Author Topic: track-ir bug - pls HTC give a look at this  (Read 5266 times)

Offline SouthLanda

  • Zinc Member
  • *
  • Posts: 89
Re: track-ir bug - pls HTC give a look at this
« Reply #30 on: March 19, 2012, 04:47:40 AM »
I'm not using any special profiles, just the default trackir5 software.
Game ID: SthLanda

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11618
      • Trainer's Website
Re: track-ir bug - pls HTC give a look at this
« Reply #31 on: March 19, 2012, 04:48:38 AM »
I have roll off and the bug is minor for me. I still have forward/back Z axis movement in the cockpit. I have no idea why you don't Rapier. All I had to do to get normal movement was avoid the full back head position.  :headscratch:

Offline clerick

  • Silver Member
  • ****
  • Posts: 1742
Re: track-ir bug - pls HTC give a look at this
« Reply #32 on: March 19, 2012, 05:13:07 AM »
quick question. Are all of you having this problem using the 3 reflector hat clip or is it happening with the trackSclip too?

Offline The Fugitive

  • Plutonium Member
  • *******
  • Posts: 17979
      • Fugi's Aces Help
Re: track-ir bug - pls HTC give a look at this
« Reply #33 on: March 19, 2012, 08:01:20 AM »
 I use the pro clip. One thing I didn't try but thought about doing was to reset the default views head positions and try it again. Maybe the conflict is between default and saved views. By clearing out one of them we would know.

Offline Vinkman

  • Gold Member
  • *****
  • Posts: 2884
Re: TRACK IR is nerfed
« Reply #34 on: March 19, 2012, 08:38:50 AM »
This is ridiculous. I don't know what is intended or not but it comes across as a VERY CLUMSY attempt to do social engineering. It's hard to imagine that this is unintentional. You have to believe that NO ONE even looked at the TrackIR implementation or understood what they were looking at if they did. I can only move my head an inch and its stuck right next the to armor plate like its glued there. You can't see to the side, you can't see around the armor plate in any plane. In every way the static views work much better. 

There is no way in the world that this can be thought to be or intended to be a realistic depiction of the pilot's movement in the cockpit. To say, "Track IR users can now get the full bounds of head movement in all planes" is so far off the mark I feel like we are on different planets.

Just be clear, the attempt here is to provide good feedback for the improvement of the game. I love this game, I love the genre but I can't take the steady diet of absolutely crap changes. I have a subscription so I can blow off steam and do something I enjoy for the weekend. What we seem to be running into is changes that don't improve anything and just make the game worse. It hasn't been fun for the last two months. I'm getting to the end of my rope about logging on and having my blood pressure go through the roof because of another ill thought out, ill tested "improvement". I totally get that you want to make improvements and support that. But if you don't want to run off your player base, they have to work. That means REAL testing, not throw it against the wall and see what falls out.

I'm now ready to try something, anything else that won't make me sick when I fire it up. Please, please please take a look at this.



It seems that there is "Friction" when your head is pressed against a boundery. So you can't "slide" your head along it. Don't know what causes that, but perhaps they will fix it.  In the meantime, When looking back and left, and transitioning to back and right, I move my head to center position first.  BUT I do think the expanded view range is very worth it. When the "friction" Problem is corrected, it will be perfect.  :salute

Who is John Galt?

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: track-ir bug - pls HTC give a look at this
« Reply #35 on: March 19, 2012, 10:13:11 AM »
I'm not totally sure I am understanding what the problem is, but...

If you are sitting in a seat, with your head and shoulders against the seat back, you can't turn to see behind your chair unless you bring your shoulders away from the seat by leaning a bit forward.  It sounds like TrackIR is simulating this.

But I may be misunderstanding precisely what the problem is.

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline lulu

  • Silver Member
  • ****
  • Posts: 1068
Re: track-ir bug - pls HTC give a look at this
« Reply #36 on: March 19, 2012, 10:36:49 AM »
PFactorDave, 

You can. For example, let push 2 key and move your shoulder left/right.


I want to point out the problem on another way. The z back displacement is now so short
that pilot is shifted too near the gauges very easily due to track-ir.


 :salute
mobilis in mobile

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11618
      • Trainer's Website
Re: track-ir bug - pls HTC give a look at this
« Reply #37 on: March 19, 2012, 10:43:57 AM »
I'm not totally sure I am understanding what the problem is, but...

If you are sitting in a seat, with your head and shoulders against the seat back, you can't turn to see behind your chair unless you bring your shoulders away from the seat by leaning a bit forward.  It sounds like TrackIR is simulating this.

But I may be misunderstanding precisely what the problem is.

It happens when you lean away from the headrest to make it smaller while your head is to one side to see around the headrest.  The patch referred to increasing the cockpit limits for TIR but we are seeing it being more limited.

Offline PFactorDave

  • Platinum Member
  • ******
  • Posts: 4334
Re: track-ir bug - pls HTC give a look at this
« Reply #38 on: March 19, 2012, 12:41:47 PM »
It happens when you lean away from the headrest to make it smaller while your head is to one side to see around the headrest.  The patch referred to increasing the cockpit limits for TIR but we are seeing it being more limited.

I haven't noticed any bad effects from the last change, but I will fiddle with it later.

1st Lieutenant
FSO Liaison Officer
Rolling Thunder

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11618
      • Trainer's Website
Re: track-ir bug - pls HTC give a look at this
« Reply #39 on: March 19, 2012, 04:13:16 PM »
I found another TIR bug. I hit F10 in the tower offline and appeared to move forward about 4-6 inches while getting the "head position saved" message for each button press/movement. I hit it several times and it kept moving me forward until it started moving me backwards. I repeated this cycle a few times and it didn't seem to always reverse direction in the same spot. I hit F10 with the TIR LEDs off, program still running, and nothing happened except the "head position saved" message. I turned the LEDs on again and F10 moved me forward and back again. I reset my default head position, with TIR LEDS of,f to default with HOME and F10 and still had the same behavior when hitting F10 repeatedly.

Offline TheRapier

  • Nickel Member
  • ***
  • Posts: 388
      • The Musketeers Squadron, My Little Pony
Re: track-ir bug - pls HTC give a look at this
« Reply #40 on: March 19, 2012, 04:26:03 PM »
I just noticed this in Lulu's post
Quote
I want to point out the problem on another way. The z back displacement is now so short
that pilot is shifted too near the gauges very easily due to track-ir.

In my case I'm locked all the way back, right against the headrest. This is making the saved head position thing more likely as the bug is manifesting differently for different people. I have no X, Y, or Z movement at all, just Yaw and Pitch.
--)-Rapier--
CO Musketeers
Longest continuously operating MMO squadron
Serving your target needs since 1990
They thought it would be a disgrace to go forth in a group.  Each entered the forest at a point that he had chosen where there was no path and where it was darkest. La Queste de St G

Offline hyzer

  • Copper Member
  • **
  • Posts: 209
Re: track-ir bug - pls HTC give a look at this
« Reply #41 on: March 20, 2012, 09:48:39 AM »
I haven't noticed the bug being discussed yet either, which either means I don't have it or my SA is so low it seems completely normal to me.   :lol  

I change my saved head position to a bit forward and up, this give me a little more view over the nose.  With this view I can usually see the top half of the instrument panel without having to look down.  If I need something not in view on the panel a quick look down is all I need.  All my axises are active and trueview is checked, I have roll turned way down though.  
« Last Edit: March 20, 2012, 09:50:17 AM by hyzer »
We have clearance, Clarence. Roger, Roger. What's our vector, Victor?

Offline lulu

  • Silver Member
  • ****
  • Posts: 1068
Re: track-ir bug - pls HTC give a look at this
« Reply #42 on: March 20, 2012, 04:05:13 PM »
"I change my saved head position to a bit forward and up"

" All my axises are active and trueview is checked, I have roll turned way down though. "

That's way you don't noted anything !

 :lol


 :salute

mobilis in mobile

Offline FLS

  • AH Training Corps
  • Plutonium Member
  • *******
  • Posts: 11618
      • Trainer's Website
Re: track-ir bug - pls HTC give a look at this
« Reply #43 on: March 20, 2012, 05:10:14 PM »
I just noticed this in Lulu's post
In my case I'm locked all the way back, right against the headrest. This is making the saved head position thing more likely as the bug is manifesting differently for different people. I have no X, Y, or Z movement at all, just Yaw and Pitch.

I tried saving my head position all the way back to duplicate your issue and I still had some Z axis movement.  :headscratch:

Offline TheRapier

  • Nickel Member
  • ***
  • Posts: 388
      • The Musketeers Squadron, My Little Pony
Re: track-ir bug - pls HTC give a look at this
« Reply #44 on: March 20, 2012, 11:33:50 PM »
Tried Home and F10 to reset the head position but it did nothing.

Does turning roll on or off affect this? I haven't tried that but I've done darn near everything else.

It seems that the head position gets locked somewhere on the Z axis, we have at least one full forward and one full back. Anyone getting stuck somewhere else?
--)-Rapier--
CO Musketeers
Longest continuously operating MMO squadron
Serving your target needs since 1990
They thought it would be a disgrace to go forth in a group.  Each entered the forest at a point that he had chosen where there was no path and where it was darkest. La Queste de St G