Author Topic: I-16 tail asymmetry?  (Read 1545 times)

Offline Charge

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Re: I-16 tail asymmetry?
« Reply #15 on: March 22, 2012, 04:52:10 AM »
I recall that also 109's and Hurris's vertical stabs are asymmetric, not sure about Spitfire.

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Offline FLS

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Re: I-16 tail asymmetry?
« Reply #16 on: March 22, 2012, 07:06:41 AM »
If you fly an I-16 straight, power off, in an auto pilot mode, won't the rudder position tell you if the auto pilot has to compensate for any offset in the vertical stabilizer modeling? 

Offline Charge

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Re: I-16 tail asymmetry?
« Reply #17 on: March 22, 2012, 08:39:13 AM »
All our planes fly differently than the real ones. In both 109 and Spitty you had to press the rudder pedal to get the plane to fly straight in high speed. All we have now is the rolling tendency due to engine torque. Such realism would not be too pleasant in a sim even if the pedal pressure is much less than in the real thing.

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Offline FLS

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Re: I-16 tail asymmetry?
« Reply #18 on: March 22, 2012, 09:04:35 AM »
I don't believe that means they fly differently, perhaps you mean that flying them in real life is different?  We just have trim options that they lacked which reduce the pilot workload.

Offline hitech

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Re: I-16 tail asymmetry?
« Reply #19 on: March 22, 2012, 09:30:48 AM »
It's common for aircraft to have built in asymmetry to compensate for flight conditions.  Take a close look at a Cessna 172 and you can see the dorsal slightly offset to counter slipstream effect.  Normally the "tweak" is tuned for a cruise power/speed condition -- outside of that and you'll need trim to compensate.

As for in game....any offset you could see in the game would just be an artwork thing to appease the viewer.  Our cartoon airplanes do not actually fly thru air, the aerodynamics is handled by code.  The artwork could show an elephant but it would still fly the same.

Most of our flight models have offsets built into many different places. Like wing twist , vstab and hstab offsets. But as you say ,the visual shape could be an elephant and it would fly the same.

HiTech

Offline Xjazz

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Re: I-16 tail asymmetry?
« Reply #20 on: March 22, 2012, 03:20:29 PM »
Hi

This topic just catch my eye.

From my very limited 3D modeling point of view, it's easier to use a mesh mirror modifier(left/right axis) for the main shape.
The asymmetrical details are added where needed with close range LOD. 


BTW
Was the I-16 a only WW2 plane with build-in longitudinal 'relaxed stability'? Meaning, a very keen to turn in any speed?