Author Topic: track-ir bug - pls HTC give a look at this  (Read 5108 times)

Offline lulu

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track-ir bug - pls HTC give a look at this
« on: March 17, 2012, 04:19:33 AM »
Enter into the cockpit and push track-ir center button.
All will seems ok.

But when:

1. You put your real body back respect to the normal position (so that your virtual head is far from gauges) 
    and move your  real body to left or right, then You have no response in game. (try a full real back position and you will noted it very clear)

2. You put your real body forward respect the normal position (the amount of displacement is a function of the bug)
    and after You press track-ir centering button, then Your virtual head has a new center and if you move your
    body to left or right, nothing happens in game - execpt when the z displacement is so short that the
    recentering   option becaome unusefull.

In f4u-A and f4u-D the situation is orrible - also in pony D it is not good.

Let's immagine what happens in flight. If your looking at a con, your body can reach VERY EASILY positions such that you cannot look forward with a right or left body displacement  because your virtual head is a bit backward centering. No con could be more spotted in forward view in those conditions except when EVERY TIME the
pilot re-move his body a bit forward. This constrain the pilot to stay too near the gauges and not seat correctly
to fight without views problems.

The new track-ir fix has fixed the rear view problems but has ruined the forward view in assosiation with body displacement  left/right.


Pls fix that.

TY
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Offline clerick

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Re: track-ir bug - pls HTC give a look at this
« Reply #1 on: March 17, 2012, 05:51:54 AM »
I haven't had any of the issues you describe. I suspect that the issue isn't AHII but something with your TIR setup.

Offline lulu

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Re: track-ir bug - pls HTC give a look at this
« Reply #2 on: March 17, 2012, 06:20:12 AM »
Can u describe what You did to check it  - because my english is bad after all, i'm not sure to explain the problem.

TY
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Offline lulu

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Re: track-ir bug - pls HTC give a look at this
« Reply #3 on: March 17, 2012, 07:11:52 AM »
checking this bug is  very simple.

1. use tir with no true option.

2. go inside a p51d

3. put your shoulder back as you can.

4. in this new position, try to move your body right/left

5. you will see no effect in game.


 :salute
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Offline lulu

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Re: track-ir bug - pls HTC give a look at this
« Reply #4 on: March 17, 2012, 07:26:52 AM »
Another example.

Put track-ir off.

go in f4u-a

push ---> right arrow.

push back arrow

you will loose the right arrow effect.


This happens when you use track.ir too.


 :salute

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Offline Hamltnblue

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Re: track-ir bug - pls HTC give a look at this
« Reply #5 on: March 17, 2012, 08:01:57 AM »
Have you tried going into the Trackir screen and watched it while you're in the same position?
I believe the game simply takes inputs and moves the screen accordingly. It has no idea of your head position etc. It only knows what the trackir program sends it.

Offline lulu

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Re: track-ir bug - pls HTC give a look at this
« Reply #6 on: March 17, 2012, 08:42:46 AM »
The problem comes with this new patch. I tried different z and x profiles - very simple. they work all in track-ir screen.


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Offline FLS

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Re: track-ir bug - pls HTC give a look at this
« Reply #7 on: March 17, 2012, 09:46:32 AM »
I see what you mean Lulu. If you move your head to the side, then move back,your view snaps to center in the rear position. This seems to be all the fighters so I think it's the new TIR cockpit limits but I don't know if that effect was intended.

Offline lulu

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Re: track-ir bug - pls HTC give a look at this
« Reply #8 on: March 17, 2012, 09:58:00 AM »
oOOH finally somebody checked this.

Thank You FLS.


I played 2 years with track-ir with no problem - except for p47 family in which view system now seems playable !!!

Now there is this think. I hope that it is a bug. If You fly f4ux, it's orrible. You must stay near the
gauges as zoom is on. If You make a little displacement back during a fight, You will loose the fight when You need
to look forward on right/left along x axes.


 :salute
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Offline FLS

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Re: track-ir bug - pls HTC give a look at this
« Reply #9 on: March 17, 2012, 10:07:00 AM »
It seems to affect most fighters with a bubble cockpit even when the cockpit doesn't get narrower before the pilot headrest. None of the old cockpit models that haven't been updated are affected. What's weird is that it happens in the Storch where there is more than enough room to move.  Since  update 4 referred to expanding TIR to full views in all cockpits it's likely they didn't meant to restrict the movement more than it was before. HTC probably just needs to tweak the new limits.

Offline SouthLanda

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Re: track-ir bug - pls HTC give a look at this
« Reply #10 on: March 17, 2012, 04:32:39 PM »
Hi , I came searching the forums for a bug report on the exact same problem as the original poster.

In my own words, since this latest patch, I cant 'lean' sideways with trackIR any more.
Its like trackIR5 has gone back to mouseIR where your head can only look around and you cant move your head to look around your seat, or even gunsight/nose.
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Offline FLS

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Re: track-ir bug - pls HTC give a look at this
« Reply #11 on: March 17, 2012, 04:51:52 PM »
Hi , I came searching the forums for a bug report on the exact same problem as the original poster.

In my own words, since this latest patch, I cant 'lean' sideways with trackIR any more.
Its like trackIR5 has gone back to mouseIR where your head can only look around and you cant move your head to look around your seat, or even gunsight/nose.

You can still lean sideways unless your head position is all the way back. You may have a different problem.

Offline lulu

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Re: track-ir bug - pls HTC give a look at this
« Reply #12 on: March 17, 2012, 06:44:00 PM »
"You can still lean sideways unless your head position is all the way back. You may have a different problem."

I confirm but in F4u-x the problem is very huge.
A little back displacement and the all way back is reached.

Also rear views are affected by this problem. Let immagine you are looking back and lean a bit right or left. If in
the same time you move your body a little back, you will loose your rear view !!!

To solve this a bit I choosed a z-axes profile with no symmetry.

Previous track-ir in game option was much better then new one.


 :salute
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Offline clerick

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Re: track-ir bug - pls HTC give a look at this
« Reply #13 on: March 17, 2012, 06:45:17 PM »
I still cannot recreate this problem as described. I have only been able to do it when I intentionaly misalign some part of the TrackIR system.

Offline TheRapier

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TRACK IR is nerfed
« Reply #14 on: March 17, 2012, 09:27:17 PM »
This is ridiculous. I don't know what is intended or not but it comes across as a VERY CLUMSY attempt to do social engineering. It's hard to imagine that this is unintentional. You have to believe that NO ONE even looked at the TrackIR implementation or understood what they were looking at if they did. I can only move my head an inch and its stuck right next the to armor plate like its glued there. You can't see to the side, you can't see around the armor plate in any plane. In every way the static views work much better. 

There is no way in the world that this can be thought to be or intended to be a realistic depiction of the pilot's movement in the cockpit. To say, "Track IR users can now get the full bounds of head movement in all planes" is so far off the mark I feel like we are on different planets.

Just be clear, the attempt here is to provide good feedback for the improvement of the game. I love this game, I love the genre but I can't take the steady diet of absolutely crap changes. I have a subscription so I can blow off steam and do something I enjoy for the weekend. What we seem to be running into is changes that don't improve anything and just make the game worse. It hasn't been fun for the last two months. I'm getting to the end of my rope about logging on and having my blood pressure go through the roof because of another ill thought out, ill tested "improvement". I totally get that you want to make improvements and support that. But if you don't want to run off your player base, they have to work. That means REAL testing, not throw it against the wall and see what falls out.

I'm now ready to try something, anything else that won't make me sick when I fire it up. Please, please please take a look at this.

--)-Rapier--
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