the game at all.  If a player isn't manning the item then it does not work.

No AI.

No Buff formations.

No field ack.

No ship ack.

Please keep in mind that I am however, stupid.

i dont think so, it makes perfect sense to me.. make everything manned.. if nobody's manning it, it doesn't shoot..
kvuo75

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Offline Noir

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Re: Puffy ack needs to go after 10 years of BS
« Reply #131 on: March 19, 2012, 04:52:25 PM »
i dont think so, it makes perfect sense to me.. make everything manned.. if nobody's manning it, it doesn't shoot..


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Offline Baumer

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Re: Puffy ack needs to go after 10 years of BS
« Reply #132 on: March 19, 2012, 05:10:52 PM »
I'd guess that given unlimited resources HT would haul the puffy modelling up to the excellent standards of the other modelling in the game, its the only blatant jury-rig I can think of when it comes to the aerial aspect of the game.

its a shame because the modelling of the small and medium calibre AAA seems pretty good to me, historical evasion tactics work pretty much as they should do. If I'm sloppy with my attack, field/town/boat auto ack will probably hit me, if I do it right it probably wont.

Perhaps you should look at the small and medium AAA AI more closely then. There are a few surprises in that model that would make everyone cry if it was fixed.  ;)
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Offline RTHolmes

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Re: Puffy ack needs to go after 10 years of BS
« Reply #133 on: March 19, 2012, 05:23:23 PM »
In the previous puffy ack thread a few months ago Hitech mentioned looking at changing it to real time tracking and making it more accurate.

excellent! :aok I must have missed that one.


edit: I wish someone had posted that at the beginning, would have saved 9 pages of posts repeating every other puffy ack discussion thats gone before ...
« Last Edit: March 19, 2012, 05:25:25 PM by RTHolmes »
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Offline Acidrain

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Re: Puffy ack needs to go after 10 years of BS
« Reply #134 on: March 19, 2012, 05:31:23 PM »
I can't say I love that the puffy is innefective against straight and level buff formations or that there is a magic floor of 3K. Having said that, I do recall that the proximity fuzed ack was very accurate, like 1 in 45 hitting it's mark. I'm curious to know what our magic ack's probability to hit is.
The figure I have heard quoted was 1 in 16 shells being a hit.